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	<id>https://lore.atharen.com/index.php?action=history&amp;feed=atom&amp;title=Draedan</id>
	<title>Draedan - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://lore.atharen.com/index.php?action=history&amp;feed=atom&amp;title=Draedan"/>
	<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Draedan&amp;action=history"/>
	<updated>2026-10-25T08:17:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Draedan&amp;diff=4989&amp;oldid=prev</id>
		<title>Sovereign at 22:52, 30 December 2022</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Draedan&amp;diff=4989&amp;oldid=prev"/>
		<updated>2022-12-30T22:52:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:52, 30 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Acquisition Rules===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Acquisition Rules===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# In order to become a Draedan, the PC in question must have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a year&amp;#039;s &lt;/del&gt;worth of play under their belt, most of which should have been active. They must also have &amp;#039;at least&amp;#039; 500 XP between their skills, as an objective measure. This, however, is the bare minimum and depending on the consistency of activity, either or both of these factors may be considered insufficient. In such cases, we will likely offer a guideline as to what you need to do to become eligible.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# In order to become a Draedan, the PC in question must have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;six months &lt;/ins&gt;worth of play under their belt, most of which should have been active. They must also have &amp;#039;at least&amp;#039; 500 XP between their skills, as an objective measure. This, however, is the bare minimum and depending on the consistency of activity, either or both of these factors may be considered insufficient. In such cases, we will likely offer a guideline as to what you need to do to become eligible.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# We will be far more scrutinous to players and PCs with warnings and behavioral violations in determining whether or not they should be allowed to be a Draedan.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# We will be far more scrutinous to players and PCs with warnings and behavioral violations in determining whether or not they should be allowed to be a Draedan.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# In order to apply to become a Draedan, simply state your interest and your intended parent in the SF. At this point, a moderator should communicate with you to survey ideas of yours for a plot. Most interested PCs will be allowed, but we will likely ask many questions and heavily discuss your plot and Domain ideas before offering a cursory approval.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# In order to apply to become a Draedan, simply state your interest and your intended parent in the SF. At this point, a moderator should communicate with you to survey ideas of yours for a plot. Most interested PCs will be allowed, but we will likely ask many questions and heavily discuss your plot and Domain ideas before offering a cursory approval.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Draedan&amp;diff=4726&amp;oldid=prev</id>
		<title>Sovereign: /* Divine Physiology */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Draedan&amp;diff=4726&amp;oldid=prev"/>
		<updated>2022-12-04T03:41:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Divine Physiology&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:41, 4 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Divine Physiology==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Divine Physiology==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once acquiring Exaltation, the physiology of the Draedan becomes truly divine, surpassing even that of Ascendant mages. This opens a new array of &amp;#039;powers&amp;#039;, some might call them. Resistances, protections, and the removal of limitations. To begin with, a Draedan who becomes a Lesser God is immortal, at least in terms of age and the decay of their body. They are also extremely difficult to kill. A fully exalted Draedan is capable of building a &amp;#039;realm&amp;#039; for themselves in Bel and Muid, and while not as impressive as the original Adac, this realm is something they can recall themselves to at-will, upon fully ascending. They also become innately capable of traversing all of the existing planes, even the [[Outlands]], making them able to evade death fairly easily, by means of retreat. Further, once the Draedan becomes a Lesser God, they cannot be killed unless their Divine Spark itself is destroyed or completely severed from their form, which is a feat &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that no living scholar appears to actually know how &lt;/del&gt;to perform.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once acquiring Exaltation, the physiology of the Draedan becomes truly divine, surpassing even that of Ascendant mages. This opens a new array of &amp;#039;powers&amp;#039;, some might call them. Resistances, protections, and the removal of limitations. To begin with, a Draedan who becomes a Lesser God is immortal, at least in terms of age and the decay of their body. They are also extremely difficult to kill. A fully exalted Draedan is capable of building a &amp;#039;realm&amp;#039; for themselves in Bel and Muid, and while not as impressive as the original Adac, this realm is something they can recall themselves to at-will, upon fully ascending. They also become innately capable of traversing all of the existing planes, even the [[Outlands]], making them able to evade death fairly easily, by means of retreat. Further, once the Draedan becomes a Lesser God, they cannot be killed unless their Divine Spark itself is destroyed or completely severed from their form, which is a feat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only the greatest of Griscian Inquisitors have been able &lt;/ins&gt;to perform&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and not without incredible preparation&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Adac cannot easily succumb to magic or blades, as their skin itself appears to become like a coat of thick armor. The durability they knew before has dramatically expanded, and so too has their strength and mobility. They are also capable of changing all manner of things about themselves: they can choose to look however they want, taking on any appearance or gender, changing their proportions and size however they wish. The Adac can choose to radiate divine energy, fully revealing the majesty of their divine power, or they can conceal it to a muted degree. They can disguise themselves as members of the lesser races, perhaps as a simple man or Elf, often choosing to appear as they once did before reaching full divinity.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Adac cannot easily succumb to magic or blades, as their skin itself appears to become like a coat of thick armor. The durability they knew before has dramatically expanded, and so too has their strength and mobility. They are also capable of changing all manner of things about themselves: they can choose to look however they want, taking on any appearance or gender, changing their proportions and size however they wish. The Adac can choose to radiate divine energy, fully revealing the majesty of their divine power, or they can conceal it to a muted degree. They can disguise themselves as members of the lesser races, perhaps as a simple man or Elf, often choosing to appear as they once did before reaching full divinity.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Draedan&amp;diff=4725&amp;oldid=prev</id>
