<?xml version="1.0"?>
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	<id>https://lore.atharen.com/index.php?action=history&amp;feed=atom&amp;title=Blood_Magic</id>
	<title>Blood Magic - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://lore.atharen.com/index.php?action=history&amp;feed=atom&amp;title=Blood_Magic"/>
	<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Blood_Magic&amp;action=history"/>
	<updated>2026-10-24T19:17:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=5079&amp;oldid=prev</id>
		<title>Sovereign: /* Consequences */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=5079&amp;oldid=prev"/>
		<updated>2023-01-09T02:04:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Consequences&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:04, 9 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Blood Magic is illegal, and if one is revealed to be a Blood Mage or is caught using it, their punishment will be execution. Blood Mages are often burned alive. Additionally, most nations have small, elite orders of mercenaries and hunters that are trained to cull Blood Mages where they are found.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Blood Magic is illegal, and if one is revealed to be a Blood Mage or is caught using it, their punishment will be execution. Blood Mages are often burned alive. Additionally, most nations have small, elite orders of mercenaries and hunters that are trained to cull Blood Mages where they are found.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Blood Magic&amp;#039;s damage to its caster, allies or foes for the purpose of Sacrifice cannot easily be healed or undone. It appears as if the vitality leaves that area for some time, requiring several days to recover. If a Blood Mage slices open their palm, they will find their hand weak and somewhat immobile for at least a few days afterwards, even if healed by Necromancy or some other means.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Blood Magic&amp;#039;s damage to its caster, allies or foes for the purpose of Sacrifice cannot easily be healed or undone. It appears as if the vitality leaves that area for some time, requiring several days to recover. If a Blood Mage slices open their palm, they will find their hand weak and somewhat immobile for at least a few days afterwards, even if healed by Necromancy or some other means.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Most Living Gods find Blood Magic repulsive. They are much less likely to ever take interest in a Blood Mage. Particularly, Ulluven despises the Mark, and often the religious orders built to root it out from society do so under her name. Notable exceptions to this are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Izonata&lt;/del&gt;, Kyrikain and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Maztyx&lt;/del&gt;, who appear mostly indifferent to it. Kyrikain holds reservations around &amp;#039;Sacrifice&amp;#039; -- specifically the use of it to kill others brutally for one&amp;#039;s own gain.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Most Living Gods find Blood Magic repulsive. They are much less likely to ever take interest in a Blood Mage. Particularly, Ulluven despises the Mark, and often the religious orders built to root it out from society do so under her name. Notable exceptions to this are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tenebrax&lt;/ins&gt;, Kyrikain and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Evitrix&lt;/ins&gt;, who appear mostly indifferent to it. Kyrikain holds reservations around &amp;#039;Sacrifice&amp;#039; -- specifically the use of it to kill others brutally for one&amp;#039;s own gain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mutations==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mutations==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=3225&amp;oldid=prev</id>
		<title>Sovereign at 10:58, 7 January 2022</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=3225&amp;oldid=prev"/>
		<updated>2022-01-07T10:58:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:58, 7 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Magic]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Magic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Created by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sovereign&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Created by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tyranny&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Bloodmagic.png|center]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Bloodmagic.png|center]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=2779&amp;oldid=prev</id>
		<title>Sovereign: /* Abilities */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=2779&amp;oldid=prev"/>
		<updated>2021-10-24T05:08:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Abilities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:08, 24 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot; &gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sway&amp;#039;&amp;#039;&amp;#039;: Acquired at Apprentice. Sway allows the Blood Mage to remotely manipulate blood for very minimal ether, allowing them to convert it into blight through Leeching. This blight can then also be manipulated and applied to abilities, with the range at which it can be finely controlled depending on the mage&amp;#039;s mastery. Sway also allows the mage to manipulate the physical properties of the blood; they can increase its density or lighten it, increasing its speed, and they can shift it between the three states of matter: solid, liquid and gas. The blood manipulated by Sway can also be enhanced by Suffuse, allowing for the mage to diversely influence the battlefield.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sway&amp;#039;&amp;#039;&amp;#039;: Acquired at Apprentice. Sway allows the Blood Mage to remotely manipulate blood for very minimal ether, allowing them to convert it into blight through Leeching. This blight can then also be manipulated and applied to abilities, with the range at which it can be finely controlled depending on the mage&amp;#039;s mastery. Sway also allows the mage to manipulate the physical properties of the blood; they can increase its density or lighten it, increasing its speed, and they can shift it between the three states of matter: solid, liquid and gas. The blood manipulated by Sway can also be enhanced by Suffuse, allowing for the mage to diversely influence the battlefield.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Suffuse&amp;#039;&amp;#039;&amp;#039;: Acquired at Apprentice. Suffuse allows the Blood Mage to, for a small amount of additional ether, infuse any of their abilities with a property unique to blight. The possible options are: highly acidic blood, sharp blood, combustible blood, unstable blood (extremely slippery) and diseased blood (which will likely cause rapid illness and infection). The mage will need to individually learn how to suffuse each property into blight, typically requiring experimentation and understanding of the property in question. Suffuse can only instill one property at a time to each ability.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Suffuse&amp;#039;&amp;#039;&amp;#039;: Acquired at Apprentice. Suffuse allows the Blood Mage to, for a small amount of additional ether, infuse any of their abilities with a property unique to blight. The possible options are: highly acidic blood, sharp blood, combustible blood, unstable blood (extremely slippery) and diseased blood (which will likely cause rapid illness and infection)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. These properties can be enhanced by proficient users of [[Baptism]] and [[Bane]]&lt;/ins&gt;. The mage will need to individually learn how to suffuse each property into blight, typically requiring experimentation and understanding of the property in question. Suffuse can only instill one property at a time to each ability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hemorrhage&amp;#039;&amp;#039;&amp;#039;: Acquired at Journeyman. Hemorrhage is a vibrant, semi-coagulated orb of blood that will appear near a source of blood, such as a corpse. Immediately it will begin to draw blood from all open wounds around it, as ethereal veins reminiscent of electric sparks will begin to form around its edges, giving rise to the blood and forcing it into the center of the orb. What happens afterward is largely variable on the amount of blood consumed, dependent upon nearby wounded or dead individuals. If Hemorrhage manages to consume a great deal of blood, the orb will grow very large and will be able to release a massive torrent, blast, burst or shower of blood in the direction specified by the mage, with the strength and size of the resulting attacks increasing with mastery. Hemorrhage is highly energy effective and provides the mage a reliable method of Leeching bodies remotely, making it a Blood Mage&amp;#039;s most effective tool in a battlefield, though not necessarily a duel.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hemorrhage&amp;#039;&amp;#039;&amp;#039;: Acquired at Journeyman. Hemorrhage is a vibrant, semi-coagulated orb of blood that will appear near a source of blood, such as a corpse. Immediately it will begin to draw blood from all open wounds around it, as ethereal veins reminiscent of electric sparks will begin to form around its edges, giving rise to the blood and forcing it into the center of the orb. What happens afterward is largely variable on the amount of blood consumed, dependent upon nearby wounded or dead individuals. If Hemorrhage manages to consume a great deal of blood, the orb will grow very large and will be able to release a massive torrent, blast, burst or shower of blood in the direction specified by the mage, with the strength and size of the resulting attacks increasing with mastery. Hemorrhage is highly energy effective and provides the mage a reliable method of Leeching bodies remotely, making it a Blood Mage&amp;#039;s most effective tool in a battlefield, though not necessarily a duel.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=2778&amp;oldid=prev</id>
