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[[Category: Created by Tyranny]]
  
True dragons are beings of great fascination in Ransera. For ages beyond counting they have either helped or hindered the efforts of the mortal races depending on their respective dragonflight. Vastly intelligent and possessing immense power, they are considered the agents of the gods by many, a menace by some, and curiosities by others. While there are beasts and even people who bear dragon’s blood in their veins for one reason or another, true dragons remain in a league all on their own.
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[[File:Nur.png|center]]
 
=Psychology=
 
  
While every dragon is an individual who will make up their own mind about how they view the world, there are some things that simply don’t change no matter what kind of dragon an individual is dealing with.
 
 
'''Proud-'''Dragons are proud creatures. They have every right to be. The eldest of their kind are often on par with demigods in terms of their power. They are beings who can, on a whim, slay thousands if it suits them as there are very few creatures on the mortal plane that can contend with them. They are beholden only to the will of their respective Dragon God and bow to no others, not even the demigods. For any other to assume they have lordship over any dragon is a foolish mistake that once made, is seldom repeated. This pride is expressed in a variety of ways depending on the dragonflight but no matter the dragon, it is there.
 
 
'''Social-''' While there are exceptions, most dragons are very social creatures. As younglings they grow up in tightly knit communities that they do not leave until they are young adults. As a result, very few dragons find solitude appealing.  Additionally, most find the mortal races immensely fascinating. It is not unheard of for a family of dragons to make its home not far from mortal settlements.
 
 
'''Intelligent-''' Dragons are highly intelligent creatures that spend decades being tutored and educated by their families. It is not uncommon for the demigods and even the Dragon Gods to spend a great deal of time with their associated dragonflight. Most dragons typically speak the languages relevant to their area fluently. Because they are so long lived, they are often quite in-tune with local history and important figures. Most dragons enjoy games requiring wit and intelligence for amusement and are quite fond of stories.
 
 
=Reproduction and Aging=
 
  
The first dragons were not born but created by each of the Dragon Gods directly from the very essence of the Aetherium. Each one was shaped to be an extension of their progenitor’s vision and thus would serve as heralds of their will for the rest of eternity. Because they were drawn from the Aetherium, they are immensely magical and powerful creatures. Despite this, while long lived and possessed of a higher awareness that is passed down from generation to generation, they are still mortal creatures.
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=Overview=
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Dragons are creatures as ancient as they are destructive, and they have existed alongside the mortal races from the beginning. It is said that they were originally created to act as the steeds to the [[Gods|Divine]], though due to their unruly nature, they defiantly scattered throughout the wilds. Dragons are -- mostly -- destructive beasts, fixated with the hunt, and domination. For this reason, they are equal parts revered and despised, for their strength and courage, and inversely the havoc they create.
Dragons reach full maturity at roughly 30 years of age and can reproduce at this age as well, though many choose to wait until later in their very long lifespans. When a dragon chooses a mate, it is for life and will choose another only if their current mate has perished. There are five distinct phases of a dragon’s lifespan though most mortals rarely see dragons in the first two.
 
 
'''Wyrmling-''' 0-1 year, From newborn to hobbling infant, wyrmlings are under constant attention from their parents. Wherever a wyrmling is found, often the mother and father are not far, usually within earshot. They are viciously protected. Dragon parents will not hesitate to kill even the smallest perceived threat to their wyrmlings. These baby dragons cannot fly yet and do not possess the ability to use magic. Their communication skills are usually limited to mildly telepathic abilities that simply convey their moods.
 
 
'''Young-''' 2-29 years, Dragons at the earlier stages of this development are still closely watched by their elders. During these years the dragons are taught the ways of the world, they begin forming their social skills, they learn to fly, and can even tap into their inherently magical powers. This includes learning how to shapeshift into one of the mortal races of their choice. Most take on the shape most commonly used by their parents. As the dragon nears adulthood, they begin to venture out on their own.
 
 
'''Adult-''' 30-300 years, By and large the majority of the world sees adult dragons as the younger dragons are watched and guarded closely. Adult dragons have usually formed their own opinions about the world around them. They are highly intelligent and fully capable of being independent. They fly through the skies with ease and can sustain flight for long periods without rest. They have greater command of their powers and can usually adopt two to three forms of their choosing. It is at this stage of development that most dragons choose to either start their own fang or remain with the one they’ve known their whole lives. Most remain, but there are those who decide to step out on their own.
 
 
'''Venerable-''' 301+ years, These dragons typically have offspring of their own, they have seen a great deal of the world, and have more or less chosen to settle in one place. Immensely powerful, there are few of the mortal races who can hope to contend with the power of a venerable dragon. A venerable dragon can adopt the shape of any of the mortal races if they so desire and is usually a figure of myth and legend in some parts they frequent.
 
 
'''Ancient-''' 1000+ years, Old, wise, incredibly powerful, there are only a small amount of ancient dragons left in the world after the events of the Sundering. The few that remain are considered second only to the will of the Dragon God who patrons the dragonflight as a whole. Referred to as the Archdragons, most of the races have heard their names before in stories but few have actually ever seen them.
 
  
=Terms=
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Because of the might and scale of these beasts, they have been incorporated into Atharen's mythos for thousands of years. They are related to particular omens, they are often tied to stories and plays, and they can either be interpreted as a symbol of supreme villainy, divine providence or heroic resolve. To many, Dragons are a symbol of how the Gods have largely abandoned the mortal races to their fate, imparting upon them a wretched race so powerful as to be thought near-invincible, left to their own devices. For this reason, rather than being viewed as any other species of animal, Dragons hold a deep cultural and religious significance that has affected Atharen society for thousands of years, and has made them the most legendary of all the world's creatures.
  
'''Dragonflight-''' Refers to a grouping of dragon types. In most conversations the whole of their respective species. As in, “The Platinum Dragonflight is a most holy and noble group of dragons.”
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==Diaspora==
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Dragons originated in the province of Mithira, the capital province of the [[Unbroken Empire]], and a land which no longer exists due to the Bleeding. Ironically, however, the Bleeding has acted to create a modern zenith for their kind. During the Age of Tyranny, the Empire hunted Dragons ruthlessly, partaking in these hunts as a national sport, with the goal being their total extinction. This forced them to migrate throughout the world, with their spread creating a larger variety of Dragons, often based on climate and region. When the Empire met its total collapse in the face of the Bleeding, Dragons managed to recover to near their pre-Imperial peak, reclaiming a great deal of land in the ruins of old provincial territories. The Dragons of today still mostly lurk the most isolated corners of civilization, avoiding the sapient races, seemingly for their own safety.
'''Fang-''' Roughly a dozen or more dragons that form a community in a single area. Typically they are a single family or several families of dragons that have chosen to live together. As in, “There is a fang of red dragons in the mountains.
 
 
'''Wing-''' Less than a dozen dragons but more than two in a single area. As in, “I spot a wing of green dragons roaming the forest.”
 
 
'''Fanglord-''' A gender neutral term used to refer to the matriarch’s and patriarchs of a Fang.
 