		<title>Sovereign: /* Progression */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Draedan&amp;diff=4725&amp;oldid=prev"/>
		<updated>2022-12-04T03:39:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Progression&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:39, 4 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot; &gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All fifteen of a Draedan&amp;#039;s abilities are considered to be their own skill. For example, if one has an ability called &amp;quot;Bloodrage&amp;quot; (in the case of the Valteran example), that will go onto your CS as a skill with 0/100 XP, and will need to be mastered like any other skill. You begin with your first three abilities, and after mastering those three, you will gain your next three, with this process repeating until you have mastered all twelve. At this point - with 1200 XP dedicated to your divine abilities - you will begin the process of Exaltation. You will gain your first Domain, which comes with it an incredibly powerful ability, often superior to the abilities of [[The Ascendant|Ascended]] mages. Once that ability is mastered, you will gain your second Domain. Once your second is mastered, your third, and once that is mastered... the process of Exaltation is complete, with a total of 1500 XP dedicated to all fifteen abilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All fifteen of a Draedan&amp;#039;s abilities are considered to be their own skill. For example, if one has an ability called &amp;quot;Bloodrage&amp;quot; (in the case of the Valteran example), that will go onto your CS as a skill with 0/100 XP, and will need to be mastered like any other skill. You begin with your first three abilities, and after mastering those three, you will gain your next three, with this process repeating until you have mastered all twelve. At this point - with 1200 XP dedicated to your divine abilities - you will begin the process of Exaltation. You will gain your first Domain, which comes with it an incredibly powerful ability, often superior to the abilities of [[The Ascendant|Ascended]] mages. Once that ability is mastered, you will gain your second Domain. Once your second is mastered, your third, and once that is mastered... the process of Exaltation is complete, with a total of 1500 XP dedicated to all fifteen abilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At this point, the Draedan&amp;#039;s Divine Spark fully matures, and becomes that of a Lesser God&amp;#039;s. While they cannot even closely be compared to a Creator-God, the Draedan is no longer considered to be a half-blood mortal, but an eminent and divine being. They lose access to the ability of their mortal race. Their mortal physiology changes entirely, and they become an immortal and ageless creature capable of what would seem like limitless growth. They gain the power to expand their strength through worship, much as the Gods do, with each soul committed to them upon death slightly bolstering their power and reserves of Divinity. Like all Gods, an awakened Draedan can extract &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ether from &lt;/del&gt;souls and channel it through their Divine Spark, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;converting it &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Divinity and using it &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;source of energy.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At this point, the Draedan&amp;#039;s Divine Spark fully matures, and becomes that of a Lesser God&amp;#039;s. While they cannot even closely be compared to a Creator-God, the Draedan is no longer considered to be a half-blood mortal, but an eminent and divine being. They lose access to the ability of their mortal race. Their mortal physiology changes entirely, and they become an immortal and ageless creature capable of what would seem like limitless growth. They gain the power to expand their strength through worship, much as the Gods do, with each soul committed to them upon death slightly bolstering their power and reserves of Divinity. Like all Gods, an awakened Draedan can extract &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the make-up of &lt;/ins&gt;souls and channel it through their Divine Spark, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;harnessing the Divinity from that arcane organ &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be used &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their own &lt;/ins&gt;source of energy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Domains==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Domains==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Draedan&amp;diff=4670&amp;oldid=prev</id>
		<title>Sovereign: /* Draedan and Magic */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Draedan&amp;diff=4670&amp;oldid=prev"/>
		<updated>2022-11-29T19:06:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Draedan and Magic&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:06, 29 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Draedan and Magic=&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Draedan and Magic=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of a Draedan&amp;#039;s Marks of Control are either lost or become dormant upon awakening to their divine blood, as is stated earlier. A mage who possesses more than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two Marks &lt;/del&gt;of Control will lose the excess, with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two &lt;/del&gt;&amp;#039;random&amp;#039; (player determined) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Marks &lt;/del&gt;becoming dormant, and the rest being devoured to fund the Divine Spark (the XP being transferred into Draedan abilities). This means that all fresh Draedan have no magics. However, it is possible for Draedan to learn how to perform magic through Divinity, rather than Ether, as they progress. In the beginning, though the Draedan loses access to their present magics, they may reawaken a single dormant Mark upon mastering their first ability, and may learn to use it via Divinity. This magic will pull from their pool of Divinity just as their abilities do, meaning it is draining from the same source, and therefore must be used wisely lest the Draedan cut themselves off from their most integral abilities. Rather than causing Overstepping, Mageblight or Strain, a Draedan who has nearly emptied out their pool of Divinity will find their inherent abilities beginning to diminish; they will feel more mortal-like, more fallible. Their strength, speed and endurance will become more human-like (though not entirely), and they will become easier to kill than usual. This makes magic an incredible risky prospect for Draedan, as it inherently invites over-use.