		<title>Sovereign: /* Abilities */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=2778&amp;oldid=prev"/>
		<updated>2021-10-24T05:04:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Abilities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:04, 24 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot; &gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodfury&amp;#039;&amp;#039;&amp;#039;: Acquired at Expert. Bloodfury is among the most powerful abilities of Blood Magic, though one that relies almost solely on the principle of Sacrifice in order to power it. It is an ability that can only be performed two or three times at best in a significant period of time, days or even weeks, or else it ensures the death of the mage performing it. Bloodfury begins with the mage&amp;#039;s veins becoming more prominent across their body, before their skin will start to welt and tear around the length of much of these veins. The veins themselves will then partially rupture and will begin to bleed out across their skin, and the mage will generally rescind their arms and legs tightly into their form before suddenly extending their limbs outward, releasing a destructive wave of lethal blood in all directions, covering a radius of around one hundred feet in a spray of blood that will likely kill all undefended individuals within. The outward burst is so rapid and lethal that it is known to puncture the most dense of materials, ripping even through fortified walls. As Bloodfury is almost a sole product of Sacrifice, it expends very little ether despite its destructive power, and as a result many powerful Blood Mages use it as a last resort.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodfury&amp;#039;&amp;#039;&amp;#039;: Acquired at Expert. Bloodfury is among the most powerful abilities of Blood Magic, though one that relies almost solely on the principle of Sacrifice in order to power it. It is an ability that can only be performed two or three times at best in a significant period of time, days or even weeks, or else it ensures the death of the mage performing it. Bloodfury begins with the mage&amp;#039;s veins becoming more prominent across their body, before their skin will start to welt and tear around the length of much of these veins. The veins themselves will then partially rupture and will begin to bleed out across their skin, and the mage will generally rescind their arms and legs tightly into their form before suddenly extending their limbs outward, releasing a destructive wave of lethal blood in all directions, covering a radius of around one hundred feet in a spray of blood that will likely kill all undefended individuals within. The outward burst is so rapid and lethal that it is known to puncture the most dense of materials, ripping even through fortified walls. As Bloodfury is almost a sole product of Sacrifice, it expends very little ether despite its destructive power, and as a result many powerful Blood Mages use it as a last resort.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Exchange&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Exchange is sometimes seen as the pinnacle of Blood Magic, its ultimate and defining ability. It allows a Blood Mage to gain ether &amp;#039;&amp;#039;in general&amp;#039;&amp;#039; from Sacrifice, meaning it can be used to feed other magics without furthering Mageblight or Magithermal Entropy. As a result of this ability, Blood Mages who are capable of extracting from large amounts of foes as living sacrifices or effectively creating blood taps with Ether Leech may be able to acquire a sort of infinite battery. While this is the theory, it is generally very difficult to pull off in practice. Perhaps the ultimate benefit of Exchange is that once it is learned, it becomes a natural (passive) ability to the Blood Mage who can now always convert blood into ether. Considering this is done equally as efficiently as with converting blood into Blood Magic ether, the diversity and extra stamina offered by Exchange is undeniably great, if dependent upon the situation. One of the great benefits of Exchange is that it can be used to allow a mage to continue using magic without deepening themselves into higher levels of Overstepping, always providing them a lifeline &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of some kind&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Exchange&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Exchange is sometimes seen as the pinnacle of Blood Magic, its ultimate and defining ability. It allows a Blood Mage to gain ether &amp;#039;&amp;#039;in general&amp;#039;&amp;#039; from Sacrifice, meaning it can be used to feed other magics without furthering Mageblight or Magithermal Entropy. As a result of this ability, Blood Mages who are capable of extracting from large amounts of foes as living sacrifices or effectively creating blood taps with Ether Leech may be able to acquire a sort of infinite battery. While this is the theory, it is generally very difficult to pull off in practice. Perhaps the ultimate benefit of Exchange is that once it is learned, it becomes a natural (passive) ability to the Blood Mage who can now always convert blood into ether. Considering this is done equally as efficiently as with converting blood into Blood Magic ether, the diversity and extra stamina offered by Exchange is undeniably great, if dependent upon the situation. One of the great benefits of Exchange is that it can be used to allow a mage to continue using magic without deepening themselves into higher levels of Overstepping, always providing them a lifeline &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;available through blood&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Puppeteer&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Once a large amount of an enemy&amp;#039;s blood has been sapped by Ether Leech - around a liter - the Blood Mage is able to perform Puppeteer on a foe, for a large amount of ether. The reason Puppeteer requires so much blood and ether is that it is not only powerful, but provides complete control over another person. By assuming control of the leader of a group of enemies, one may not only disrupt their formation and order, but turn their greatest asset into their strongest adversary. Puppeteer allows the Blood Mage total dominance over the muscles and even brain of the afflicted target, to the point where they are capable of compelling their puppet to perform magic. Considering the Blood Mage can force their puppet to overstep, winnowing them and afflicting them with Overstepping as they desire, they can use a controlled mage like a destructive battery without regard for its own life. Puppeteer lasts for around an hour. After an hour has passed, the target will begin to regain free mobility, though the Blood Mage is always (before the period ends) allowed to make a determination to manipulate their blood and kill them from within. For this reason, most targets affected by Puppeteer do not survive.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Puppeteer&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Once a large amount of an enemy&amp;#039;s blood has been sapped by Ether Leech - around a liter - the Blood Mage is able to perform Puppeteer on a foe, for a large amount of ether. The reason Puppeteer requires so much blood and ether is that it is not only powerful, but provides complete control over another person. By assuming control of the leader of a group of enemies, one may not only disrupt their formation and order, but turn their greatest asset into their strongest adversary. Puppeteer allows the Blood Mage total dominance over the muscles and even brain of the afflicted target, to the point where they are capable of compelling their puppet to perform magic. Considering the Blood Mage can force their puppet to overstep, winnowing them and afflicting them with Overstepping as they desire, they can use a controlled mage like a destructive battery without regard for its own life. Puppeteer lasts for around an hour. After an hour has passed, the target will begin to regain free mobility, though the Blood Mage is always (before the period ends) allowed to make a determination to manipulate their blood and kill them from within. For this reason, most targets affected by Puppeteer do not survive.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=2777&amp;oldid=prev</id>