 
=The Dragonflights of Ransera=
 
  
Dragons are categorized into 10 families known as the dragonflights. These distinct species of dragons are affiliated with a corresponding Dragon God and while they are not the direct offspring of those deities they were originally created by them. Generally speaking, each of the respective dragonflights adhere closely to the ideals their progenitor prizes most. At the end of the day however, dragons are creatures possessed of as much free will as the mortal races themselves. The below is a generalized summary of what is commonly associated with each dragonflight but each great beast will make up their own mind about the world and their place in it. Still, if their patron god calls, rare is the dragon that will not answer.
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Carrying on the legacy of old is the Daravinic Empire - or the New Unbroken Empire - which still hunts Dragons when they are found. For this reason they are largely absent from Central Mornoth. The areas most commonly inhabited by Dragons are those least populous, with Atharen's south and northwest their primary range of habitation.
 
==Platinum Dragonflight==
 
  
Few dragons are as honored or revered as those of the platinum flight. The agents of Eikaen, the Dragon King himself, they are the largest and strongest of all dragons. Proud and noble, they are brave in the face of danger and will readily sacrifice themselves for the greater good if it means saving others from harm.
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==Biology, Life Cycle and Reproduction==
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Dragons are four-legged beasts, with massive, sturdy torsos, long necks and powerful, plated heads. They typically have long tails that they often use to finely tune their movements while in flight, while also utilizing these tails as weaponry. Their wings are, of course, perhaps the most iconic of their features: massive bat-like appendages with incredibly powerful muscles, in fact supernaturally so, capable of carrying their incredibly heavy bodies across hundreds of miles.  
'''Appearance'''
 
 
Graced with silvery white scales that give them the appearance of being made from polished metal, the platinum dragons are blinding in their majesty when the choose to be. As a platinum dragon grows older its pupils fade until their eyes resemble orbs of pure mercury.
 
 
'''Dragons of the Light'''
 
 
No matter their individual temperament the one thing that unites all platinum dragons is their affinity toward being creatures of good. They are generally mild-mannered and friendly toward others who display themselves to be good natured. They believe in bringing no undeserved harm to others. To a platinum dragon, a life should be lived based upon morals of truth, honor, courage, justice, compassion and mercy.
 
 
'''Perfect Order'''
 
 
Platinum dragons are completely immune to the effects of the Dread Mists. As they grow older their presence in an area greatly weakens the power of Miststorms with the eldest of them being able to stave off the effects of a Miststorm entirely.
 
 
'''The Races'''
 
 
Platinum dragons do not often reveal themselves if it can be avoided. They prefer to interact with the races of Ransera in the shape of the race most prominent in the area and will only throw off that disguise if it is necessary or prudent to do so. In communities they interact with they are often warriors or figures of moral guidance such as sages, teachers or even monks devoted to Eikaen.
 
 
==Golden Dragonflight==
 
  
Where there is pain, they shall bring peace. Golden dragons have long been beings revered as figures of wonder in Ransera’s history. The servants of Raella, the Dragon Goddess of Life, are both humble and beautiful.
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Dragons tend to be anywhere from forty to sixty feet in length, depending on their subtype, including their tails. Some Dragons are much larger, such as Black Dragons which tend to be around a hundred feet long, or Tundra Dragons who - while similar in size to other Dragons - have much longer, finer tails. Most of them are around twenty five feet tall if standing on their four legs, though they may appear much taller if suspending themselves on their lower legs alone. Their wingspans often rest around eighty feet in width, though wingspans of sixty to a hundred feet are not uncommon, again based on breed. Black Dragons are known for wingspans of over a hundred and fifty feet in width, while Locust Dragons may achieve fifty foot wingspans at the most.  
 
'''Appearance'''
 
 
Shimmering golden scales that glitter with the light of the sun grace the bodies of every golden dragon. While they are not the largest of dragons, being slimmer in appearance than many of their counterparts, there is a regal strength to their bearing. As a gold dragon ages its pupils fade until their eyes resemble pools of molten gold.
 
 
'''Dragons of Mercy'''
 
 
Golden dragons are possessed of a deeply compassionate nature. The Lady of Life is giving and her joy flows abundantly from the dragons who live by her guidance. Golden dragons tend to be very artistic, having a fine appreciation for music, art and poetry. They abhor slavery, will readily lend a hand to the impoverished, and will do what they can to ease the pain and suffering of others.
 
 
'''The Lady’s Gift'''
 
 
Golden dragons are impossible to fool. With a glance they know the heart of any who meets their gaze. If it be good, they will lend their assistance in whatever capacity is wisest. If it be a wicked heart, they will rebuke the individual but will refrain from killing if it can be helped. Additionally, the presence of a gold dragon in an area reduces the likelihood that sickness and disease will take root there. The longer the dragon remains in the area the stronger their influence becomes.
 
 
'''The Races'''
 
 
Young gold dragons tend to wander, seldom lingering in one place for very long. As they grow older however they tend to settle in places somewhat removed from civilized areas. These include forests or groves that often become sites that those in need visit. Gold dragons are wise in the way of people and are rarely wrong in their judgments.
 
 
==Wild Dragonflight==
 
  
Travelers have passed by wild dragons time and time again without ever noticing them. The dragons of Aedrin, God of Nature, are one with the natural world. They are the guardians of the natural world from the earth, to the trees, to currents of the ocean.
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Drakes (as they are often called) tend to live anywhere from six hundred to eight hundred years. They also mature somewhat rapidly, becoming 'young' or 'teenage' Dragons at around two years of age, and reaching full maturity around the age of five. Among all animals, they are regarded as being some of the most intelligent, though only a rare few can be compared to a member of the sapient races in intellect. These few are likely Mindrot Dragons, Brass Dragons, Crystal Dragons and Black Dragons, though some others without any particular subtype have been known to be intelligent enough to understand language, though they were unable to effectively speak in return.  
 
'''Appearance'''
 
 
Wild dragons are the most varied in terms of their physical appearance. They are often heavily influenced by the environment they tend to frequent. Wild dragons of the mountains might be large in size with a stone-like quality to their scales whereas wild dragons of the sea are slimmer and more serpent-like. No matter the variances in their appearance all wild dragons have a touch of rich forest green somewhere in their scales. As a wild dragon ages its eyes lose their pupil until they resemble dark emeralds.
 
 
'''Dragons of the World'''
 
 
Wild dragons have always been rather blunt in terms of interaction. They are not overly fond of mortal settlements as most towns and cities clash with nature. However, they understand that there is a balance between the wild and civilization. All the same, most wild dragons are found far removed from the civilized places. Most are fiercely independent in their countenance and will give respect to a creature only when they have earned it from them.
 
 
'''Balance'''
 
 
Wild dragons form a symbiotic bond with the world around them. A dragon of the forest will become the protector of that forest and see to it that the balance of nature is upheld with painstaking detail. A dragon of the seas might make a habit of swimming beside sailing vessels or ensuring the no species of fish is overpopulated or vice versa. Whereas a dragon of the plains could ensure that the proper burnings take place to ensure the winds carry seeds across the landscapes or that the soil remains fertile. Whatever role they take, the presence of a wild dragon is subtle but powerful with relation to the environment.
 
 
'''The Races'''
 
 
Wild dragons don’t associate with the mortal races very frequently. There is a slight stigma, one that was made even worse after the Sundering, that mortals are bad for the environment. While they rarely attack unless provoked, wild dragons tend to be rather guarded until one proves themselves a worthy friend.
 
