Difference between revisions of "Arkanai"
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=History= | =History= | ||
+ | The Arkanai were created by [[Saryn]], God of Time, originally for but one reason: to test the extent of his own power, though the list of reasons expanded shortly after they were born. Saryn wanted not only to create a race, but the perfect one; one that could serve his and [[Venadak]]'s will unfalteringly, with only a spare notion of mortal freedoms, unlike the others. The original Arkanai were nearly pure, perfect beings as opposed to their common mortal peers. They were enduring, powerful, longer-lived than even the [[Hyr'Norai]], and they were capable of traveling back and forth between Atharen and [[Muid]] without fail. The source of this strength existed within their souls: a small Adac that roamed within them, invigorating them, connecting them to Saryn and his might. While they were few in number, they were truly elite; an order that could serve his will well. | ||
+ | For thousands of years, seeing an Arkanai meant steering clear. They congregated among themselves, and most of their lives were spent fulfilling tasks for the Living Gods. Despite the decree of relative distance from their creations, some Gods - Saryn among them - were not content to let threats stew, or for danger to broil. He sent his followers across the continents to act as a cabal of killers, informants, and more. Most of this was done to protect Atharen while Venadak played his games, living among mortals and avoiding the responsibility or the blood of any mess, the necessary deaths or interventions that would keep the stability of the world order. | ||
+ | |||
+ | It was, in fact, the Arkanai who first began to report on and challenge the actions of Valen Dres during the waning days of the Empire, decades before the Sundering. They were armed and sent to cull him and his courtiers, his Draedan allies, though even they failed. This was the first sign of the Empire's true threat; that Saryn's justicars could not handle the dangers. It was their failure that ultimately led Venadak to act. | ||
+ | |||
+ | Before the Sundering, the Arkanai lived in Muid for most of their lives. They would traverse the planes to land in Atharen whenever they were called to do so, though for most of the year they would train within the fields of Senia, Muid's surface. Many lived in Saryn's old realm, though they were kept distant from the management of his domains, such as Time. Saryn was, to them, the overseer of Decay and they were meant to mend the cracks that time created in the stability of the world. From beyond the veil they would monitor the coming of these dangers, few in number. | ||
+ | |||
+ | The Sundering came as a shock to all of the Adac and their peers, but to the Arkanai the event held permanent and painful implications. The Sundering was their fall: Saryn was corrupted irreparably, the explosion of ether that emanated from Adena compromising his soul, twisting and rotting him. The Arkanai felt this through their connection to him -- in fact, they began to grow corrupted themselves. The [[Spirits|Adac]] within their souls began to change into that of [[Dregs]], and while Saryn's imprisonment cut off this process of degradation, the Arkanai were expelled from Muid. The spirits within them - twisting and gnawing, and growing in ferocity - were unwelcome, and as a result, so were they. They flooded out from the realm, banished, dumped into the Straits of Adena like filth. Many of them -- most of them -- died. The few that remained moved to Sil-Elaine's corrupted, eastern coast, and while some stayed the majority left to go north on a ship they'd built from the remains of the Elainian fleet. The nearer they stayed to Adena - Atharen's corrupted heart - the more vicious their inner-Dreg became. So, they went far away to attempt to preserve themselves, and eventually made landing on Ganeron's shores. | ||
=Physiology/Biology= | =Physiology/Biology= |
Revision as of 15:35, 14 November 2020
Contents
Fast Facts
Height: 5'8"-6'2" Males, 5'4"-5'10" Females
Weight: 140-240(lbs) Males, 110-190(lbs) Females
Lifespan: Adult (18 years), Elder (150 years), Deathly (180 years)
Notable Features:
Player Restrictions: None
Racial Ability: Starborn: From Muid. WIP.
Population:
History
The Arkanai were created by Saryn, God of Time, originally for but one reason: to test the extent of his own power, though the list of reasons expanded shortly after they were born. Saryn wanted not only to create a race, but the perfect one; one that could serve his and Venadak's will unfalteringly, with only a spare notion of mortal freedoms, unlike the others. The original Arkanai were nearly pure, perfect beings as opposed to their common mortal peers. They were enduring, powerful, longer-lived than even the Hyr'Norai, and they were capable of traveling back and forth between Atharen and Muid without fail. The source of this strength existed within their souls: a small Adac that roamed within them, invigorating them, connecting them to Saryn and his might. While they were few in number, they were truly elite; an order that could serve his will well.
For thousands of years, seeing an Arkanai meant steering clear. They congregated among themselves, and most of their lives were spent fulfilling tasks for the Living Gods. Despite the decree of relative distance from their creations, some Gods - Saryn among them - were not content to let threats stew, or for danger to broil. He sent his followers across the continents to act as a cabal of killers, informants, and more. Most of this was done to protect Atharen while Venadak played his games, living among mortals and avoiding the responsibility or the blood of any mess, the necessary deaths or interventions that would keep the stability of the world order.
It was, in fact, the Arkanai who first began to report on and challenge the actions of Valen Dres during the waning days of the Empire, decades before the Sundering. They were armed and sent to cull him and his courtiers, his Draedan allies, though even they failed. This was the first sign of the Empire's true threat; that Saryn's justicars could not handle the dangers. It was their failure that ultimately led Venadak to act.
Before the Sundering, the Arkanai lived in Muid for most of their lives. They would traverse the planes to land in Atharen whenever they were called to do so, though for most of the year they would train within the fields of Senia, Muid's surface. Many lived in Saryn's old realm, though they were kept distant from the management of his domains, such as Time. Saryn was, to them, the overseer of Decay and they were meant to mend the cracks that time created in the stability of the world. From beyond the veil they would monitor the coming of these dangers, few in number.
The Sundering came as a shock to all of the Adac and their peers, but to the Arkanai the event held permanent and painful implications. The Sundering was their fall: Saryn was corrupted irreparably, the explosion of ether that emanated from Adena compromising his soul, twisting and rotting him. The Arkanai felt this through their connection to him -- in fact, they began to grow corrupted themselves. The Adac within their souls began to change into that of Dregs, and while Saryn's imprisonment cut off this process of degradation, the Arkanai were expelled from Muid. The spirits within them - twisting and gnawing, and growing in ferocity - were unwelcome, and as a result, so were they. They flooded out from the realm, banished, dumped into the Straits of Adena like filth. Many of them -- most of them -- died. The few that remained moved to Sil-Elaine's corrupted, eastern coast, and while some stayed the majority left to go north on a ship they'd built from the remains of the Elainian fleet. The nearer they stayed to Adena - Atharen's corrupted heart - the more vicious their inner-Dreg became. So, they went far away to attempt to preserve themselves, and eventually made landing on Ganeron's shores.
Physiology/Biology
Technology
Culture and Psychology
Clothing, Grooming and Art
Religion and Worship
Reproduction, Aging, and Death
literally born from Divinity pools; wip