Difference between revisions of "Mentalism"

From Atharen Wiki

Line 10: Line 10:
  
 
===Concepts===
 
===Concepts===
'''The Neurocrux:'''  
+
'''The Neurocrux:''' When a Weaver is first initiated, their Rune crafts an ethereal network within and around their brain, lining it with arcane patterns that are visible if ever a Weaver's brain is extracted from their corpse. These patterns glow, albeit somewhat faintly, and this glow results in a faint iridescent hue glimmering through the eyes of the mage. The point of the Neurocrux is not one that is aesthetic, however. It instead serves as the major distinction of the magic, separating a Mind Mage from any other man or mage in what they can accomplish with their brain. The Neurocrux allows the Mind Mage to do a few things: to alter the Mural of others, to invade others' brains, to process others' thoughts and emotions alongside one's own in an effective manner, and to amplify and project one's own consciousness through Obelisks. The Neurocrux is the base that allows the rest of the magic to function and exist, as no mage would otherwise be able to perform the arduous cognitive tasks embedded into the Rune.
  
 
'''The Mural:'''  
 
'''The Mural:'''  

Revision as of 14:41, 13 September 2020


Mindmagic.png


The Origins

Concepts

The Neurocrux: When a Weaver is first initiated, their Rune crafts an ethereal network within and around their brain, lining it with arcane patterns that are visible if ever a Weaver's brain is extracted from their corpse. These patterns glow, albeit somewhat faintly, and this glow results in a faint iridescent hue glimmering through the eyes of the mage. The point of the Neurocrux is not one that is aesthetic, however. It instead serves as the major distinction of the magic, separating a Mind Mage from any other man or mage in what they can accomplish with their brain. The Neurocrux allows the Mind Mage to do a few things: to alter the Mural of others, to invade others' brains, to process others' thoughts and emotions alongside one's own in an effective manner, and to amplify and project one's own consciousness through Obelisks. The Neurocrux is the base that allows the rest of the magic to function and exist, as no mage would otherwise be able to perform the arduous cognitive tasks embedded into the Rune.

The Mural:

Tethers:

The Weave:

Initiation

Threshold Sickness

The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.

Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration

Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness

Severe:


Quirks

Abilities

Compel: pull

Impel: push

Minstrel: happy emoji

Tragedian: sad emoji

Obelisk: mind control pylons

Constrain: suspend

Provocateur: angery emoji

Nailing: pin something down

Overbear: crush

Paramour: flirty eggplant emoji

Marshal: use telekinesis on self (other abilities)

Scarecrow: spoopy ghost emoji

Fashion: warp, twist, bend within a space

Apprehend: intensive mind reading

Unravel: suppress memories, etc

Invite: invite someone else into a mindscape; link them via your neurocrux

Aberration Abilities

True Subversion: mind control

Tower: major pylons

Novice

Apprentice

Journeyman

Expert

Master

The Aberration

crown of small, black, arched pylons. 3 on each side. purple glowing eyes, trail of aethereal tether-like energy following the mage.