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of a Draedan&amp;#039;s Marks of Control are either lost or become dormant upon awakening to their divine blood, as is stated earlier. A mage who possesses more than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one Mark &lt;/ins&gt;of Control will lose the excess, with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;&amp;#039;random&amp;#039; (player determined) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mark &lt;/ins&gt;becoming dormant, and the rest being devoured to fund the Divine Spark (the XP being transferred into Draedan abilities). This means that all fresh Draedan have no magics. However, it is possible for Draedan to learn how to perform magic through Divinity, rather than Ether, as they progress. In the beginning, though the Draedan loses access to their present magics, they may reawaken a single dormant Mark upon mastering their first ability, and may learn to use it via Divinity. This magic will pull from their pool of Divinity just as their abilities do, meaning it is draining from the same source, and therefore must be used wisely lest the Draedan cut themselves off from their most integral abilities. Rather than causing Overstepping, Mageblight or Strain, a Draedan who has nearly emptied out their pool of Divinity will find their inherent abilities beginning to diminish; they will feel more mortal-like, more fallible. Their strength, speed and endurance will become more human-like (though not entirely), and they will become easier to kill than usual. This makes magic an incredible risky prospect for Draedan, as it inherently invites over-use.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon mastering their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fourth ability, the Draedan may learn a second magic, or reawaken their second dormant Mark. Finally, after mastering their seventh &lt;/del&gt;ability, near the middle of their progression towards Lesser Godhood, the Draedan may &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&lt;/del&gt;learn&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039; their third and &lt;/del&gt;final magic: one that they create themselves. They may effectively share this magic as a sort of blessing, a mark of their divine favor, with others &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-- &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while they cannot revoke &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mage&amp;#039;s power in it once they&amp;#039;ve learned it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choose who becomes &lt;/del&gt;initiated, preventing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;others &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;initiating any into the magic&lt;/del&gt;. Please note that creating such a magic is an incredible feat that will require a significant amount of moderation. Atharen has very high standards for its magics, and we will scrutinize this magic submission as if it were one created by our own Moderators.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon mastering their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sixth &lt;/ins&gt;ability, near the middle of their progression towards Lesser Godhood, the Draedan may &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;learn&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; an additional, &lt;/ins&gt;final magic: one that they create themselves. They may effectively share this magic as a sort of blessing, a mark of their divine favor, with others&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Mages initiated by the Draedan themselves into their magic do not face any serious risk of death from the initiation, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;failure will result instead in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grievous, prolonged fever. In addition&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Draedan &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also block the ability of a mage &lt;/ins&gt;initiated &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into their magic to use it while in their presence&lt;/ins&gt;, preventing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their own creation &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being used against them&lt;/ins&gt;. Please note that creating such a magic is an incredible feat that will require a significant amount of moderation. Atharen has very high standards for its magics, and we will scrutinize this magic submission as if it were one created by our own Moderators&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If a Draedan chooses to create a magic, they must devote their seventh ability to their magic, in the form of a magical artifact connected to their creation. This artifact weapon is known as the Draedan&amp;#039;s &amp;quot;Crusader,&amp;quot; and will amplify or otherwise compliment their ability to wield their own magic in a way that no other mage has access to&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a Draedan wishes to re-learn a magic that they lost upon acquiring their Divine Spark, then they must re-learn it. They must learn how to perform all of the abilities again, but with Divinity rather than Ether, and still need to have magic XP explicitly requested and approved in their review requests. Old lores do count for lore requirements, but again, all abilities must be re-learned and you must go through the leveling process as usual.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a Draedan wishes to re-learn a magic that they lost upon acquiring their Divine Spark, then they must re-learn it. They must learn how to perform all of the abilities again, but with Divinity rather than Ether, and still need to have magic XP explicitly requested and approved in their review requests. Old lores do count for lore requirements, but again, all abilities must be re-learned and you must go through the leveling process as usual.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draedan do not gain mutations, as the Mark of Control has no ability to transmute its will onto their soul. As a final note, Draedan cannot ascend in any magics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draedan do not gain mutations, as the Mark of Control has no ability to transmute its will onto their soul. As a final note, Draedan cannot ascend in any magics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Draedan&amp;diff=4669&amp;oldid=prev</id>