 
==Blue Dragonflight==
 
  
A whispered word of caution, a gift given exactly when it was needed, or simply a story to entertain travelers embarking upon a long road. Blue dragons have always been welcome wherever they go be it simply because they are prolific storytellers or because they come with tidings relevant to the road ahead. The dragons of Velar, God of Time, are a wily and witty bunch.
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Drakes are capable of reproduction once reaching adulthood, though with most of them tending to live isolated lives, they rarely encounter other Dragons for long enough to form meaningful relationships and have children with them. Even so, once the child is born, it tends to be left with one parent or another, with the other partner flying off to return to its own den. Reproduction between Dragons is a fairly odd and incomparable experience, as they do not have inherent sexual organs of their own. Instead, in the presence of a potential mate, the pheromones of said mate will result in a neurological process resulting in the production of seemingly temporary sexual organs with which to reproduce. For this reason, there are no 'male' or 'female' Dragons, and which one is impregnated entirely depends on relatively predetermined reactions to one another's pheromones. This, at least, means that any Dragon can reproduce with any other Dragon, which has served to help replenish their population.
 
'''Appearance'''
 
 
Far removed from the typical appearance of their counterparts, the serpent-like blue dragons do not possess wings. Rather, they drift through the air when they fly as if swimming through the currents of an unseen river. They are somewhat sagacious in appearance with males possessing spines on their faces giving them the appearance of having wispy beards. As a blue dragon ages its pupil gradually fades until its eyes appear to be shimmering sapphires.
 
 
'''Dragons of Eternity'''
 
 
Blue dragons are incredibly fond of adventure, of stories and figuring out the reasons why the many races do the things that they do. Intensely curious about people it is not unheard of for a blue dragon to befriend generations of a single family before that family is even aware they’ve drawn the attention of a dragon. Blue dragons are fond of warmer climates and are very popular in the Republic of Cathena. Ultimately, blue dragons are the guardians of time. What exactly that entails, only they and perhaps a few of the other deities are fully aware of.
 
 
'''River of Time'''
 
 
It is well known that blue dragons are gifted with foresight. Each and every one of them can see perfectly into the past, across the present and into the future to some degree. Convincing a blue dragon to share this knowledge is quite a feat for they only do so when they believe it wisest. Receiving the advice of a blue dragon, especially when they give it freely, is something only fools ignore.
 
 
'''The Races'''
 
 
Fond of people, prone to adopting the form of troubadours, bards and traveling merchants, blue dragons can be found all over the world. Witty, playful and very open to forming tight bonds with the many races, the blue dragons are more likely to be found in a tavern entertaining wide-eyed children under the guise of an old storyteller than in the lofty halls of some great king. Very worldly and possessed of a deep resonating wisdom, blue dragons cherish the memories they make with others with a great deal of reverence.
 
 
==Enlightened Dragonflight==
 
  
Where great knowledge resides, so too do the copper, bronze and brass dragons. Wisest of all dragonkind, the enlightened dragonflight was created by Keela, Dragon Goddess of Wisdom. Patrons to the sciences, to ingenuity and to great scholarly pursuits, the enlightened dragons have helped mortals refine their societies for millennia.
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==Abilities==
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In general, Dragons are the most deadly animals on Atharen, and those gifted with divine abilities by the Adac - such as Black Dragons - tend to be some of the more powerful beings traversing the planes. While many Dragons belong to some subtype or other, there are abilities innate and universal to all of them, which will be detailed here.
'''Appearance'''
 
 
With scales of a deep burnished copper, bronze or brass color, the enlightened dragonflight has the warmest appearance of the dragons. The set of their features gives them a rather pensive look while the mischief twinkling in their eyes always gives the impression that they are up to no good. As an enlightened dragon ages it gradually loses its pupil until its eyes appear to be glowing turqoise orbs.
 
 
'''Dragons of Inspiration'''
 
 
Enlightened dragons have a deep seated love of knowledge. Some are quite stern, others are incorrigible pranksters prone to mischief. None of them mean intentional harm but they can sometimes get carried away. Enlightened dragons are driven to inspire and propel others to their greatest potential. They adore the tinkerings that the many races get up to and will often lend a hand or insight into a problem if they deem the cause worthy of their time.
 
 
'''Uncanny Knowledge'''
 
 
Enlightened dragons can and often do, lend a hand to mortal scholars who are in desperate need of assistance. While they interfere sparingly, preferring that the scholars of the many races figure things out on their own, the gift of an enlightened dragon’s knowledge can be the breakthrough that can change the course of history. They are exceedingly reserved in offering aid in this manner.
 
 
'''The Races'''
 
 
If an enlightened dragon chooses to insert itself into the society of one of the many races, it will most likely do so in the guise of a scholar, a teacher, or a figure who is very in touch with local knowledge or even a spy. Generally speaking, most enlightened dragons mean no harm but they see no problem with removing an obstacle if it becomes bothersome.
 
 
==Black Dragonflight==
 
  
Where death comes, the black dragons are not far behind. Guardians of the dead and guides into the afterlife, the black dragonflight is surrounded in stories both beautiful and frightening.
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The average Dragon is a Tier 5 beast, with sizes roughly in line with what is stated in the Biology section of this article. They all have the ability to breathe fire (or in rare cases, some other liquid or gas), they can all take flight, and they are all dense and sturdy beasts with natural armor-like plating across their forms. Not all Dragons fall into subtypes, but all subtypes appear to benefit from the general abilities of Dragons.
 
'''Appearance'''
 
 
The black dragons belonging to Wraedan, Dragon God of Death, are the second largest next to the platinum dragons. Immensely regal with sweeping features and obsidian scales, they begin their lives with eyes that are pure white that slowly darken to pools of black as they age.
 
 
'''Dragons of the Hereafter'''
 
 
Black dragons have often been misunderstood because of their association with death. They are not the bringers of death, though it is well within their power to visit death upon legions of people with but a flap of their wings, they are the caretakers of the dead. Despite their immense size and strength there is a shocking gentleness to them as if they are ever aware of the fear they inspire simply by appearing.
 
 
'''Soul Guides'''
 
 
The living need only fear a black dragon if they have incurred their wrath and the dead have nothing to fear from them at all. Black dragons are present wherever mortals have perished, though they often maneuver unseen. They are blessed by Wraedan to serve as guides for the souls of the dead and they take that duty very seriously. Next to the gods, black dragons have the easiest time traveling between the mortal plane and the rest of the planes of the Aetherium. These dragons do not judge the souls in their care, they merely take them to the side of the deity they served most faithfully in life or to Wraedan’s realms until they are ready to reenter the world of the living.
 
 
'''The Races'''
 
  
Black dragons paint an intimidating picture, even when they adopt the form of one of the many races. They are known to have a somewhat brooding nature but once befriended they are deeply loyal and attentive. These noble beings, while of a generally neutral disposition, have a calm appreciation for the zest of life and are known to bring comfort to those who mourn and grieve when it is needed most.
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Some Dragons are much more intelligent than others. Among the most intelligent are the famed Mindrot Dragons, who appear to be capable of performing magic. In fact, it is theorized that the most intelligent Dragons are capable of learning magic, though to a limited degree. While humans can learn specific abilities and refine upon and master them, Dragons tend to understand and master bare concepts, such as producing kinetic blasts or creating wards before them. While most humans tend to use their hands to channel the arcane, Dragons are limited to their breaths, with any of their few and selective abilities tending to come through harrowing roars and shrieks.  
 
