Difference between revisions of "Resonance"

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'''Tonal Din''': Loud, prolonged, unpleasant release of sound. Apprentice. x
 
'''Tonal Din''': Loud, prolonged, unpleasant release of sound. Apprentice. x
 +
 +
'''Rattle''': Force an object to rattle greatly on touch, making it difficult to hold. Apprentice. x
  
 
'''Aural Burst''': Use sound to propel, elevate. Journeyman. x
 
'''Aural Burst''': Use sound to propel, elevate. Journeyman. x
  
 
'''Ethersonography''': Complex, high-specificity imagery using ethereal Sonography. Journeyman. x
 
'''Ethersonography''': Complex, high-specificity imagery using ethereal Sonography. Journeyman. x
 
'''Rattle''': Force an object to rattle greatly on touch, making it difficult to hold. Journeyman. x
 
  
 
'''Transmission''': Construction of a Resonance device, allowing for long-distance communication. Expert. x
 
'''Transmission''': Construction of a Resonance device, allowing for long-distance communication. Expert. x

Revision as of 19:22, 18 October 2021


Resonance.png


The Origins

Courlan made dis. x

Concepts

Synchronous Resonance: The magic of Resonance is the source of scientific understanding on the concept of Resonance itself, as well as several other theories involving sound. Much of these ideas are based in the concept of 'Synchronous Resonance', which explains how Resonance forms portals without having direct power over space and distance. Synchronous Resonance works through vibrations, matching against the natural frequency of the fabric of planar matter. When the vibrations created by Resonance reach against the surface of this matter, they can shatter through this matter by synchronizing their vibrations to the perfect, exact pitch. Once the matter is broken, a Resoner transmits frequencies to one of their Shard Resonators, which allows them to resonate the correct vibrations on the other side. This will then create a pathway for the Resoner to enter and emerge through, a sonic portal that will collapse through an equally startling pitch, vibrating to correct itself as it shuts.

To a lesser extent, Synchronous Resonance is also applied to other abilities within Resonance. Wielding vibrations and synchronizing frequencies is the core of the magic, with a variety of different effects.

Particularity: One of Resonance's most unusual abilities is the Sonic Blink, with Particularity being its root. Particularity is the ability of a Resoner to disperse their individual particles through sound waves, preserving the integrity of their original shape in doing so. Their Mark of Control resonates with the sound around them, forming a frequency so in tune that they may oscillate within sound waves, or propel themselves through them. Once the Resoner arrives at the intended destination, their particles oscillate back into position, only to rematerialize as their Mark adjusts their frequency to separate from the resonance of the sound surrounding them.

Initiation

WIP.

Threshold Sickness

The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.

Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration

Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness

WIP.

Severe

WIP.

Mutations

WIP.

Abilities

Intonation: Novice. Intonation is the Resoner's ability to manipulate the tone of sound, amplify or dampen its volume, and - as one progresses in the magic - alter the timbre and other tonal qualities of sound. As an example, Intonation can be used to make a voice boom more loudly or decline into a whisper, it can be used to make the smooth sounds of a violin equate more to screeching. It can also be used to increase the distance that sound might travel, with a greater distance consuming marginally more ether. Intonation is simple conceptually, but very difficult to master. Most Resoners do not truly 'master' Intonation until they master the magic itself, slowly learning to amplify, manipulate and extend sound waves over time.

Sonic Blink: Novice. Sonic Blink utilizes 'Particularly', and in fact is the only ability that seems to do so until the Resoner Ascends to 'the Symphony'. Using the concepts listed within Particularity, a Resoner may disperse their particles through sound waves in order to emerge at a different location. This occurs at the speed of sound, at roughly 1000 ft/second, or 330 m/second. Because of how quickly this occurs, it tends to appear as if an oscillating blur near-instantly travels from one point to another. Sonic Blink is one of the key abilities of Resonance, but is also the most dangerous to utilize. While it does not consume a large amount of ether to perform, more uses of Sonic Blink within a limited timeframe will release physical energy from the body as a result of the heat released from each movement. This will drain the Resoner's stamina and can result in their body shutting down from excessive use. Using Sonic Blink more than three times without resting and recovering through energy consumption (such as food) can result in the body beginning to shut down, and will typically result in the mage going unconscious. At Novice, the mage may only travel fifty feet through Sonic Blink. At Apprentice, this doubles, at Journeyman it increases to 400 feet, at Expert a kilometer, and at Master roughly two kilometers.

Sonar: Sending out sound waves to scout and gain generalized information. Apprentice. x

Tonal Din: Loud, prolonged, unpleasant release of sound. Apprentice. x

Rattle: Force an object to rattle greatly on touch, making it difficult to hold. Apprentice. x

Aural Burst: Use sound to propel, elevate. Journeyman. x

Ethersonography: Complex, high-specificity imagery using ethereal Sonography. Journeyman. x

Transmission: Construction of a Resonance device, allowing for long-distance communication. Expert. x

Shard Resonators: Massively augment distance and force of sound-wave travel, allow multiple people/objects to be moved. Usually called 'Shards'. Expert. x

Kinesthesia: Sense vibrations around you, producing a slightly reverberating wave as a form of complex sonar. Expert. x

Interplanar Resonance: Travel into another plane. Master. x

Sonant Void: Null all sound around the mage or within an area. The mage can still hear. Master. x

Symphony Abilities

Aural Suspension: Through permanent music, uplift a hovering Bastion that the Symphony can finely control; flying citadel/fortress. x

x: x

Novice

x

Apprentice

x

Journeyman

x

Expert

x

Master

x

Ascension: The Symphony

x

Notes

  • x