		<title>Sovereign: /* Progression Rules */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Draedan&amp;diff=4669&amp;oldid=prev"/>
		<updated>2022-11-28T16:16:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Progression Rules&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:16, 28 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot; &gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Progression Rules===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Progression Rules===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Unlike other skills, divine abilities do not have lore requirements.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Unlike other skills, divine abilities do not have lore requirements.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Upon becoming a Draedan, the PC loses all of their magics except for World Magics, due to World Magics relying on tools, rather than Ether. The Draedan&amp;#039;s Divine Spark removes their magics by consuming their Marks of Control, due to the volatile nature of raw Ether interacting with their Divinity. If they were Ascended, this state recedes and they lose those benefits. All mutations are also lost. However, all XP spent on magics is refunded, and must be diverted into divine abilities. This means that a truly powerful mage can start well into their divine journey, though at the cost of all of their magical power.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Upon becoming a Draedan, the PC loses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most (or &lt;/ins&gt;all&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;of their magics except for World Magics, due to World Magics relying on tools, rather than Ether. The Draedan&amp;#039;s Divine Spark removes their magics by consuming their Marks of Control, due to the volatile nature of raw Ether interacting with their Divinity. If they were Ascended, this state recedes and they lose those benefits. All mutations are also lost. However, all XP spent on magics is refunded, and must be diverted into divine abilities. This means that a truly powerful mage can start well into their divine journey, though at the cost of all of their magical power.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Ability XP does not need to be specifically gained from use and exploration. However, we strongly encourage that it is at least significantly gained through use and development as a Draedan, rather than dumping as much social thread XP as one can get into divine abilities. If these rules are abused, they may be changed, and PCs may be asked to refund their XP into different skills and start at a previous point. The ascension of a Draedan is something we observe and regulate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Ability XP does not need to be specifically gained from use and exploration. However, we strongly encourage that it is at least significantly gained through use and development as a Draedan, rather than dumping as much social thread XP as one can get into divine abilities. If these rules are abused, they may be changed, and PCs may be asked to refund their XP into different skills and start at a previous point. The ascension of a Draedan is something we observe and regulate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# You can only master as many Draedan abilities as you have equivalent, regular skills mastered. This is to prevent Draedan PCs from purely focusing all of their XP into their divine powers the moment their Divine Spark awakens.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# You can only master as many Draedan abilities as you have equivalent, regular skills mastered. This is to prevent Draedan PCs from purely focusing all of their XP into their divine powers the moment their Divine Spark awakens.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Draedan&amp;diff=4668&amp;oldid=prev</id>
		<title>Sovereign: /* Draedan and Magic */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Draedan&amp;diff=4668&amp;oldid=prev"/>
		<updated>2022-11-28T16:14:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Draedan and Magic&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:14, 28 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot; &gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a Draedan wishes to re-learn a magic that they lost upon acquiring their Divine Spark, then they must re-learn it. They must learn how to perform all of the abilities again, but with Divinity rather than Ether, and still need to have magic XP explicitly requested and approved in their review requests. Old lores do count for lore requirements, but again, all abilities must be re-learned and you must go through the leveling process as usual.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a Draedan wishes to re-learn a magic that they lost upon acquiring their Divine Spark, then they must re-learn it. They must learn how to perform all of the abilities again, but with Divinity rather than Ether, and still need to have magic XP explicitly requested and approved in their review requests. Old lores do count for lore requirements, but again, all abilities must be re-learned and you must go through the leveling process as usual.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draedan do not gain mutations, as the Mark of Control has no ability to transmute its will onto their soul&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. As they lose all of their Marks of Control upon becoming a Draedan, they must regain any Mark of Control they lost in order to acquire that magic, if they had that Mark previously&lt;/del&gt;. As a final note, Draedan cannot ascend in any magics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draedan do not gain mutations, as the Mark of Control has no ability to transmute its will onto their soul. As a final note, Draedan cannot ascend in any magics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Draedan&amp;diff=4667&amp;oldid=prev</id>
		<title>Sovereign: /* Draedan and Magic */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Draedan&amp;diff=4667&amp;oldid=prev"/>