		<title>Sovereign: /* Abilities */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=2777&amp;oldid=prev"/>
		<updated>2021-10-24T05:04:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Abilities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:04, 24 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot; &gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodfury&amp;#039;&amp;#039;&amp;#039;: Acquired at Expert. Bloodfury is among the most powerful abilities of Blood Magic, though one that relies almost solely on the principle of Sacrifice in order to power it. It is an ability that can only be performed two or three times at best in a significant period of time, days or even weeks, or else it ensures the death of the mage performing it. Bloodfury begins with the mage&amp;#039;s veins becoming more prominent across their body, before their skin will start to welt and tear around the length of much of these veins. The veins themselves will then partially rupture and will begin to bleed out across their skin, and the mage will generally rescind their arms and legs tightly into their form before suddenly extending their limbs outward, releasing a destructive wave of lethal blood in all directions, covering a radius of around one hundred feet in a spray of blood that will likely kill all undefended individuals within. The outward burst is so rapid and lethal that it is known to puncture the most dense of materials, ripping even through fortified walls. As Bloodfury is almost a sole product of Sacrifice, it expends very little ether despite its destructive power, and as a result many powerful Blood Mages use it as a last resort.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodfury&amp;#039;&amp;#039;&amp;#039;: Acquired at Expert. Bloodfury is among the most powerful abilities of Blood Magic, though one that relies almost solely on the principle of Sacrifice in order to power it. It is an ability that can only be performed two or three times at best in a significant period of time, days or even weeks, or else it ensures the death of the mage performing it. Bloodfury begins with the mage&amp;#039;s veins becoming more prominent across their body, before their skin will start to welt and tear around the length of much of these veins. The veins themselves will then partially rupture and will begin to bleed out across their skin, and the mage will generally rescind their arms and legs tightly into their form before suddenly extending their limbs outward, releasing a destructive wave of lethal blood in all directions, covering a radius of around one hundred feet in a spray of blood that will likely kill all undefended individuals within. The outward burst is so rapid and lethal that it is known to puncture the most dense of materials, ripping even through fortified walls. As Bloodfury is almost a sole product of Sacrifice, it expends very little ether despite its destructive power, and as a result many powerful Blood Mages use it as a last resort.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Exchange&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Exchange is sometimes seen as the pinnacle of Blood Magic, its ultimate and defining ability. It allows a Blood Mage to gain ether &amp;#039;&amp;#039;in general&amp;#039;&amp;#039; from Sacrifice, meaning it can be used to feed other magics without furthering Mageblight or Magithermal Entropy. As a result of this ability, Blood Mages who are capable of extracting from large amounts of foes as living sacrifices or effectively creating blood taps with Ether Leech may be able to acquire a sort of infinite battery. While this is the theory, it is generally very difficult to pull off in practice. Perhaps the ultimate benefit of Exchange is that once it is learned, it becomes a natural (passive) ability to the Blood Mage who can now always convert blood into ether. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;is done &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;less &lt;/del&gt;efficiently &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;than &lt;/del&gt;with converting blood into Blood Magic ether, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;the diversity and extra stamina &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it offers &lt;/del&gt;is undeniably great, if dependent upon the situation. One of the great benefits of Exchange is that it can be used to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lessen the effects &lt;/del&gt;of Overstepping &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;after-the-fact&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by feeding oneself more ether and thus greatly accelerating the process towards recovery&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Exchange&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Exchange is sometimes seen as the pinnacle of Blood Magic, its ultimate and defining ability. It allows a Blood Mage to gain ether &amp;#039;&amp;#039;in general&amp;#039;&amp;#039; from Sacrifice, meaning it can be used to feed other magics without furthering Mageblight or Magithermal Entropy. As a result of this ability, Blood Mages who are capable of extracting from large amounts of foes as living sacrifices or effectively creating blood taps with Ether Leech may be able to acquire a sort of infinite battery. While this is the theory, it is generally very difficult to pull off in practice. Perhaps the ultimate benefit of Exchange is that once it is learned, it becomes a natural (passive) ability to the Blood Mage who can now always convert blood into ether. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Considering this &lt;/ins&gt;is done &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;equally as &lt;/ins&gt;efficiently &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;with converting blood into Blood Magic ether, the diversity and extra stamina &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offered by Exchange &lt;/ins&gt;is undeniably great, if dependent upon the situation. One of the great benefits of Exchange is that it can be used to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allow a mage to continue using magic without deepening themselves into higher levels &lt;/ins&gt;of Overstepping, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always providing them a lifeline of some kind&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Puppeteer&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Once a large amount of an enemy&amp;#039;s blood has been sapped by Ether Leech - around a liter - the Blood Mage is able to perform Puppeteer on a foe, for a large amount of ether. The reason Puppeteer requires so much blood and ether is that it is not only powerful, but provides complete control over another person. By assuming control of the leader of a group of enemies, one may not only disrupt their formation and order, but turn their greatest asset into their strongest adversary. Puppeteer allows the Blood Mage total dominance over the muscles and even brain of the afflicted target, to the point where they are capable of compelling their puppet to perform magic. Considering the Blood Mage can force their puppet to overstep, winnowing them and afflicting them with Overstepping as they desire, they can use a controlled mage like a destructive battery without regard for its own life. Puppeteer lasts for around an hour. After an hour has passed, the target will begin to regain free mobility, though the Blood Mage is always (before the period ends) allowed to make a determination to manipulate their blood and kill them from within. For this reason, most targets affected by Puppeteer do not survive.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Puppeteer&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Once a large amount of an enemy&amp;#039;s blood has been sapped by Ether Leech - around a liter - the Blood Mage is able to perform Puppeteer on a foe, for a large amount of ether. The reason Puppeteer requires so much blood and ether is that it is not only powerful, but provides complete control over another person. By assuming control of the leader of a group of enemies, one may not only disrupt their formation and order, but turn their greatest asset into their strongest adversary. Puppeteer allows the Blood Mage total dominance over the muscles and even brain of the afflicted target, to the point where they are capable of compelling their puppet to perform magic. Considering the Blood Mage can force their puppet to overstep, winnowing them and afflicting them with Overstepping as they desire, they can use a controlled mage like a destructive battery without regard for its own life. Puppeteer lasts for around an hour. After an hour has passed, the target will begin to regain free mobility, though the Blood Mage is always (before the period ends) allowed to make a determination to manipulate their blood and kill them from within. For this reason, most targets affected by Puppeteer do not survive.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=2776&amp;oldid=prev</id>
		<title>Sovereign: /* Abilities */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=2776&amp;oldid=prev"/>