 
==Red Dragonflight==
 
 
The Reds are a lively bunch that seldom hide who and what they are. Proud, honorable and brutal warriors, they are proof that size is not everything in war. But that is not their only way. As heralds of change they weave their way in and out of the lives around them, mingling with the inhabitants of the world.
 
 
'''Appearance'''
 
 
Red dragons are equally some of the largest dragons around, rivaling both the Black and Platinum dragons on occasion. They are made up of various shades of red and eyes that seem to glow with fire. At first glance once would notice the long slender bodies and a notable two legs - closer inspection would reveal the arms have instead fused with the wings, and feature a full dexterous working claws. This difference in structure caused much debate among scholars on if they truly were dragons, until Vicis said otherwise.
 
 
'''Mischief Makers'''
 
 
Red Dragons are cunning and playful beings, mischievous in nature and are often blamed for shenanigans. Younger ones are more inclined to the whims of jokes and humor, innate pranksters who look to entertain. With age they mellow out, and while the humor still exists they are more prone to riddles, careful weaving of plots and schemes that seem perfectly innocent on the surface. They are also hoarders, but instead of trinkets, golds and jewels, they instead hoard raw materials and various oddities that, at a glance, seem unimportant to the observer. Time has revealed in many a story however, that the treasures found in a red dragon's hoard are often more useful than one's wildest imaginings.
 
 
'''Loyal Beings'''
 
 
The loyalty of a Red Dragon runs deepest out of all the dragons, to the point where they would fight tooth and nail for those who who have earned their trust. While they will never lie, they do not sugarcoat the harsh truth either - those who have earned such a trust must come to accept that. Those who fall under their protection will be surely defended and watched, those who look to disturb it will find a quick and fiery end.
 
 
'''The Races'''
 
 
The Reds are the most social of the dragons. They are ones that crave contact with various species outside of their own making them very willing inhabitants of various settlements across the world. Comfortably wearing mortal skins and blending into society, or lounging along rooftops within their true form, the red dragons can be somewhat unnerving to those who do not have a lot of experience with dragons. It is not unheard of for the Reds of all ages to take a fondness to children, instilling and influencing them to partake in their mischief. The mortal races in return are left with the reassurance that their offspring are safely guarded - if being slightly misguided.
 
  
==Hollow Dragonflight==
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Legendarily, some Dragons can use [[Malformity]] to transform into members of the mortal races. This appears to be most common among Mindrot and Silver Dragons, in fact, though other cases have been documented. While no Dragon can 'Ascend' in any magic, their uses and restrictions appear to differ, bound by different constraints. Thus, shapeshifting Dragons can be some of the most powerful and versatile among them, and due to their incredible rarity they are written of in countless theories and tales.
  
It is said that hollow dragons are not born, rather they are made. Whether or not this is true is anyone’s guess. The dragons of Malgar, God of Suffering, have forged a reputation for themselves as creatures completely devoted to the torment of others.
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=Subtypes=
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Most Dragons belong to a subtype, with all presently known draconic subtypes being listed here. Those who do not belong to a subtype are typical fire-breathing Dragons, typically Tier 5 beasts so long as they have achieved adulthood. Their abilities can be found in the 'Abilities' section, with the subtypes and their unique traits and advantages being listed here, in their individual section. The Tiers of these Dragons are assessed using our [[Fauna]] system.
'''Appearance'''
 
 
Where all other dragons are beings of grace and majesty, Hollow Dragons are the complete opposite. Grotesque, horrifying, nightmarish beings that are all possessed of a sickeningly clever madness bent on inflicting suffering to all they encounter. Mortals however, have only stories to go off of. Sightings of these dragons have always been rare and those that survive the encounter are left scarred by the experience.
 
 
'''Dragons of Corruption'''
 
 
It is a wonder that the hollow dragonflight is even known. There are mostly only whisperings of its existence for rare is the occasion that a dragon of Malgar leaves anyone alive or coherent enough to do anything more than scream in insanity. It is said that to lay eyes upon a hollow dragon is to invite ones worst fears to become a reality. Where mortals have striven to overcome their fears and the darkest parts of their being, hollow dragons have infected them with bitterness, hate, or utterly destroyed what little hope they have.
 
 
'''Corrosive Terror'''
 
 
Malevolent, insidious, clever and patient, hollow dragons are reputed to be masters at the art of careful observation with the patience of a mountain. The more they can prolong the suffering of others, the greater enjoyment they feel. It is said that this dark and twisted nature boils to the surface of every hollow dragon and extends to the environment around them. They corrupt, corrode and twist what’s near them, infecting it with their festering nature like a hungry disease intent on devouring the world.
 
 
'''The Races'''
 
 
The world is a sandbox with which the hollow dragons toy. The mortal races are play things, food for the carrion and fuel for their amusement. Curiously, legends say that never will a hollow dragon lie to any who discover them and cross their paths. It is believed they find the truth of suffering, of being forced to admit misery, brings them that much more enjoyment. If one thing remains irrefutably true about hollow dragons it’s that wherever they go, they are accompanied only by the foulest and most cruel.
 
 
==White Dragonflight==
 
  
The Masked Queen forged her dragons with a love of chaos, expression and an affinity for exploring the dark places of the world. However, for as cunning and sometimes wild as the white dragons are they can often be misunderstood.
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==Locust Dragons==
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Comparatively small compared to most other species of Dragon, the Locusts (or Zandrachen) stand around ten to fifteen feet tall and measure up to thirty to forty feet in length with a wingspan of around fifty feet. While their strength alone is subpar to nearly every other species of Dragon, it's rare that they're encountered alone if at all. Upon sighting one of these monstrous creatures, the adventurer can expect to encounter to meet with a dozen more in a display of coordination and speed unmatched by their cousin species'. It's for that reason that they're believed to possess a higher level of intelligence than other Dragons. Some even go as far as to claim that they have their own society, but this couldn't be further from the truth. While it's true Dragons do not hunt in packs, these Dragons don't hunt, and only seem to swarm unfortunate wanderers that explore certain parts of northwestern Atharen. That isn't to say that an encounter with these dragons means certain death, as their aggression, though intense and destructive, is limited by their territorial nature. Leaving the area will result in a cease-fire where the Locust Dragons return to their caves, regardless of the casualties they have suffered.
'''Appearance'''
 
 
Smaller than their cousins, what the white dragons lack in size they make up for with speed and dexterity. Wintry scales cover their bodies making them blend in perfectly to the cold, icy climates they typically enjoy. They are known for having pure white eyes with no iris for the duration of their lives.
 
 
'''Dragons of Freedom'''
 
 
White dragons are creatures of absolute chaos. They avoid civilized societies, they chafe under lawful order, and they refuse to believe that the world can be made better through tightly packed cities that guard against the wonders of the world. White dragons are not inherently wicked creatures. Many of them simply embrace the idea that the world is only fit for those strong enough to survive it. This translates to a very brutal way of thinking, that any who do not prove themselves superior in one way or another, are thus unfit for the world.
 