		<updated>2022-11-28T05:37:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Draedan and Magic&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:37, 28 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot; &gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of a Draedan&amp;#039;s Marks of Control are either lost or become dormant upon awakening to their divine blood, as is stated earlier. A mage who possesses more than two Marks of Control will lose the excess, with two &amp;#039;random&amp;#039; (player determined) Marks becoming dormant, and the rest being devoured to fund the Divine Spark (the XP being transferred into Draedan abilities). This means that all fresh Draedan have no magics. However, it is possible for Draedan to learn how to perform magic through Divinity, rather than Ether, as they progress. In the beginning, though the Draedan loses access to their present magics, they may reawaken a single dormant Mark upon mastering their first ability, and may learn to use it via Divinity. This magic will pull from their pool of Divinity just as their abilities do, meaning it is draining from the same source, and therefore must be used wisely lest the Draedan cut themselves off from their most integral abilities. Rather than causing Overstepping, Mageblight or Strain, a Draedan who has nearly emptied out their pool of Divinity will find their inherent abilities beginning to diminish; they will feel more mortal-like, more fallible. Their strength, speed and endurance will become more human-like (though not entirely), and they will become easier to kill than usual. This makes magic an incredible risky prospect for Draedan, as it inherently invites over-use.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of a Draedan&amp;#039;s Marks of Control are either lost or become dormant upon awakening to their divine blood, as is stated earlier. A mage who possesses more than two Marks of Control will lose the excess, with two &amp;#039;random&amp;#039; (player determined) Marks becoming dormant, and the rest being devoured to fund the Divine Spark (the XP being transferred into Draedan abilities). This means that all fresh Draedan have no magics. However, it is possible for Draedan to learn how to perform magic through Divinity, rather than Ether, as they progress. In the beginning, though the Draedan loses access to their present magics, they may reawaken a single dormant Mark upon mastering their first ability, and may learn to use it via Divinity. This magic will pull from their pool of Divinity just as their abilities do, meaning it is draining from the same source, and therefore must be used wisely lest the Draedan cut themselves off from their most integral abilities. Rather than causing Overstepping, Mageblight or Strain, a Draedan who has nearly emptied out their pool of Divinity will find their inherent abilities beginning to diminish; they will feel more mortal-like, more fallible. Their strength, speed and endurance will become more human-like (though not entirely), and they will become easier to kill than usual. This makes magic an incredible risky prospect for Draedan, as it inherently invites over-use.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon mastering their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fifth &lt;/del&gt;ability, the Draedan may learn a second magic, or reawaken their second dormant Mark. Finally, after mastering their seventh ability, near the middle of their progression towards Lesser Godhood, the Draedan may &amp;#039;learn&amp;#039; their third and final magic: one that they create themselves. They may effectively share this magic as a sort of blessing, a mark of their divine favor, with others -- and while they cannot revoke a mage&amp;#039;s power in it once they&amp;#039;ve learned it, they can choose who becomes initiated, preventing others from initiating any into the magic. Please note that creating such a magic is an incredible feat that will require a significant amount of moderation. Atharen has very high standards for its magics, and we will scrutinize this magic submission as if it were one created by our own Moderators.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon mastering their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fourth &lt;/ins&gt;ability, the Draedan may learn a second magic, or reawaken their second dormant Mark. Finally, after mastering their seventh ability, near the middle of their progression towards Lesser Godhood, the Draedan may &amp;#039;learn&amp;#039; their third and final magic: one that they create themselves. They may effectively share this magic as a sort of blessing, a mark of their divine favor, with others -- and while they cannot revoke a mage&amp;#039;s power in it once they&amp;#039;ve learned it, they can choose who becomes initiated, preventing others from initiating any into the magic. Please note that creating such a magic is an incredible feat that will require a significant amount of moderation. Atharen has very high standards for its magics, and we will scrutinize this magic submission as if it were one created by our own Moderators.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a Draedan wishes to re-learn a magic that they lost upon acquiring their Divine Spark, then they must re-learn it. They must learn how to perform all of the abilities again, but with Divinity rather than Ether, and still need to have magic XP explicitly requested and approved in their review requests. Old lores do count for lore requirements, but again, all abilities must be re-learned and you must go through the leveling process as usual.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a Draedan wishes to re-learn a magic that they lost upon acquiring their Divine Spark, then they must re-learn it. They must learn how to perform all of the abilities again, but with Divinity rather than Ether, and still need to have magic XP explicitly requested and approved in their review requests. Old lores do count for lore requirements, but again, all abilities must be re-learned and you must go through the leveling process as usual.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draedan do not gain mutations, as the Mark of Control has no ability to transmute its will onto their soul. As they lose all of their Marks of Control upon becoming a Draedan, they must regain any Mark of Control they lost in order to acquire that magic, if they had that Mark previously. As a final note, Draedan cannot ascend in any magics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draedan do not gain mutations, as the Mark of Control has no ability to transmute its will onto their soul. As they lose all of their Marks of Control upon becoming a Draedan, they must regain any Mark of Control they lost in order to acquire that magic, if they had that Mark previously. As a final note, Draedan cannot ascend in any magics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Draedan&amp;diff=4666&amp;oldid=prev</id>
		<title>Sovereign: /* Draedan and Magic */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Draedan&amp;diff=4666&amp;oldid=prev"/>