		<updated>2021-10-24T05:01:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Abilities&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:01, 24 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot; &gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodfury&amp;#039;&amp;#039;&amp;#039;: Acquired at Expert. Bloodfury is among the most powerful abilities of Blood Magic, though one that relies almost solely on the principle of Sacrifice in order to power it. It is an ability that can only be performed two or three times at best in a significant period of time, days or even weeks, or else it ensures the death of the mage performing it. Bloodfury begins with the mage&amp;#039;s veins becoming more prominent across their body, before their skin will start to welt and tear around the length of much of these veins. The veins themselves will then partially rupture and will begin to bleed out across their skin, and the mage will generally rescind their arms and legs tightly into their form before suddenly extending their limbs outward, releasing a destructive wave of lethal blood in all directions, covering a radius of around one hundred feet in a spray of blood that will likely kill all undefended individuals within. The outward burst is so rapid and lethal that it is known to puncture the most dense of materials, ripping even through fortified walls. As Bloodfury is almost a sole product of Sacrifice, it expends very little ether despite its destructive power, and as a result many powerful Blood Mages use it as a last resort.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodfury&amp;#039;&amp;#039;&amp;#039;: Acquired at Expert. Bloodfury is among the most powerful abilities of Blood Magic, though one that relies almost solely on the principle of Sacrifice in order to power it. It is an ability that can only be performed two or three times at best in a significant period of time, days or even weeks, or else it ensures the death of the mage performing it. Bloodfury begins with the mage&amp;#039;s veins becoming more prominent across their body, before their skin will start to welt and tear around the length of much of these veins. The veins themselves will then partially rupture and will begin to bleed out across their skin, and the mage will generally rescind their arms and legs tightly into their form before suddenly extending their limbs outward, releasing a destructive wave of lethal blood in all directions, covering a radius of around one hundred feet in a spray of blood that will likely kill all undefended individuals within. The outward burst is so rapid and lethal that it is known to puncture the most dense of materials, ripping even through fortified walls. As Bloodfury is almost a sole product of Sacrifice, it expends very little ether despite its destructive power, and as a result many powerful Blood Mages use it as a last resort.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Exchange&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Exchange is sometimes seen as the pinnacle of Blood Magic, its ultimate and defining ability. It allows a Blood Mage to gain ether &amp;#039;&amp;#039;in general&amp;#039;&amp;#039; from Sacrifice, meaning it can be used to feed other magics. As a result of this ability, Blood Mages who are capable of extracting from large amounts of foes as living sacrifices or effectively creating blood taps with Ether Leech may be able to acquire a sort of infinite battery. While this is the theory, it is generally very difficult to pull off in practice. Perhaps the ultimate benefit of Exchange is that once it is learned, it becomes a natural (passive) ability to the Blood Mage who can now always convert blood into ether. This is done less efficiently than with converting blood into Blood Magic ether, but the diversity and extra stamina it offers is undeniably great, if dependent upon the situation. One of the great benefits of Exchange is that it can be used to lessen the effects of Overstepping after-the-fact, by feeding oneself more ether and thus greatly accelerating the process towards recovery.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Exchange&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Exchange is sometimes seen as the pinnacle of Blood Magic, its ultimate and defining ability. It allows a Blood Mage to gain ether &amp;#039;&amp;#039;in general&amp;#039;&amp;#039; from Sacrifice, meaning it can be used to feed other magics &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;without furthering Mageblight or Magithermal Entropy&lt;/ins&gt;. As a result of this ability, Blood Mages who are capable of extracting from large amounts of foes as living sacrifices or effectively creating blood taps with Ether Leech may be able to acquire a sort of infinite battery. While this is the theory, it is generally very difficult to pull off in practice. Perhaps the ultimate benefit of Exchange is that once it is learned, it becomes a natural (passive) ability to the Blood Mage who can now always convert blood into ether. This is done less efficiently than with converting blood into Blood Magic ether, but the diversity and extra stamina it offers is undeniably great, if dependent upon the situation. One of the great benefits of Exchange is that it can be used to lessen the effects of Overstepping after-the-fact, by feeding oneself more ether and thus greatly accelerating the process towards recovery.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Puppeteer&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Once a large amount of an enemy&amp;#039;s blood has been sapped by Ether Leech - around a liter - the Blood Mage is able to perform Puppeteer on a foe, for a large amount of ether. The reason Puppeteer requires so much blood and ether is that it is not only powerful, but provides complete control over another person. By assuming control of the leader of a group of enemies, one may not only disrupt their formation and order, but turn their greatest asset into their strongest adversary. Puppeteer allows the Blood Mage total dominance over the muscles and even brain of the afflicted target, to the point where they are capable of compelling their puppet to perform magic. Considering the Blood Mage can force their puppet to overstep, winnowing them and afflicting them with Overstepping as they desire, they can use a controlled mage like a destructive battery without regard for its own life. Puppeteer lasts for around an hour. After an hour has passed, the target will begin to regain free mobility, though the Blood Mage is always (before the period ends) allowed to make a determination to manipulate their blood and kill them from within. For this reason, most targets affected by Puppeteer do not survive.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Puppeteer&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Once a large amount of an enemy&amp;#039;s blood has been sapped by Ether Leech - around a liter - the Blood Mage is able to perform Puppeteer on a foe, for a large amount of ether. The reason Puppeteer requires so much blood and ether is that it is not only powerful, but provides complete control over another person. By assuming control of the leader of a group of enemies, one may not only disrupt their formation and order, but turn their greatest asset into their strongest adversary. Puppeteer allows the Blood Mage total dominance over the muscles and even brain of the afflicted target, to the point where they are capable of compelling their puppet to perform magic. Considering the Blood Mage can force their puppet to overstep, winnowing them and afflicting them with Overstepping as they desire, they can use a controlled mage like a destructive battery without regard for its own life. Puppeteer lasts for around an hour. After an hour has passed, the target will begin to regain free mobility, though the Blood Mage is always (before the period ends) allowed to make a determination to manipulate their blood and kill them from within. For this reason, most targets affected by Puppeteer do not survive.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=2478&amp;oldid=prev</id>
		<title>Sovereign at 04:20, 19 October 2021</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=2478&amp;oldid=prev"/>