 
'''Unrestrained Chaos'''
 
 
Passionate, beholden to none, sometimes destructive, and wildly free. White dragons are capable of visiting unpredictable change upon the world around them. The dragons themselves unleash this power with little focused intent and simply watch the chips land where they fall. This has fostered a reputation for them being rather menacing and troublesome. Some want destruction, some want to watch mortals scurry about in panic just to see how they react, some just want a change of scenery, the motives of the white dragons are seldom unified in their thinking unless set to purpose by their goddess.
 
 
'''The Races'''
 
 
White dragons were not always viewed with such widespread disdain and hatred. There was a time when their unrestrained nature was seen as a form of freedom that was truly beautiful to behold. However, their penchant for enjoying dark places, embracing the shadows and their seeming ability to encourage or control the Dread Mists has made them universally feared by most mortals.  
 
 
==Gem Dragonflight==
 
  
Heralds of the dream world, keepers of all things secret and the sages of magic, the gem dragons were once creatures of such wonder, many spent their whole lives attempting to emulate them.
+
Documentation of this species is difficult due to their isolated, dangerous habitat and the likelihood of being attacked in a growing mob of Dragons. Despite the perils, samples of chitinous plates and toxic blood have been retrieved by adventurers that survive their encounters. Their shells are described as hard and flexible, while their wings are exceptionally fragile and similar in appearance to that of a fly. Because of their six legs and lower abdomen in place of tails, some scholars refuse to acknowledge this species as a form of Dragon. The stingers on their abdomens are known to pierce plate armor with general ease and deliver a payload of deadly poisons after breaking off from the body. A Locust Dragon has not been spotted without a stinger before, so it's suspected that the natural weapon regrows over a given amount of time, but this has yet to be confirmed. In addition to the stinger, these dragons are known to breathe high-pressure streams of highly corrosive acid that can reduce an armor-clad knight to soup in a matter of minutes.
+
 
'''Appearance'''
+
==Burrow Dragons==
+
Burrow Dragons (or Bordrachen) are the most common to Atharen's southern deserts, tending to live deeply buried within the sand. Though they most often spend their days hibernating and lounging within their own isolated ecosystem, the Bordrachen do occasionally rise from the dirt and sands to hunt, and they tend to bring back a true bounty when doing so. Because of their ability to so easily evade hunters by burrowing deep into the ground, they are among the most populous subtypes of Dragons, with many scholars speculating there to be thousands of them buried beneath the sands. In terms of appearance they are light brown in color, with large heads and huge, powerful wings, which serve as their primary tools of digging and burrowing, as well as taking flight. Their primary method of attack is their fiery breath, with their piercing spear-like tails a secondary method for handling those at their flank or backside.  
Gem dragons were graced with breathtaking scales that glittered like gemstones. They came in all colors from ruby, to sapphire, topaz, amethyst and more. Their grace was ethereal in nature and though they seldom visited the mortal plane, when they did they were figures of prized beauty.
+
 
+
==Fume Dragons==
'''Dragons of Wonder'''
+
Fume Dragons (or Vögdrachen) are a Tier 5 Dragon. They are often called Red Dragons due to their brick-like color, and their use of their fiery breath as their main weapon. Fume Dragons are incredibly fast, and are poor physical fighters compared to other Drakes, who tend to be larger than them. They make up for this with their sweeping speeds and the vast damage they can cause with their breath, as well as their excellent ability to evade. Their wings are proportionately much larger as compared to their body than with other Dragons, explaining their speed and agility. Fume Dragons were previously most common in Daravin, but have migrated west over time as a result of the hunts. Now, they are common in Radenor, and have even been integrated into the Kingdom's military.
+
 
The gem dragons were the dreamweavers, the keepers of secrets and the guardians who used nightmares to make mortals face their worst fears or to realize a truth about themselves and the world around them. They were rarely seen physically manifesting on the mortal plane but they visited the many races quite often in the sleeping hours either to perform their duties or merely to interact with them.
+
==Tundra Dragons==
+
Tundra Dragons (or Mürdonir) are a Tier 6 Dragon primarily found in the Kingdom of Lorien, though they are a critically endangered species due to the Kindred. Like Von Rabe, the Mürdonir originally came from a plane of pure frost, created by Venadak long ago and for inexplicable reasons. Also like him and his Kindred brethren, they flooded into Atharen thousands of years ago through a great portal, settling the world's wintry northeast. While originally the Kindred and the Dragons were ambivalent to one another, the events leading to the destruction of House Reizend put them at odds with one another.  
'''Secret Whispers'''
+
 
+
Unlike most Dragons, Mürdonir are not violent, instead tending to act fairly benevolently to the sapient races. They were known to serve as mounts for the Kings of Lorien, and fought against the Kindred when they first emerged. However, this has - over time - resulted in their near extinction, as the Kingdom's institutional power fails to protect them from the roving birds which hunt them in packs, often alongside members of the Order.
Gem dragons are unmatched in their knowledge of secret things. The vast amount of time they spent in the Aetherium and the fact that they constantly saw the greatest hopes, wishes, and even fears of the mortal races exposed them to the core of who and what all things are. They were also regarded as the heralds of magic, for it was Thiovan who first gifted the knowledge of the Rune Disciplines to mortals.
+
 
+
Mürdonir are Dragons covered in a fine, but densely plated layer of ice armor. They are incredibly adept fighters, wielding their long tails like spears that they can rapidly thrust and rebuke attacks with. They are also capable of wielding immense, glacial powers that appear almost like magic, creating powerful blizzards and forcing avalanches to run across flat surfaces by compiling and manipulating snow. Their breath is known to be precise and rapid in meeting its destination, able to freeze and brittle even advanced walls within a few blinks of time. As such even a multitude of Kindred struggle in facing them, yet through hundreds of years their numbers have waned to near-nothing, and the remaining few reside in the Graaf-Reinet mountains, awaiting their fate.
'''The Races'''
+
 
+
==Flesh Dragons==
It is said that none loved the mortal races more than Thiovan and his gem dragons. The disappearance of the Dreamer, his demigods and his dragons continues to echo throughout Ransera. For whatever reason, following the Sundering, they vanished from the world. As a result, the widespread populace of Ransera seldom remember their dreams, if they have them at all. Those that do are haunted by them for it is believed that what they see are not dreams, but the vision of secrets that have yet to be discovered.
+
Flesh Dragons (or Kundrachen) are Tier 6 beasts, wielding among the most dense external plating, with their scales appearing much like a collection of blades forging their outer layer. Kundrachen are capable of shedding this outer layer whenever they wish, revealing an overflowing molten layer beneath. This molten layer will seemingly infinitely melt and replenish, and with the Flesh Dragons also capable of producing massive gobs of molten spit, they are a lethal and destructive force, though among other Dragons they tend to be slow and less prone to taking flight. Flesh Dragons are wildly aggressive and will almost certainly attack if they are stumbled upon, though again, their relatively poor speeds can prove essential in evading them once discovered. These beasts are somewhat frequently found in Atharen's northwestern wastes, though they also sometimes take residence within mountains. In fact, they are a frequent and bitter enemy of the [[Gnomes]], who have devised countless strategies for dealing with them if they somehow make residence in one of their neighboring peaks.
 +
 