		<updated>2022-11-28T05:37:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Draedan and Magic&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:37, 28 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot; &gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of a Draedan&amp;#039;s Marks of Control are either lost or become dormant upon awakening to their divine blood, as is stated earlier. A mage who possesses more than two Marks of Control will lose the excess, with two &amp;#039;random&amp;#039; (player determined) Marks becoming dormant, and the rest being devoured to fund the Divine Spark (the XP being transferred into Draedan abilities). This means that all fresh Draedan have no magics. However, it is possible for Draedan to learn how to perform magic through Divinity, rather than Ether, as they progress. In the beginning, though the Draedan loses access to their present magics, they may reawaken a single dormant Mark upon mastering their first ability, and may learn to use it via Divinity. This magic will pull from their pool of Divinity just as their abilities do, meaning it is draining from the same source, and therefore must be used wisely lest the Draedan cut themselves off from their most integral abilities. Rather than causing Overstepping, Mageblight or Strain, a Draedan who has nearly emptied out their pool of Divinity will find their inherent abilities beginning to diminish; they will feel more mortal-like, more fallible. Their strength, speed and endurance will become more human-like (though not entirely), and they will become easier to kill than usual. This makes magic an incredible risky prospect for Draedan, as it inherently invites over-use.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of a Draedan&amp;#039;s Marks of Control are either lost or become dormant upon awakening to their divine blood, as is stated earlier. A mage who possesses more than two Marks of Control will lose the excess, with two &amp;#039;random&amp;#039; (player determined) Marks becoming dormant, and the rest being devoured to fund the Divine Spark (the XP being transferred into Draedan abilities). This means that all fresh Draedan have no magics. However, it is possible for Draedan to learn how to perform magic through Divinity, rather than Ether, as they progress. In the beginning, though the Draedan loses access to their present magics, they may reawaken a single dormant Mark upon mastering their first ability, and may learn to use it via Divinity. This magic will pull from their pool of Divinity just as their abilities do, meaning it is draining from the same source, and therefore must be used wisely lest the Draedan cut themselves off from their most integral abilities. Rather than causing Overstepping, Mageblight or Strain, a Draedan who has nearly emptied out their pool of Divinity will find their inherent abilities beginning to diminish; they will feel more mortal-like, more fallible. Their strength, speed and endurance will become more human-like (though not entirely), and they will become easier to kill than usual. This makes magic an incredible risky prospect for Draedan, as it inherently invites over-use.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon mastering their fifth ability, the Draedan may learn a second magic, or reawaken their second dormant Mark. Finally, after mastering their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tenth &lt;/del&gt;ability, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nearing &lt;/del&gt;Lesser Godhood, the Draedan may &amp;#039;learn&amp;#039; their third and final magic: one that they create themselves. They may effectively share this magic as a sort of blessing, a mark of their divine favor, with others -- and while they cannot revoke a mage&amp;#039;s power in it once they&amp;#039;ve learned it, they can choose who becomes initiated, preventing others from initiating any into the magic. Please note that creating such a magic is an incredible feat that will require a significant amount of moderation. Atharen has very high standards for its magics, and we will scrutinize this magic submission as if it were one created by our own Moderators.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon mastering their fifth ability, the Draedan may learn a second magic, or reawaken their second dormant Mark. Finally, after mastering their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seventh &lt;/ins&gt;ability, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;near the middle of their progression towards &lt;/ins&gt;Lesser Godhood, the Draedan may &amp;#039;learn&amp;#039; their third and final magic: one that they create themselves. They may effectively share this magic as a sort of blessing, a mark of their divine favor, with others -- and while they cannot revoke a mage&amp;#039;s power in it once they&amp;#039;ve learned it, they can choose who becomes initiated, preventing others from initiating any into the magic. Please note that creating such a magic is an incredible feat that will require a significant amount of moderation. Atharen has very high standards for its magics, and we will scrutinize this magic submission as if it were one created by our own Moderators.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a Draedan wishes to re-learn a magic that they lost upon acquiring their Divine Spark, then they must re-learn it. They must learn how to perform all of the abilities again, but with Divinity rather than Ether, and still need to have magic XP explicitly requested and approved in their review requests. Old lores do count for lore requirements, but again, all abilities must be re-learned and you must go through the leveling process as usual.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a Draedan wishes to re-learn a magic that they lost upon acquiring their Divine Spark, then they must re-learn it. They must learn how to perform all of the abilities again, but with Divinity rather than Ether, and still need to have magic XP explicitly requested and approved in their review requests. Old lores do count for lore requirements, but again, all abilities must be re-learned and you must go through the leveling process as usual.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draedan do not gain mutations, as the Mark of Control has no ability to transmute its will onto their soul. As they lose all of their Marks of Control upon becoming a Draedan, they must regain any Mark of Control they lost in order to acquire that magic, if they had that Mark previously. As a final note, Draedan cannot ascend in any magics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draedan do not gain mutations, as the Mark of Control has no ability to transmute its will onto their soul. As they lose all of their Marks of Control upon becoming a Draedan, they must regain any Mark of Control they lost in order to acquire that magic, if they had that Mark previously. As a final note, Draedan cannot ascend in any magics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Draedan&amp;diff=4665&amp;oldid=prev</id>
		<title>Sovereign: /* Draedan and Magic */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Draedan&amp;diff=4665&amp;oldid=prev"/>