		<updated>2021-10-19T04:20:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:20, 19 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As blight appears to look just like blood, and quickly begins to form from actual blood or wounds, many people mistakenly believe that Blood Mages possess infinite blood, and that their magic is all utilized solely with their own blood. Instead, more accurately, the creation of blight is seamless enough to project this image.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As blight appears to look just like blood, and quickly begins to form from actual blood or wounds, many people mistakenly believe that Blood Mages possess infinite blood, and that their magic is all utilized solely with their own blood. Instead, more accurately, the creation of blight is seamless enough to project this image.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sacrifice:&amp;#039;&amp;#039;&amp;#039; Sacrifice is often considered to be a more direct and powerful form of Leeching. Rather than converting any blood into energy and constructing blight with it, Sacrifice requires a direct ritual sacrifice of blood through mutilation, pain, and even homicide. Most value on a purely exchangeable basis is the blood of the mage themselves, particularly when it is freshly drawn. If it is leeched at this point it allows for the utilization of enhanced blood magic, or the usage of more advanced abilities with less ichor to power them. Sacrifice can also be used in a state of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overstepping &lt;/del&gt;to nearly or completely reduce ether costs, sacrificing one&amp;#039;s physical health in exchange for the continued use of magic beyond one&amp;#039;s limits. It is Sacrifice that often gives mages an edge.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Sacrifice:&amp;#039;&amp;#039;&amp;#039; Sacrifice is often considered to be a more direct and powerful form of Leeching. Rather than converting any blood into energy and constructing blight with it, Sacrifice requires a direct ritual sacrifice of blood through mutilation, pain, and even homicide. Most value on a purely exchangeable basis is the blood of the mage themselves, particularly when it is freshly drawn. If it is leeched at this point it allows for the utilization of enhanced blood magic, or the usage of more advanced abilities with less ichor to power them. Sacrifice can also be used in a state of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overstepping &lt;/ins&gt;to nearly or completely reduce ether costs, sacrificing one&amp;#039;s physical health in exchange for the continued use of magic beyond one&amp;#039;s limits. It is Sacrifice that often gives mages an edge.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sacrifice can also be used on the unwilling, or allies, though their blood and damage is less valuable than that of the Blood Mage performing harm. It is not uncommon for a Blood Mage to capture and ritually execute a foe or civilian in the middle of a battle in order to continue to use their heinous abilities. There are a few requirements for Sacrifice to be totally effective:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sacrifice can also be used on the unwilling, or allies, though their blood and damage is less valuable than that of the Blood Mage performing harm. It is not uncommon for a Blood Mage to capture and ritually execute a foe or civilian in the middle of a battle in order to continue to use their heinous abilities. There are a few requirements for Sacrifice to be totally effective:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Severe&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Severe&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is both difficult and easy to severely overstep with Blood Magic. While Blood Magic can be made to be rather inexpensive in terms of ether, it is often used when a mage is extremely desperate and is already either on the cusp of or is actively &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overstepping&lt;/del&gt;. Unfortunately, of all magics, the severe Overstepping of Blood Magic is perhaps the most lethal and extreme.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is both difficult and easy to severely overstep with Blood Magic. While Blood Magic can be made to be rather inexpensive in terms of ether, it is often used when a mage is extremely desperate and is already either on the cusp of or is actively &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overstepping&lt;/ins&gt;. Unfortunately, of all magics, the severe Overstepping of Blood Magic is perhaps the most lethal and extreme.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Abomination&amp;#039;&amp;#039;&amp;#039;: Blood Magic&amp;#039;s most common severe penalty is &amp;quot;Abomination&amp;quot;, sometimes also called &amp;quot;Malefic Reconstruction&amp;quot; by arcane scholars. Abomination is, of course, the layman&amp;#039;s word for it. A Blood Mage who far exceeds their boundaries will begin to find themselves grotesquely shifting into a vile and mangled hybrid of a mortal mage, and a creature from Valteran&amp;#039;s realm in Bel, Redspear. They will become a voracious monster who has lost their intelligent awareness, driven by primitive desires to wholly consume. These Abominations are incredibly dangerous, and the more powerful a blood mage, the more powerful the Abomination. A Pureblood - or an Ascendant Blood Mage - who becomes an Abomination is a creature of historical terror and might, capable of cleaving through small armies with ease. When these creatures are discovered in the world, nations scramble to hunt them and ensure they are slain.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Abomination&amp;#039;&amp;#039;&amp;#039;: Blood Magic&amp;#039;s most common severe penalty is &amp;quot;Abomination&amp;quot;, sometimes also called &amp;quot;Malefic Reconstruction&amp;quot; by arcane scholars. Abomination is, of course, the layman&amp;#039;s word for it. A Blood Mage who far exceeds their boundaries will begin to find themselves grotesquely shifting into a vile and mangled hybrid of a mortal mage, and a creature from Valteran&amp;#039;s realm in Bel, Redspear. They will become a voracious monster who has lost their intelligent awareness, driven by primitive desires to wholly consume. These Abominations are incredibly dangerous, and the more powerful a blood mage, the more powerful the Abomination. A Pureblood - or an Ascendant Blood Mage - who becomes an Abomination is a creature of historical terror and might, capable of cleaving through small armies with ease. When these creatures are discovered in the world, nations scramble to hunt them and ensure they are slain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Pyemia&amp;#039;&amp;#039;&amp;#039;: A severely &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overstepping &lt;/del&gt;Blood Mage may experience a vulnerability in their blood, the grazing of their soul weakening their body to maladies and infections of their blood stream. This is often called Pyemia, and the result tends to be the formation of clots, abscesses and bulbs of pus forming inside of the mage&amp;#039;s bloodstream, throughout the internal structure and around key points across their body, such as their eyes, nostrils, lips and ears. Pyemia almost always results in death, due to the formation of infections throughout the interior of the mage&amp;#039;s body. It typically becomes lethal once abscesses form in the throat, preventing the mage from breathing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Pyemia&amp;#039;&amp;#039;&amp;#039;: A severely &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overstepping &lt;/ins&gt;Blood Mage may experience a vulnerability in their blood, the grazing of their soul weakening their body to maladies and infections of their blood stream. This is often called Pyemia, and the result tends to be the formation of clots, abscesses and bulbs of pus forming inside of the mage&amp;#039;s bloodstream, throughout the internal structure and around key points across their body, such as their eyes, nostrils, lips and ears. Pyemia almost always results in death, due to the formation of infections throughout the interior of the mage&amp;#039;s body. It typically becomes lethal once abscesses form in the throat, preventing the mage from breathing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Consequences==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Consequences==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot; &gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whatever the case, Living Bomb can be detonated at any time by the Blood Mage, over a period of three days at Expert and five at Master. It is difficult to remove even through Negation, as it is deeply laid into the body&amp;#039;s interior and will generally require surgically opening the individual in order to dispel it. When the Blood Mage decides to detonate the Living Bomb, it will immediately erupt with sharp, high-pressure blood that will rend the target apart from within, annihilating them in a spray of blood that will burst out in all directions. The subsequent explosion will then cover a radius of around fifty feet, likely killing most exposed individuals within the area, or at least grievously wounding them.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whatever the case, Living Bomb can be detonated at any time by the Blood Mage, over a period of three days at Expert and five at Master. It is difficult to remove even through Negation, as it is deeply laid into the body&amp;#039;s interior and will generally require surgically opening the individual in order to dispel it. When the Blood Mage decides to detonate the Living Bomb, it will immediately erupt with sharp, high-pressure blood that will rend the target apart from within, annihilating them in a spray of blood that will burst out in all directions. The subsequent explosion will then cover a radius of around fifty feet, likely killing most exposed individuals within the area, or at least grievously wounding them.