 +
==Brass Dragons==
 +
Brass Dragons (or Brondrachen) are among the upper echelon of Atharen's Drakes, those not created by individual Gods to serve some purpose. They are Tier 6 beasts, and are known for their intellect and stunning ability to outmaneuver and deceive. Considering they are among the most intelligent of Dragons on Atharen, they have learned to harness World Magic. Brass Dragons are particularly fond of the magic of [[Artifice]], the source of their name, and frequently use it to augment themselves with mechanical limbs or armor plating. They are also known to design golems, filling their lairs with strange, often useless automatons. Almost all adult Brondrachen are fully plated in dense copper-colored armor, and they typically sculpt and empower their wings with similar techniques to make them more durable and capable of sustaining greater speeds. Considering they are not afraid to flee and repair themselves if damaged, they are incredibly difficult to kill, though due to their reclusive nature they are low in number. They typically live in mountainous caves, and can be found in virtually all of Atharen's mountain ranges save for in Lorien.
 +
 
 +
==Mindrot Dragons==
 +
Mindrot Dragons (or Mnirdrachen) are Tier 6 beasts, though the oldest of them are considered Tier 7. They are some of the most hated and feared Dragons of all, given their penchant for attacking human settlements and making them their lairs. Rather than secluded caves or mountain peaks, they prefer to rest in the ruins of castles within walls, or at the heart of a town they made their own. Mindrot Dragons are capable of influencing and controlling the minds of beasts and men with their will alone, projecting a nauseating psychic energy from their brains that acts to degenerate the independent will of others, enslaving them. While the most stalwart of minds might be able to resist their pull, most cannot, and so they can subject entire towns to their desires within minutes. Worst of all, their magical influence appears capable of altering the physiologies of those they capture, slowly morphing them over time to resemble their own vile appearance.
 +
 
 +
Mindrot Dragons are large, dark-grey colored, sleek beings with a somewhat chromatic color scheme. They do not appear to have scales, but rather a sort of external layer of flesh and skin that almost makes them appear undead. Their body has several gill-like ventilators for what appears to be breathing, each of them glowing a mesmerizing emerald while open. In fact, these are tools that magnify their power to corrode the mind if looked at, for those men and beasts that cannot be as easily subdued. Mindrot Dragons are wildly powerful and breathe a corrosive, fog-like breath, while being equally capable of breathing a dark purple flame. They are also, like other Dragons, skilled and dangerous melee fighters, making them among the most versatile and deadly of all earthly draconic beasts. Mindrot Dragons are most common in Central Atharen, though they have been sighted across the continent.
 +
 
 +
==Blood Dragons==
 +
Blood Dragons (or Viledrachen) are Tier 6 beasts, created by the Imprisoned God Valteran to serve him in the [[Bel|Endless War]]. They are beings of pure blood, much like Ascended [[Blood Magic|Blood Mages]]. For this reason, their shape can be somewhat amorphous, and their appearance draws no shortage of disgust from onlookers. They are capable of manipulating blood to an exceptional degree, and are known to effectively reanimate their fallen foes by turning their blood into a fully functioning entity, an automaton of theirs capable of suspending itself and fighting viciously. Blood Dragons wield their breath as their primary weapon, acting as a bloody projectile vomit that tends to come out in massive, burst-like quantities rather than a sustained stream. This build-up of vomit is extremely acidic, able to melt almost any material it comes into contact with in mere moments. The rest of their body does not have this trait, making mounting or damaging them feasible, though their liquid and amorphous forms are difficult to damage conventionally. As is to be expected, Blood Dragons primarily live in Bel.
 +
 
 +
==Crystal Dragons==
 +
Crystal Dragons (or Koldrachen) are incredibly powerful creatures, but one has never been seen outside of [[Reverie]] or [[Muid]]. They are Tier 7 beasts and are responsible for the dreams and nightmares of many, their form itself a shifting gallery of blended imagery. Being that Crystal Dragons are essentially living dreams, they wield a very personal connection to mortals, and take interest in their dreamers. The most lucid dreams appear to be ones where their influence is the most tangible, though it is unknown what draws them to specific minds within Reverie.
 +
 
 +
Due to the nature of their abilities, their power is that of shaping reality itself. This means that within Reverie, they are almost invincible beings of God-like strength, as they can reform the world around any hostile force to be completely at their mercy. Thus, they serve as [[Kyrikain]]'s great guardians, defending him and his realm.
 +
 
 +
==Black Dragons==
 +
Black Dragons (or Nürdrachen, pictured above) are among the most powerful subtype of Dragon, considered to be Tier 7 beasts. They are the servants of the Living God [[Malek]], and enforce his will. They are known by a few within the Black Remedy's inner circle to be the creators and distributors of Beacons, necessary to initiate others into [[Sigilic Pyromancy]]. In fact, Sigilic Pyromancy is designed after them, as they breathe natural Shrivenflame capable of obliterating spiritual beings and the undying with incredible ease. Nürdrachen are also massive, onyx colored beasts, much larger than the typical Dragon seen on Atharen.
 +
 
 +
Because of the rarity of their sightings, they are mostly anomalous. However, scholars of planar cosmology know that they are adept at traversing through the Dead Realm and are capable of consuming and harvesting miasma, as well as breathing and utilizing it for their own ends. This makes them a truly diverse and terrifying beast. Black Dragons are virtually non-existent on the mortal plane, though famously one is known to serve the Court of Dusk in Sil-Elaine, in opposition to its own creator, Malek.
 +
 
 +
===Notes===
 +
* Most scholarship on Dragons is done by Lorien native scholars, and so a great deal of literature on them - including their 'academic' names (such as Brondrachen, Koldrachen, etc) - are written in the Rien dialect.
 +
* In order to encounter, fight and especially kill a Dragon, moderator approval is needed. Acquiring a Dragon as a mount is virtually impossible in most circumstances, and this would require Architect-level approval. Even then, this request should be reviewed by multiple Architects before confirmation is given.
 +
* Doppelgangers can become Dragons. They are the only Malformity mages who can.
 +
 
 +
===Related Articles===
 +
*[[Gods]]
 +
*[[Malformity]]
 +
*[[Fauna]]

Latest revision as of 19:49, 17 September 2023


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Overview

Dragons are creatures as ancient as they are destructive, and they have existed alongside the mortal races from the beginning. It is said that they were originally created to act as the steeds to the Divine, though due to their unruly nature, they defiantly scattered throughout the wilds. Dragons are -- mostly -- destructive beasts, fixated with the hunt, and domination. For this reason, they are equal parts revered and despised, for their strength and courage, and inversely the havoc they create.

Because of the might and scale of these beasts, they have been incorporated into Atharen's mythos for thousands of years. They are related to particular omens, they are often tied to stories and plays, and they can either be interpreted as a symbol of supreme villainy, divine providence or heroic resolve. To many, Dragons are a symbol of how the Gods have largely abandoned the mortal races to their fate, imparting upon them a wretched race so powerful as to be thought near-invincible, left to their own devices. For this reason, rather than being viewed as any other species of animal, Dragons hold a deep cultural and religious significance that has affected Atharen society for thousands of years, and has made them the most legendary of all the world's creatures.