		<updated>2022-11-28T05:36:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Draedan and Magic&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:36, 28 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot; &gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of a Draedan&amp;#039;s Marks of Control are either lost or become dormant upon awakening to their divine blood, as is stated earlier. A mage who possesses more than two Marks of Control will lose the excess, with two &amp;#039;random&amp;#039; (player determined) Marks becoming dormant, and the rest being devoured to fund the Divine Spark (the XP being transferred into Draedan abilities). This means that all fresh Draedan have no magics. However, it is possible for Draedan to learn how to perform magic through Divinity, rather than Ether, as they progress. In the beginning, though the Draedan loses access to their present magics, they may reawaken a single dormant Mark upon mastering their first ability, and may learn to use it via Divinity. This magic will pull from their pool of Divinity just as their abilities do, meaning it is draining from the same source, and therefore must be used wisely lest the Draedan cut themselves off from their most integral abilities. Rather than causing Overstepping, Mageblight or Strain, a Draedan who has nearly emptied out their pool of Divinity will find their inherent abilities beginning to diminish; they will feel more mortal-like, more fallible. Their strength, speed and endurance will become more human-like (though not entirely), and they will become easier to kill than usual. This makes magic an incredible risky prospect for Draedan, as it inherently invites over-use.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All of a Draedan&amp;#039;s Marks of Control are either lost or become dormant upon awakening to their divine blood, as is stated earlier. A mage who possesses more than two Marks of Control will lose the excess, with two &amp;#039;random&amp;#039; (player determined) Marks becoming dormant, and the rest being devoured to fund the Divine Spark (the XP being transferred into Draedan abilities). This means that all fresh Draedan have no magics. However, it is possible for Draedan to learn how to perform magic through Divinity, rather than Ether, as they progress. In the beginning, though the Draedan loses access to their present magics, they may reawaken a single dormant Mark upon mastering their first ability, and may learn to use it via Divinity. This magic will pull from their pool of Divinity just as their abilities do, meaning it is draining from the same source, and therefore must be used wisely lest the Draedan cut themselves off from their most integral abilities. Rather than causing Overstepping, Mageblight or Strain, a Draedan who has nearly emptied out their pool of Divinity will find their inherent abilities beginning to diminish; they will feel more mortal-like, more fallible. Their strength, speed and endurance will become more human-like (though not entirely), and they will become easier to kill than usual. This makes magic an incredible risky prospect for Draedan, as it inherently invites over-use.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon mastering their fifth ability, the Draedan may learn a second magic, or reawaken their second dormant Mark. Finally, after mastering their tenth ability &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and effectively &lt;/del&gt;nearing Lesser Godhood, the Draedan may &amp;#039;learn&amp;#039; their third and final magic: one that they create themselves. They may effectively share this magic as a sort of blessing, a mark of their divine favor, with others -- and while they cannot revoke a mage&amp;#039;s power in it once they&amp;#039;ve learned it, they can choose who becomes initiated, preventing others from initiating any into the magic. Please note that creating such a magic is an incredible feat that will require a significant amount of moderation. Atharen has very high standards for its magics, and we will scrutinize this magic submission as if it were one created by our own Moderators.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon mastering their fifth ability, the Draedan may learn a second magic, or reawaken their second dormant Mark. Finally, after mastering their tenth ability&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;nearing Lesser Godhood, the Draedan may &amp;#039;learn&amp;#039; their third and final magic: one that they create themselves. They may effectively share this magic as a sort of blessing, a mark of their divine favor, with others -- and while they cannot revoke a mage&amp;#039;s power in it once they&amp;#039;ve learned it, they can choose who becomes initiated, preventing others from initiating any into the magic. Please note that creating such a magic is an incredible feat that will require a significant amount of moderation. Atharen has very high standards for its magics, and we will scrutinize this magic submission as if it were one created by our own Moderators.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a Draedan wishes to re-learn a magic that they lost upon acquiring their Divine Spark, then they must re-learn it. They must learn how to perform all of the abilities again, but with Divinity rather than Ether, and still need to have magic XP explicitly requested and approved in their review requests. Old lores do count for lore requirements, but again, all abilities must be re-learned and you must go through the leveling process as usual.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a Draedan wishes to re-learn a magic that they lost upon acquiring their Divine Spark, then they must re-learn it. They must learn how to perform all of the abilities again, but with Divinity rather than Ether, and still need to have magic XP explicitly requested and approved in their review requests. Old lores do count for lore requirements, but again, all abilities must be re-learned and you must go through the leveling process as usual.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draedan do not gain mutations, as the Mark of Control has no ability to transmute its will onto their soul. As they lose all of their Marks of Control upon becoming a Draedan, they must regain any Mark of Control they lost in order to acquire that magic, if they had that Mark previously. As a final note, Draedan cannot ascend in any magics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draedan do not gain mutations, as the Mark of Control has no ability to transmute its will onto their soul. As they lose all of their Marks of Control upon becoming a Draedan, they must regain any Mark of Control they lost in order to acquire that magic, if they had that Mark previously. As a final note, Draedan cannot ascend in any magics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
	<entry>
		<id>https://lore.atharen.com/index.php?title=Draedan&amp;diff=3171&amp;oldid=prev</id>
		<title>Sovereign: /* Draedan and Magic */</title>
		<link rel="alternate" type="text/html" href="https://lore.atharen.com/index.php?title=Draedan&amp;diff=3171&amp;oldid=prev"/>