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bile Construct&amp;#039;&amp;#039;&amp;#039;: Acquired at Expert. The Blood Mage becomes able to form large constructs built of blood. The more impressive they are both in terms of size and lethality affects their cost, and most are generally no larger than eight to twelve feet in height, often with bulky and robust bodies. Bile Constructs are typically monster or animal-like in shape, but they appear to be entirely formed by blood, some crystallized or hardened while most of it appears to flow in a loop. Bile Constructs are highly durable and deadly, with the Blood Mage capable of perfectly controlling their movements and organizing them tactically, though the Mark also appears to automate their movement if not directly commanded. Each construct generally consumes a moderate amount of ether, though as with all abilities a master is more effective at creating them and truly skilled Blood Mages may be able to craft several Bile Constructs without verging on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overstepping&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bile Construct&amp;#039;&amp;#039;&amp;#039;: Acquired at Expert. The Blood Mage becomes able to form large constructs built of blood. The more impressive they are both in terms of size and lethality affects their cost, and most are generally no larger than eight to twelve feet in height, often with bulky and robust bodies. Bile Constructs are typically monster or animal-like in shape, but they appear to be entirely formed by blood, some crystallized or hardened while most of it appears to flow in a loop. Bile Constructs are highly durable and deadly, with the Blood Mage capable of perfectly controlling their movements and organizing them tactically, though the Mark also appears to automate their movement if not directly commanded. Each construct generally consumes a moderate amount of ether, though as with all abilities a master is more effective at creating them and truly skilled Blood Mages may be able to craft several Bile Constructs without verging on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overstepping&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Blood Torrent&amp;#039;&amp;#039;&amp;#039;: Acquired at Expert. Blood Torrent is a high-velocity spray of blood, capable of extending up to one hundred and fifty feet at Expert, and three hundred at Master. It is very quick and typically around two feet in radius, though it can be thinner or wider at the cost of less or more ether, generally consuming a moderate amount before draining more as it is sustained. Due to the Torrent&amp;#039;s speed it tends to quickly meet the zenith of its length, and it is a highly corrosive power that will quickly degenerate objects touched by it, though with more durable objects (and organics) taking more time. This degenerative effect appears to be due to a mixture of the force applied to it and a natural degenerative property to its ether. While not an incredibly robust ability, Blood Torrent is very lethal and can be used to annihilate large crowds of people, or even more considerable targets considering its speed and range. Blood Torrent can be moved as it is being channeled, but as it tends to apply massive amounts of force, a Blood Mage generally must move it slowly. A Master is capable of moving the Torrent more freely, though even they can be knocked down or lose control over it if they avert its focus too quickly.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Blood Torrent&amp;#039;&amp;#039;&amp;#039;: Acquired at Expert. Blood Torrent is a high-velocity spray of blood, capable of extending up to one hundred and fifty feet at Expert, and three hundred at Master. It is very quick and typically around two feet in radius, though it can be thinner or wider at the cost of less or more ether, generally consuming a moderate amount before draining more as it is sustained. Due to the Torrent&amp;#039;s speed it tends to quickly meet the zenith of its length, and it is a highly corrosive power that will quickly degenerate objects touched by it, though with more durable objects (and organics) taking more time. This degenerative effect appears to be due to a mixture of the force applied to it and a natural degenerative property to its ether. While not an incredibly robust ability, Blood Torrent is very lethal and can be used to annihilate large crowds of people, or even more considerable targets considering its speed and range. Blood Torrent can be moved as it is being channeled, but as it tends to apply massive amounts of force, a Blood Mage generally must move it slowly. A Master is capable of moving the Torrent more freely, though even they can be knocked down or lose control over it if they avert its focus too quickly.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l90&quot; &gt;Line 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Puppeteer&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Once a large amount of an enemy&amp;#039;s blood has been sapped by Ether Leech - around a liter - the Blood Mage is able to perform Puppeteer on a foe, for a large amount of ether. The reason Puppeteer requires so much blood and ether is that it is not only powerful, but provides complete control over another person. By assuming control of the leader of a group of enemies, one may not only disrupt their formation and order, but turn their greatest asset into their strongest adversary. Puppeteer allows the Blood Mage total dominance over the muscles and even brain of the afflicted target, to the point where they are capable of compelling their puppet to perform magic. Considering the Blood Mage can force their puppet to overstep, winnowing them and afflicting them with Overstepping as they desire, they can use a controlled mage like a destructive battery without regard for its own life. Puppeteer lasts for around an hour. After an hour has passed, the target will begin to regain free mobility, though the Blood Mage is always (before the period ends) allowed to make a determination to manipulate their blood and kill them from within. For this reason, most targets affected by Puppeteer do not survive.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Puppeteer&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Once a large amount of an enemy&amp;#039;s blood has been sapped by Ether Leech - around a liter - the Blood Mage is able to perform Puppeteer on a foe, for a large amount of ether. The reason Puppeteer requires so much blood and ether is that it is not only powerful, but provides complete control over another person. By assuming control of the leader of a group of enemies, one may not only disrupt their formation and order, but turn their greatest asset into their strongest adversary. Puppeteer allows the Blood Mage total dominance over the muscles and even brain of the afflicted target, to the point where they are capable of compelling their puppet to perform magic. Considering the Blood Mage can force their puppet to overstep, winnowing them and afflicting them with Overstepping as they desire, they can use a controlled mage like a destructive battery without regard for its own life. Puppeteer lasts for around an hour. After an hour has passed, the target will begin to regain free mobility, though the Blood Mage is always (before the period ends) allowed to make a determination to manipulate their blood and kill them from within. For this reason, most targets affected by Puppeteer do not survive.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Puppeteer is very difficult to perform on Ascendant mages and Draedan, and full control appears to almost certainly push the Blood Mage into the throngs of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overstepping&lt;/del&gt;, while also having a far more limited duration, one that can be resisted. Killing these foes through internal blood manipulation also does not appear as successful, though it may be used to considerably or severely wound them. Still, Puppeteer is an effective ability against Draedan in particular, who often - due to their endurance - allow themselves to be wounded without worry, thus falling prey to Ether Leech.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Puppeteer is very difficult to perform on Ascendant mages and Draedan, and full control appears to almost certainly push the Blood Mage into the throngs of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overstepping&lt;/ins&gt;, while also having a far more limited duration, one that can be resisted. Killing these foes through internal blood manipulation also does not appear as successful, though it may be used to considerably or severely wound them. Still, Puppeteer is an effective ability against Draedan in particular, who often - due to their endurance - allow themselves to be wounded without worry, thus falling prey to Ether Leech.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Novice==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Novice==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=2477&amp;oldid=prev</id>
		<title>Sovereign at 04:19, 19 October 2021</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=2477&amp;oldid=prev"/>
