Difference between revisions of "Nightfall"

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'''Umbralplasm:''' After being pulled from light, darkness is converted into a congealed form known as umbralplasm. wip
 
'''Umbralplasm:''' After being pulled from light, darkness is converted into a congealed form known as umbralplasm. wip
 
'''x:''' x
 
  
 
=Initiation=
 
=Initiation=

Revision as of 23:07, 25 October 2021


Nightfall.png


The Origins

Izonata. Practitioners called 'Nightfallen'. x

Concepts

Twilight: Pull darkness from within light, siphoning the energy from photons. wip

Umbralplasm: After being pulled from light, darkness is converted into a congealed form known as umbralplasm. wip

Initiation

Overstepping

The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.

Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration

Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness

Severe

x

Mutations

Abilities

x:

Mold: Novice. Learn to sculpt darkness, drawing it in from light. Congeals into ectoplasm-esque form. wip

Compass: Apprentice. Form a sphere of darkness, which acts as a highly dense form of it to be manipulated for other abilities. wip

Obscura: Apprentice. Mold darkness around yourself, becoming capable of camouflaging within darkness. wip

Volley: Journeyman. Expel contents of Compass, releasing a volley of congealed globs of darkness that blind or obscure the vision of enemies. wip

Stratum: Journeyman. Wall of darkness; defense. Tendrils may be released from surface for offense. wip

Reign: Journeyman. Wings of darkness for flight. wip

Overreign: Expert. Dark tendrils plummet downwards from wings, impaling foes. wip

Conjunction: Master. Fully expand a Compass, releasing its contents to inflict great destruction. wip

Stygian Abilities

x: x

Novice

Apprentice

Journeyman

Expert

Master

Ascension: The Stygian

x