		<updated>2021-12-28T00:08:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Draedan and Magic&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:08, 28 December 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;Line 63:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Draedan and Magic=&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Draedan and Magic=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draedan &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lose all &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their magics &lt;/del&gt;upon &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;acquiring &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Divine Spark&lt;/del&gt;, as is stated earlier. This means that all fresh Draedan have no magics. However, it is possible for Draedan to learn how to perform magic through Divinity, rather than Ether, as they progress. In the beginning, though the Draedan loses &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all of &lt;/del&gt;their present magics, they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are able to acquire &lt;/del&gt;a single &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;magic through initiation &lt;/del&gt;and may learn to use it via Divinity. This magic will pull from their pool of Divinity just as their abilities do, meaning it is draining from the same source, and therefore must be used wisely lest the Draedan cut themselves off from their most integral abilities. Rather than causing Overstepping, Mageblight or Strain, a Draedan who has nearly emptied out their pool of Divinity will find their inherent abilities beginning to diminish; they will feel more mortal-like, more fallible. Their strength, speed and endurance will become more human-like (though not entirely), and they will become easier to kill than usual. This makes magic an incredible risky prospect for Draedan, as it inherently invites over-use.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All of a &lt;/ins&gt;Draedan&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s Marks &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Control are either lost or become dormant &lt;/ins&gt;upon &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;awakening to &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;divine blood&lt;/ins&gt;, as is stated earlier&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. A mage who possesses more than two Marks of Control will lose the excess, with two &amp;#039;random&amp;#039; (player determined) Marks becoming dormant, and the rest being devoured to fund the Divine Spark (the XP being transferred into Draedan abilities)&lt;/ins&gt;. This means that all fresh Draedan have no magics. However, it is possible for Draedan to learn how to perform magic through Divinity, rather than Ether, as they progress. In the beginning, though the Draedan loses &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;access to &lt;/ins&gt;their present magics, they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may reawaken &lt;/ins&gt;a single &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dormant Mark upon mastering their first ability, &lt;/ins&gt;and may learn to use it via Divinity. This magic will pull from their pool of Divinity just as their abilities do, meaning it is draining from the same source, and therefore must be used wisely lest the Draedan cut themselves off from their most integral abilities. Rather than causing Overstepping, Mageblight or Strain, a Draedan who has nearly emptied out their pool of Divinity will find their inherent abilities beginning to diminish; they will feel more mortal-like, more fallible. Their strength, speed and endurance will become more human-like (though not entirely), and they will become easier to kill than usual. This makes magic an incredible risky prospect for Draedan, as it inherently invites over-use.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon mastering their fifth ability, the Draedan may learn a second magic. Finally, after mastering their tenth ability and effectively nearing Lesser Godhood, the Draedan may &amp;#039;learn&amp;#039; their third and final magic: one that they create themselves. They may effectively share this magic as a sort of blessing, a mark of their divine favor, with others -- and while they cannot revoke a mage&amp;#039;s power in it once they&amp;#039;ve learned it, they can choose who becomes initiated, preventing others from initiating any into the magic. Please note that creating such a magic is an incredible feat that will require a significant amount of moderation. Atharen has very high standards for its magics, and we will scrutinize this magic submission as if it were one created by our own Moderators.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Upon mastering their fifth ability, the Draedan may learn a second magic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, or reawaken their second dormant Mark&lt;/ins&gt;. Finally, after mastering their tenth ability and effectively nearing Lesser Godhood, the Draedan may &amp;#039;learn&amp;#039; their third and final magic: one that they create themselves. They may effectively share this magic as a sort of blessing, a mark of their divine favor, with others -- and while they cannot revoke a mage&amp;#039;s power in it once they&amp;#039;ve learned it, they can choose who becomes initiated, preventing others from initiating any into the magic. Please note that creating such a magic is an incredible feat that will require a significant amount of moderation. Atharen has very high standards for its magics, and we will scrutinize this magic submission as if it were one created by our own Moderators.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a Draedan wishes to re-learn a magic that they lost upon acquiring their Divine Spark, then they must re-learn it. They must learn how to perform all of the abilities again, but with Divinity rather than Ether, and still need to have magic XP explicitly requested and approved in their review requests. Old lores do count for lore requirements, but again, all abilities must be re-learned and you must go through the leveling process as usual.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a Draedan wishes to re-learn a magic that they lost upon acquiring their Divine Spark, then they must re-learn it. They must learn how to perform all of the abilities again, but with Divinity rather than Ether, and still need to have magic XP explicitly requested and approved in their review requests. Old lores do count for lore requirements, but again, all abilities must be re-learned and you must go through the leveling process as usual.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draedan do not gain mutations, as the Mark of Control has no ability to transmute its will onto their soul. As they lose all of their Marks of Control upon becoming a Draedan, they must regain any Mark of Control they lost in order to acquire that magic, if they had that Mark previously. As a final note, Draedan cannot ascend in any magics.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Draedan do not gain mutations, as the Mark of Control has no ability to transmute its will onto their soul. As they lose all of their Marks of Control upon becoming a Draedan, they must regain any Mark of Control they lost in order to acquire that magic, if they had that Mark previously. As a final note, Draedan cannot ascend in any magics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sovereign</name></author>
		
	</entry>
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