Difference between revisions of "Ghosts"

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'''Shade''': Shades are the common type of ghost, and they make up the majority of all ghosts, though their population is transient and fluctuating. Shades, who tend to spend their days as ghosts confusedly wandering the same grounds they once walked, do not tend to subsist for long. When most of them realize what they've become, and where they are, they decide not to remain and as they consume nothing, they eventually pass on. For this reason they are often called 'flickerers', coming and vanishing before long, leaving no imprint upon the world around them.
 
'''Shade''': Shades are the common type of ghost, and they make up the majority of all ghosts, though their population is transient and fluctuating. Shades, who tend to spend their days as ghosts confusedly wandering the same grounds they once walked, do not tend to subsist for long. When most of them realize what they've become, and where they are, they decide not to remain and as they consume nothing, they eventually pass on. For this reason they are often called 'flickerers', coming and vanishing before long, leaving no imprint upon the world around them.
  
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Shades tend to appear much as they did in life, particularly when freshly created. As they begin to fade, their body and features will deteriorate and they will look more and more like decaying versions of their former selves.
  
'''Specter''': Specters are often called 'lingerers' for their desire to stay. They are ghosts who decided they would not surrender to nothingness, often out of fear of what might happen after. Specters tend to stay alive by feeding on other ghosts, consuming their miasma to sustain their own being. For this reason, many Shades flee from them when they are near, as they are clearly distinguishable as deteriorating beings with strange and disconcerting mannerisms and movements. Specters tend to xx
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'''Specter''': Specters are often called 'lingerers' for their desire to stay. They are ghosts who decided they would not surrender to nothingness, often out of fear of what might happen after. Specters tend to stay alive by feeding on other ghosts, consuming their miasma to sustain their own being. For this reason, many Shades flee from them when they are near, as they are clearly distinguishable as deteriorating beings with strange and disconcerting mannerisms and movements. Specters tend to twitch and undulate in an unnatural manner, their body unbound by physical laws. They can often zip and weave rapidly as they move, making them effective predators against other ghosts. Specters are hunters and they are violent. Perhaps the way they most often die is by mistaking a stronger ghost for prey, pursuing a Wraith violently only to be summarily destroyed.
  
 
'''Wraith''': xx
 
'''Wraith''': xx

Revision as of 16:26, 20 August 2020


A Wraith

Introduction

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Emergence

When a person dies, there are a variety of different things that might happen to them. Most people in some way anticipate their death, and perhaps even 'accept' it in doing so. Ghosts are typically those who, when their soul was presented with the prospect of death and the afterlife, resisted the end of their days. This is rarely a conscious decision. Mostly, those with a particularly strong attachment to their life -- often those with a fear of death -- make it unwillingly when they die. Generally, those who die in a shocking or surprising way are those most likely to put up this final resistance.

When they do, they remain in Ransera much as their soul intends. Only, rather than doing so alive, they do so as a ghost who dwells in the repleted Dead Realm. The terror that follows is typically extreme; if their death was confusing, their birth into this bleak place filled with death and aethereal grime is far moreso.

Structure

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Evolution

Shade: Shades are the common type of ghost, and they make up the majority of all ghosts, though their population is transient and fluctuating. Shades, who tend to spend their days as ghosts confusedly wandering the same grounds they once walked, do not tend to subsist for long. When most of them realize what they've become, and where they are, they decide not to remain and as they consume nothing, they eventually pass on. For this reason they are often called 'flickerers', coming and vanishing before long, leaving no imprint upon the world around them.

Shades tend to appear much as they did in life, particularly when freshly created. As they begin to fade, their body and features will deteriorate and they will look more and more like decaying versions of their former selves.

Specter: Specters are often called 'lingerers' for their desire to stay. They are ghosts who decided they would not surrender to nothingness, often out of fear of what might happen after. Specters tend to stay alive by feeding on other ghosts, consuming their miasma to sustain their own being. For this reason, many Shades flee from them when they are near, as they are clearly distinguishable as deteriorating beings with strange and disconcerting mannerisms and movements. Specters tend to twitch and undulate in an unnatural manner, their body unbound by physical laws. They can often zip and weave rapidly as they move, making them effective predators against other ghosts. Specters are hunters and they are violent. Perhaps the way they most often die is by mistaking a stronger ghost for prey, pursuing a Wraith violently only to be summarily destroyed.

Wraith: xx

Revenant: xx

Variants

Banshee: xx

Castaway: xx

Visitor: xx

Haunt: xx

Impact

x

Notes

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