Diaspora

Dragons originated in the province of Mithira, the capital province of the Unbroken Empire, and a land which no longer exists due to the Bleeding. Ironically, however, the Bleeding has acted to create a modern zenith for their kind. During the Age of Tyranny, the Empire hunted Dragons ruthlessly, partaking in these hunts as a national sport, with the goal being their total extinction. This forced them to migrate throughout the world, with their spread creating a larger variety of Dragons, often based on climate and region. When the Empire met its total collapse in the face of the Bleeding, Dragons managed to recover to near their pre-Imperial peak, reclaiming a great deal of land in the ruins of old provincial territories. The Dragons of today still mostly lurk the most isolated corners of civilization, avoiding the sapient races, seemingly for their own safety.

Carrying on the legacy of old is the Daravinic Empire - or the New Unbroken Empire - which still hunts Dragons when they are found. For this reason they are largely absent from Central Mornoth. The areas most commonly inhabited by Dragons are those least populous, with Atharen's south and northwest their primary range of habitation.

Biology, Life Cycle and Reproduction

Dragons are four-legged beasts, with massive, sturdy torsos, long necks and powerful, plated heads. They typically have long tails that they often use to finely tune their movements while in flight, while also utilizing these tails as weaponry. Their wings are, of course, perhaps the most iconic of their features: massive bat-like appendages with incredibly powerful muscles, in fact supernaturally so, capable of carrying their incredibly heavy bodies across hundreds of miles.

Dragons tend to be anywhere from forty to sixty feet in length, depending on their subtype, including their tails. Some Dragons are much larger, such as Black Dragons which tend to be around a hundred feet long, or Tundra Dragons who - while similar in size to other Dragons - have much longer, finer tails. Most of them are around twenty five feet tall if standing on their four legs, though they may appear much taller if suspending themselves on their lower legs alone. Their wingspans often rest around eighty feet in width, though wingspans of sixty to a hundred feet are not uncommon, again based on breed. Black Dragons are known for wingspans of over a hundred and fifty feet in width, while Locust Dragons may achieve fifty foot wingspans at the most.

Drakes (as they are often called) tend to live anywhere from six hundred to eight hundred years. They also mature somewhat rapidly, becoming 'young' or 'teenage' Dragons at around two years of age, and reaching full maturity around the age of five. Among all animals, they are regarded as being some of the most intelligent, though only a rare few can be compared to a member of the sapient races in intellect. These few are likely Mindrot Dragons, Brass Dragons, Crystal Dragons and Black Dragons, though some others without any particular subtype have been known to be intelligent enough to understand language, though they were unable to effectively speak in return.

Drakes are capable of reproduction once reaching adulthood, though with most of them tending to live isolated lives, they rarely encounter other Dragons for long enough to form meaningful relationships and have children with them. Even so, once the child is born, it tends to be left with one parent or another, with the other partner flying off to return to its own den. Reproduction between Dragons is a fairly odd and incomparable experience, as they do not have inherent sexual organs of their own. Instead, in the presence of a potential mate, the pheromones of said mate will result in a neurological process resulting in the production of seemingly temporary sexual organs with which to reproduce. For this reason, there are no 'male' or 'female' Dragons, and which one is impregnated entirely depends on relatively predetermined reactions to one another's pheromones. This, at least, means that any Dragon can reproduce with any other Dragon, which has served to help replenish their population.

Abilities

In general, Dragons are the most deadly animals on Atharen, and those gifted with divine abilities by the Adac - such as Black Dragons - tend to be some of the more powerful beings traversing the planes. While many Dragons belong to some subtype or other, there are abilities innate and universal to all of them, which will be detailed here.

The average Dragon is a Tier 5 beast, with sizes roughly in line with what is stated in the Biology section of this article. They all have the ability to breathe fire (or in rare cases, some other liquid or gas), they can all take flight, and they are all dense and sturdy beasts with natural armor-like plating across their forms. Not all Dragons fall into subtypes, but all subtypes appear to benefit from the general abilities of Dragons.

Some Dragons are much more intelligent than others. Among the most intelligent are the famed Mindrot Dragons, who appear to be capable of performing magic. In fact, it is theorized that the most intelligent Dragons are capable of learning magic, though to a limited degree. While humans can learn specific abilities and refine upon and master them, Dragons tend to understand and master bare concepts, such as producing kinetic blasts or creating wards before them. While most humans tend to use their hands to channel the arcane, Dragons are limited to their breaths, with any of their few and selective abilities tending to come through harrowing roars and shrieks.

Legendarily, some Dragons can use Malformity to transform into members of the mortal races. This appears to be most common among Mindrot and Silver Dragons, in fact, though other cases have been documented. While no Dragon can 'Ascend' in any magic, their uses and restrictions appear to differ, bound by different constraints. Thus, shapeshifting Dragons can be some of the most powerful and versatile among them, and due to their incredible rarity they are written of in countless theories and tales.

Subtypes

Most Dragons belong to a subtype, with all presently known draconic subtypes being listed here. Those who do not belong to a subtype are typical fire-breathing Dragons, typically Tier 5 beasts so long as they have achieved adulthood. Their abilities can be found in the 'Abilities' section, with the subtypes and their unique traits and advantages being listed here, in their individual section. The Tiers of these Dragons are assessed using our Fauna system.

Locust Dragons

Comparatively small compared to most other species of Dragon, the Locusts (or Zandrachen) stand around ten to fifteen feet tall and measure up to thirty to forty feet in length with a wingspan of around fifty feet. While their strength alone is subpar to nearly every other species of Dragon, it's rare that they're encountered alone if at all. Upon sighting one of these monstrous creatures, the adventurer can expect to encounter to meet with a dozen more in a display of coordination and speed unmatched by their cousin species'. It's for that reason that they're believed to possess a higher level of intelligence than other Dragons. Some even go as far as to claim that they have their own society, but this couldn't be further from the truth. While it's true Dragons do not hunt in packs, these Dragons don't hunt, and only seem to swarm unfortunate wanderers that explore certain parts of northwestern Atharen. That isn't to say that an encounter with these dragons means certain death, as their aggression, though intense and destructive, is limited by their territorial nature. Leaving the area will result in a cease-fire where the Locust Dragons return to their caves, regardless of the casualties they have suffered.

Documentation of this species is difficult due to their isolated, dangerous habitat and the likelihood of being attacked in a growing mob of Dragons. Despite the perils, samples of chitinous plates and toxic blood have been retrieved by adventurers that survive their encounters. Their shells are described as hard and flexible, while their wings are exceptionally fragile and similar in appearance to that of a fly. Because of their six legs and lower abdomen in place of tails, some scholars refuse to acknowledge this species as a form of Dragon. The stingers on their abdomens are known to pierce plate armor with general ease and deliver a payload of deadly poisons after breaking off from the body. A Locust Dragon has not been spotted without a stinger before, so it's suspected that the natural weapon regrows over a given amount of time, but this has yet to be confirmed. In addition to the stinger, these dragons are known to breathe high-pressure streams of highly corrosive acid that can reduce an armor-clad knight to soup in a matter of minutes.

Burrow Dragons

Burrow Dragons (or Bordrachen) are the most common to Atharen's southern deserts, tending to live deeply buried within the sand. Though they most often spend their days hibernating and lounging within their own isolated ecosystem, the Bordrachen do occasionally rise from the dirt and sands to hunt, and they tend to bring back a true bounty when doing so. Because of their ability to so easily evade hunters by burrowing deep into the ground, they are among the most populous subtypes of Dragons, with many scholars speculating there to be thousands of them buried beneath the sands. In terms of appearance they are light brown in color, with large heads and huge, powerful wings, which serve as their primary tools of digging and burrowing, as well as taking flight. Their primary method of attack is their fiery breath, with their piercing spear-like tails a secondary method for handling those at their flank or backside.

