Difference between revisions of "Druidism"
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'''Wildveil''': Expert. WIP. Thread a powerful, protective layer of plants within your own muscles, creating a seamless underarmor. | '''Wildveil''': Expert. WIP. Thread a powerful, protective layer of plants within your own muscles, creating a seamless underarmor. | ||
− | ''' | + | '''Wildflail''': Expert. WIP. Spring large roots around a target, which will lash or crush them. |
'''Affinity''': Expert. WIP. Bond with one animal, who will grow, and come to your aide and defense throughout your life. | '''Affinity''': Expert. WIP. Bond with one animal, who will grow, and come to your aide and defense throughout your life. |
Revision as of 11:10, 17 October 2021
Contents
The Origins
Y'shendra and Azunath. WIP.
Concepts
The Cycle: x
Law of Druidic Exchange: x
x: x
Initiation
X
Threshold Sickness
The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.
Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration
Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness
Severe:
Mutations
Abilities
Cultivate: Novice. WIP. Rapidly grow plants.
Suture: Novice. WIP. Suture a wound with small plant stalks, extending from the finger.
Commune: Apprentice. WIP. Thread with the instinctual mind of an animal, allowing the Druid to gain an awareness of their feelings, and the things they have seen.
Entangle: Apprentice. WIP. Wrap roots around a target.
Ameliorate: Journeyman. WIP. Healing roots, saps the life from the surrounding environment, lodges into the target.
Regeneration: Journeyman. WIP. Galvanize and power a target's cells to dramatically hasten their natural healing and recovery.
Wildveil: Expert. WIP. Thread a powerful, protective layer of plants within your own muscles, creating a seamless underarmor.
Wildflail: Expert. WIP. Spring large roots around a target, which will lash or crush them.
Affinity: Expert. WIP. Bond with one animal, who will grow, and come to your aide and defense throughout your life.
Convalesce: Master. WIP. Cure any illness, including any of those crafted by a Bane mage. Even a Scourge's diseases may be cured, with great expense of ether.
Renewal: Master. WIP. Sapping a mass amount of ether from surrounding air and life, heal the wounds of a large quantity of people within a given area.
Keeper Abilities
The Circle: WIP. Harnessing the power of the environment, wield cosmic force.
Lifewell: WIP. Create a mending well that can create life, cure ailments and extend lifespan. Can also heal Spirits.
Novice
Apprentice
Journeyman
Expert
Master
Ascension: The Keeper
True physical supremacy, life-creating powers, wip. x