		<updated>2021-10-19T04:19:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:19, 19 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dranoch experience a different initiation to Blood Magic, one where they are forced to consume another of their kind who is also enduring the initiation. For this reason, they are always initiated in pairs.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dranoch experience a different initiation to Blood Magic, one where they are forced to consume another of their kind who is also enduring the initiation. For this reason, they are always initiated in pairs.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Threshold Sickness&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overstepping&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Severe&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Severe&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is both difficult and easy to severely overstep with Blood Magic. While Blood Magic can be made to be rather inexpensive in terms of ether, it is often used when a mage is extremely desperate and is already either on the cusp of or is actively overstepping. Unfortunately, of all magics, the severe &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;threshold sickness &lt;/del&gt;of Blood Magic is perhaps the most lethal and extreme.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is both difficult and easy to severely overstep with Blood Magic. While Blood Magic can be made to be rather inexpensive in terms of ether, it is often used when a mage is extremely desperate and is already either on the cusp of or is actively overstepping. Unfortunately, of all magics, the severe &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overstepping &lt;/ins&gt;of Blood Magic is perhaps the most lethal and extreme.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Abomination&amp;#039;&amp;#039;&amp;#039;: Blood Magic&amp;#039;s most common severe penalty is &amp;quot;Abomination&amp;quot;, sometimes also called &amp;quot;Malefic Reconstruction&amp;quot; by arcane scholars. Abomination is, of course, the layman&amp;#039;s word for it. A Blood Mage who far exceeds their boundaries will begin to find themselves grotesquely shifting into a vile and mangled hybrid of a mortal mage, and a creature from Valteran&amp;#039;s realm in Bel, Redspear. They will become a voracious monster who has lost their intelligent awareness, driven by primitive desires to wholly consume. These Abominations are incredibly dangerous, and the more powerful a blood mage, the more powerful the Abomination. A Pureblood - or an Ascendant Blood Mage - who becomes an Abomination is a creature of historical terror and might, capable of cleaving through small armies with ease. When these creatures are discovered in the world, nations scramble to hunt them and ensure they are slain.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Abomination&amp;#039;&amp;#039;&amp;#039;: Blood Magic&amp;#039;s most common severe penalty is &amp;quot;Abomination&amp;quot;, sometimes also called &amp;quot;Malefic Reconstruction&amp;quot; by arcane scholars. Abomination is, of course, the layman&amp;#039;s word for it. A Blood Mage who far exceeds their boundaries will begin to find themselves grotesquely shifting into a vile and mangled hybrid of a mortal mage, and a creature from Valteran&amp;#039;s realm in Bel, Redspear. They will become a voracious monster who has lost their intelligent awareness, driven by primitive desires to wholly consume. These Abominations are incredibly dangerous, and the more powerful a blood mage, the more powerful the Abomination. A Pureblood - or an Ascendant Blood Mage - who becomes an Abomination is a creature of historical terror and might, capable of cleaving through small armies with ease. When these creatures are discovered in the world, nations scramble to hunt them and ensure they are slain.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot; &gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodfury&amp;#039;&amp;#039;&amp;#039;: Acquired at Expert. Bloodfury is among the most powerful abilities of Blood Magic, though one that relies almost solely on the principle of Sacrifice in order to power it. It is an ability that can only be performed two or three times at best in a significant period of time, days or even weeks, or else it ensures the death of the mage performing it. Bloodfury begins with the mage&amp;#039;s veins becoming more prominent across their body, before their skin will start to welt and tear around the length of much of these veins. The veins themselves will then partially rupture and will begin to bleed out across their skin, and the mage will generally rescind their arms and legs tightly into their form before suddenly extending their limbs outward, releasing a destructive wave of lethal blood in all directions, covering a radius of around one hundred feet in a spray of blood that will likely kill all undefended individuals within. The outward burst is so rapid and lethal that it is known to puncture the most dense of materials, ripping even through fortified walls. As Bloodfury is almost a sole product of Sacrifice, it expends very little ether despite its destructive power, and as a result many powerful Blood Mages use it as a last resort.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bloodfury&amp;#039;&amp;#039;&amp;#039;: Acquired at Expert. Bloodfury is among the most powerful abilities of Blood Magic, though one that relies almost solely on the principle of Sacrifice in order to power it. It is an ability that can only be performed two or three times at best in a significant period of time, days or even weeks, or else it ensures the death of the mage performing it. Bloodfury begins with the mage&amp;#039;s veins becoming more prominent across their body, before their skin will start to welt and tear around the length of much of these veins. The veins themselves will then partially rupture and will begin to bleed out across their skin, and the mage will generally rescind their arms and legs tightly into their form before suddenly extending their limbs outward, releasing a destructive wave of lethal blood in all directions, covering a radius of around one hundred feet in a spray of blood that will likely kill all undefended individuals within. The outward burst is so rapid and lethal that it is known to puncture the most dense of materials, ripping even through fortified walls. As Bloodfury is almost a sole product of Sacrifice, it expends very little ether despite its destructive power, and as a result many powerful Blood Mages use it as a last resort.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Exchange&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Exchange is sometimes seen as the pinnacle of Blood Magic, its ultimate and defining ability. It allows a Blood Mage to gain ether &amp;#039;&amp;#039;in general&amp;#039;&amp;#039; from Sacrifice, meaning it can be used to feed other magics. As a result of this ability, Blood Mages who are capable of extracting from large amounts of foes as living sacrifices or effectively creating blood taps with Ether Leech may be able to acquire a sort of infinite battery. While this is the theory, it is generally very difficult to pull off in practice. Perhaps the ultimate benefit of Exchange is that once it is learned, it becomes a natural (passive) ability to the Blood Mage who can now always convert blood into ether. This is done less efficiently than with converting blood into Blood Magic ether, but the diversity and extra stamina it offers is undeniably great, if dependent upon the situation. One of the great benefits of Exchange is that it can be used to lessen the effects of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;threshold sickness &lt;/del&gt;after-the-fact, by feeding oneself more ether and thus greatly accelerating the process towards recovery.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Exchange&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Exchange is sometimes seen as the pinnacle of Blood Magic, its ultimate and defining ability. It allows a Blood Mage to gain ether &amp;#039;&amp;#039;in general&amp;#039;&amp;#039; from Sacrifice, meaning it can be used to feed other magics. As a result of this ability, Blood Mages who are capable of extracting from large amounts of foes as living sacrifices or effectively creating blood taps with Ether Leech may be able to acquire a sort of infinite battery. While this is the theory, it is generally very difficult to pull off in practice. Perhaps the ultimate benefit of Exchange is that once it is learned, it becomes a natural (passive) ability to the Blood Mage who can now always convert blood into ether. This is done less efficiently than with converting blood into Blood Magic ether, but the diversity and extra stamina it offers is undeniably great, if dependent upon the situation. One of the great benefits of Exchange is that it can be used to lessen the effects of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overstepping &lt;/ins&gt;after-the-fact, by feeding oneself more ether and thus greatly accelerating the process towards recovery.