Difference between revisions of "Baptism"
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=Abilities= | =Abilities= | ||
− | '''Realign''': Change water between states. x | + | '''Realign''': Novice. Change water between states. x |
− | '''Ionize''': Manipulate the acidity of water. x | + | '''Ionize''': Novice. Manipulate the acidity of water. x |
− | '''Tendril''': Water/ice/gas-limbs, water/ice/gas whips. x | + | '''Tendril''': Apprentice. Water/ice/gas-limbs, water/ice/gas whips. x |
− | '''Moondial''': Scrying Pool. See the ways in which something's departing would impact/ripple the world around them. x | + | '''Moondial''': Apprentice. Scrying Pool. See the ways in which something's departing would impact/ripple the world around them. x |
− | '''Immersion''': Immerse another in water, determining many things about them by doing so. Waterboarding where you actually learn the truth. x | + | '''Immersion''': Journeyman. Immerse another in water, determining many things about them by doing so. Waterboarding where you actually learn the truth. x |
− | '''Purge''': Imbue objects/water with burning/degenerative effects against ideological or strongly aligned enemies. x | + | '''Purge''': Journeyman. Imbue objects/water with burning/degenerative effects against ideological or strongly aligned enemies. x |
− | '''Surge''': Massive influx of water, fog or snow/ice. x | + | '''Surge''': Expert. Massive influx of water, fog or snow/ice. x |
− | '''Pearl''': Floating orb of water, can be freely manipulated; fortress for the Risen, who lies in center. x | + | '''Pearl''': Expert. Floating orb of water, can be freely manipulated; fortress for the Risen, who lies in center. x |
− | '''Ensign''': Water Elemental. x | + | '''Ensign''': Expert. Water Elemental. x |
− | '''Baptism''': Cleanse Corruption from the land. Undo/reverse magical effects. x | + | '''Baptism''': Master. Cleanse Corruption from the land. Undo/reverse magical effects. x |
− | '''Rumination''': Blizzard, Acid Rain, or Hurricane. x | + | '''Rumination''': Master. Blizzard, Acid Rain, or Hurricane. x |
===Celestian Abilities=== | ===Celestian Abilities=== |
Revision as of 22:17, 19 October 2021
Contents
The Origins
Made by Izonata, and partially Maztyx. Practitioners called 'Risen'. x
Concepts
Greymage: Exist in balance. x
The Doors: x
x: x
Initiation
Overstepping
The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.
Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration
Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness
Severe:
Mutations
Abilities
Realign: Novice. Change water between states. x
Ionize: Novice. Manipulate the acidity of water. x
Tendril: Apprentice. Water/ice/gas-limbs, water/ice/gas whips. x
Moondial: Apprentice. Scrying Pool. See the ways in which something's departing would impact/ripple the world around them. x
Immersion: Journeyman. Immerse another in water, determining many things about them by doing so. Waterboarding where you actually learn the truth. x
Purge: Journeyman. Imbue objects/water with burning/degenerative effects against ideological or strongly aligned enemies. x
Surge: Expert. Massive influx of water, fog or snow/ice. x
Pearl: Expert. Floating orb of water, can be freely manipulated; fortress for the Risen, who lies in center. x
Ensign: Expert. Water Elemental. x
Baptism: Master. Cleanse Corruption from the land. Undo/reverse magical effects. x
Rumination: Master. Blizzard, Acid Rain, or Hurricane. x
Celestian Abilities
x: x
Novice
Apprentice
Journeyman
Expert
Master
Ascension: The Celestian
Lunar-like being. wip.