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Puppeteer&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Once a large amount of an enemy&amp;#039;s blood has been sapped by Ether Leech - around a liter - the Blood Mage is able to perform Puppeteer on a foe, for a large amount of ether. The reason Puppeteer requires so much blood and ether is that it is not only powerful, but provides complete control over another person. By assuming control of the leader of a group of enemies, one may not only disrupt their formation and order, but turn their greatest asset into their strongest adversary. Puppeteer allows the Blood Mage total dominance over the muscles and even brain of the afflicted target, to the point where they are capable of compelling their puppet to perform magic. Considering the Blood Mage can force their puppet to overstep, winnowing them and afflicting them with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;threshold sickness &lt;/del&gt;as they desire, they can use a controlled mage like a destructive battery without regard for its own life. Puppeteer lasts for around an hour. After an hour has passed, the target will begin to regain free mobility, though the Blood Mage is always (before the period ends) allowed to make a determination to manipulate their blood and kill them from within. For this reason, most targets affected by Puppeteer do not survive.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Puppeteer&amp;#039;&amp;#039;&amp;#039;: Acquired at Master. Once a large amount of an enemy&amp;#039;s blood has been sapped by Ether Leech - around a liter - the Blood Mage is able to perform Puppeteer on a foe, for a large amount of ether. The reason Puppeteer requires so much blood and ether is that it is not only powerful, but provides complete control over another person. By assuming control of the leader of a group of enemies, one may not only disrupt their formation and order, but turn their greatest asset into their strongest adversary. Puppeteer allows the Blood Mage total dominance over the muscles and even brain of the afflicted target, to the point where they are capable of compelling their puppet to perform magic. Considering the Blood Mage can force their puppet to overstep, winnowing them and afflicting them with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overstepping &lt;/ins&gt;as they desire, they can use a controlled mage like a destructive battery without regard for its own life. Puppeteer lasts for around an hour. After an hour has passed, the target will begin to regain free mobility, though the Blood Mage is always (before the period ends) allowed to make a determination to manipulate their blood and kill them from within. For this reason, most targets affected by Puppeteer do not survive.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Puppeteer is very difficult to perform on Ascendant mages and Draedan, and full control appears to almost certainly push the Blood Mage into the throngs of overstepping, while also having a far more limited duration, one that can be resisted. Killing these foes through internal blood manipulation also does not appear as successful, though it may be used to considerably or severely wound them. Still, Puppeteer is an effective ability against Draedan in particular, who often - due to their endurance - allow themselves to be wounded without worry, thus falling prey to Ether Leech.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Puppeteer is very difficult to perform on Ascendant mages and Draedan, and full control appears to almost certainly push the Blood Mage into the throngs of overstepping, while also having a far more limited duration, one that can be resisted. Killing these foes through internal blood manipulation also does not appear as successful, though it may be used to considerably or severely wound them. Still, Puppeteer is an effective ability against Draedan in particular, who often - due to their endurance - allow themselves to be wounded without worry, thus falling prey to Ether Leech.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=1540&amp;oldid=prev</id>
		<title>Sovereign: /* The Origins */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=1540&amp;oldid=prev"/>
		<updated>2021-06-13T15:17:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Origins&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:17, 13 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Origins==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Origins==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Blood Magic was introduced by [[Valteran]] long ago. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He was always, even &lt;/del&gt;before his corruption, a hated entity &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;one largely kept to the musings of cults. It was his belief that through Blood Magic, he could acquire a fiercer grip on Atharen, as well as providing himself opportunities to meddle with and undermine the affairs of other Gods. Though any such great ambitions failed to materialize, it is true that Blood Mages have subverted and wrought fear throughout Atharen society throughout the eras since the magic&amp;#039;s inception.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Blood Magic was introduced by [[Valteran]] long ago. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even &lt;/ins&gt;before his corruption, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Valteran was &lt;/ins&gt;a hated entity&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;one largely kept to the musings of cults. It was his belief that through Blood Magic, he could acquire a fiercer grip on Atharen, as well as providing himself opportunities to meddle with and undermine the affairs of other Gods. Though any such great ambitions failed to materialize, it is true that Blood Mages have subverted and wrought fear throughout Atharen society throughout the eras since the magic&amp;#039;s inception.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For as long as the magic has existed it has been outlawed across the world, with countless orders forming throughout history to abolish it. At one point in time during the Third Age it was believed that Blood Magic was finally rooted out and made extinct, though the human insurgents of Silor began to spread it en masse as a method of combating their avaricious Lords.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For as long as the magic has existed it has been outlawed across the world, with countless orders forming throughout history to abolish it. At one point in time during the Third Age it was believed that Blood Magic was finally rooted out and made extinct, though the human insurgents of Silor began to spread it en masse as a method of combating their avaricious Lords.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=1538&amp;oldid=prev</id>
		<title>Sovereign: /* The Origins */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Blood_Magic&amp;diff=1538&amp;oldid=prev"/>
		<updated>2021-06-13T15:00:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Origins&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:00, 13 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For as long as the magic has existed it has been outlawed across the world, with countless orders forming throughout history to abolish it. At one point in time during the Third Age it was believed that Blood Magic was finally rooted out and made extinct, though the human insurgents of Silor began to spread it en masse as a method of combating their avaricious Lords.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For as long as the magic has existed it has been outlawed across the world, with countless orders forming throughout history to abolish it. At one point in time during the Third Age it was believed that Blood Magic was finally rooted out and made extinct, though the human insurgents of Silor began to spread it en masse as a method of combating their avaricious Lords.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since then, it &lt;/del&gt;is known that Blood Magic is always present somewhere, in every society. Suspiciously gruesome murders are seen as a sign of its presence in a city or town. Due to the isolated nature of most of Atharen&amp;#039;s agricultural communities, Blood Mages supposedly most often begin their practice there, preying on unprotected farmers. This has led many communities across the world to be aggressively suspicious of outsiders, though most find that when confronted with an actual Blood Mage, their prayers and pitchforks do little to defend their home.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;is known that Blood Magic is always present somewhere, in every society. Suspiciously gruesome murders are seen as a sign of its presence in a city or town. Due to the isolated nature of most of Atharen&amp;#039;s agricultural communities, Blood Mages supposedly most often begin their practice there, preying on unprotected farmers. This has led many communities across the world to be aggressively suspicious of outsiders, though most find that when confronted with an actual Blood Mage, their prayers and pitchforks do little to defend their home.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Loss==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==The Loss==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
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