Fume Dragons

Fume Dragons (or Vögdrachen) are a Tier 5 Dragon. They are often called Red Dragons due to their brick-like color, and their use of their fiery breath as their main weapon. Fume Dragons are incredibly fast, and are poor physical fighters compared to other Drakes, who tend to be larger than them. They make up for this with their sweeping speeds and the vast damage they can cause with their breath, as well as their excellent ability to evade. Their wings are proportionately much larger as compared to their body than with other Dragons, explaining their speed and agility. Fume Dragons were previously most common in Daravin, but have migrated west over time as a result of the hunts. Now, they are common in Radenor, and have even been integrated into the Kingdom's military.

Tundra Dragons

Tundra Dragons (or Mürdonir) are a Tier 6 Dragon primarily found in the Kingdom of Lorien, though they are a critically endangered species due to the Kindred. Like Von Rabe, the Mürdonir originally came from a plane of pure frost, created by Venadak long ago and for inexplicable reasons. Also like him and his Kindred brethren, they flooded into Atharen thousands of years ago through a great portal, settling the world's wintry northeast. While originally the Kindred and the Dragons were ambivalent to one another, the events leading to the destruction of House Reizend put them at odds with one another.

Unlike most Dragons, Mürdonir are not violent, instead tending to act fairly benevolently to the sapient races. They were known to serve as mounts for the Kings of Lorien, and fought against the Kindred when they first emerged. However, this has - over time - resulted in their near extinction, as the Kingdom's institutional power fails to protect them from the roving birds which hunt them in packs, often alongside members of the Order.

Mürdonir are Dragons covered in a fine, but densely plated layer of ice armor. They are incredibly adept fighters, wielding their long tails like spears that they can rapidly thrust and rebuke attacks with. They are also capable of wielding immense, glacial powers that appear almost like magic, creating powerful blizzards and forcing avalanches to run across flat surfaces by compiling and manipulating snow. Their breath is known to be precise and rapid in meeting its destination, able to freeze and brittle even advanced walls within a few blinks of time. As such even a multitude of Kindred struggle in facing them, yet through hundreds of years their numbers have waned to near-nothing, and the remaining few reside in the Graaf-Reinet mountains, awaiting their fate.

Flesh Dragons

Flesh Dragons (or Kundrachen) are Tier 6 beasts, wielding among the most dense external plating, with their scales appearing much like a collection of blades forging their outer layer. Kundrachen are capable of shedding this outer layer whenever they wish, revealing an overflowing molten layer beneath. This molten layer will seemingly infinitely melt and replenish, and with the Flesh Dragons also capable of producing massive gobs of molten spit, they are a lethal and destructive force, though among other Dragons they tend to be slow and less prone to taking flight. Flesh Dragons are wildly aggressive and will almost certainly attack if they are stumbled upon, though again, their relatively poor speeds can prove essential in evading them once discovered. These beasts are somewhat frequently found in Atharen's northwestern wastes, though they also sometimes take residence within mountains. In fact, they are a frequent and bitter enemy of the Gnomes, who have devised countless strategies for dealing with them if they somehow make residence in one of their neighboring peaks.

Brass Dragons

Brass Dragons (or Brondrachen) are among the upper echelon of Atharen's Drakes, those not created by individual Gods to serve some purpose. They are Tier 6 beasts, and are known for their intellect and stunning ability to outmaneuver and deceive. Considering they are among the most intelligent of Dragons on Atharen, they have learned to harness World Magic. Brass Dragons are particularly fond of the magic of Artifice, the source of their name, and frequently use it to augment themselves with mechanical limbs or armor plating. They are also known to design golems, filling their lairs with strange, often useless automatons. Almost all adult Brondrachen are fully plated in dense copper-colored armor, and they typically sculpt and empower their wings with similar techniques to make them more durable and capable of sustaining greater speeds. Considering they are not afraid to flee and repair themselves if damaged, they are incredibly difficult to kill, though due to their reclusive nature they are low in number. They typically live in mountainous caves, and can be found in virtually all of Atharen's mountain ranges save for in Lorien.

Mindrot Dragons

Mindrot Dragons (or Mnirdrachen) are Tier 6 beasts, though the oldest of them are considered Tier 7. They are some of the most hated and feared Dragons of all, given their penchant for attacking human settlements and making them their lairs. Rather than secluded caves or mountain peaks, they prefer to rest in the ruins of castles within walls, or at the heart of a town they made their own. Mindrot Dragons are capable of influencing and controlling the minds of beasts and men with their will alone, projecting a nauseating psychic energy from their brains that acts to degenerate the independent will of others, enslaving them. While the most stalwart of minds might be able to resist their pull, most cannot, and so they can subject entire towns to their desires within minutes. Worst of all, their magical influence appears capable of altering the physiologies of those they capture, slowly morphing them over time to resemble their own vile appearance.

Mindrot Dragons are large, dark-grey colored, sleek beings with a somewhat chromatic color scheme. They do not appear to have scales, but rather a sort of external layer of flesh and skin that almost makes them appear undead. Their body has several gill-like ventilators for what appears to be breathing, each of them glowing a mesmerizing emerald while open. In fact, these are tools that magnify their power to corrode the mind if looked at, for those men and beasts that cannot be as easily subdued. Mindrot Dragons are wildly powerful and breathe a corrosive, fog-like breath, while being equally capable of breathing a dark purple flame. They are also, like other Dragons, skilled and dangerous melee fighters, making them among the most versatile and deadly of all earthly draconic beasts. Mindrot Dragons are most common in Central Atharen, though they have been sighted across the continent.

Blood Dragons

Blood Dragons (or Viledrachen) are Tier 6 beasts, created by the Imprisoned God Valteran to serve him in the Endless War. They are beings of pure blood, much like Ascended Blood Mages. For this reason, their shape can be somewhat amorphous, and their appearance draws no shortage of disgust from onlookers. They are capable of manipulating blood to an exceptional degree, and are known to effectively reanimate their fallen foes by turning their blood into a fully functioning entity, an automaton of theirs capable of suspending itself and fighting viciously. Blood Dragons wield their breath as their primary weapon, acting as a bloody projectile vomit that tends to come out in massive, burst-like quantities rather than a sustained stream. This build-up of vomit is extremely acidic, able to melt almost any material it comes into contact with in mere moments. The rest of their body does not have this trait, making mounting or damaging them feasible, though their liquid and amorphous forms are difficult to damage conventionally. As is to be expected, Blood Dragons primarily live in Bel.

Crystal Dragons

Crystal Dragons (or Koldrachen) are incredibly powerful creatures, but one has never been seen outside of Reverie or Muid. They are Tier 7 beasts and are responsible for the dreams and nightmares of many, their form itself a shifting gallery of blended imagery. Being that Crystal Dragons are essentially living dreams, they wield a very personal connection to mortals, and take interest in their dreamers. The most lucid dreams appear to be ones where their influence is the most tangible, though it is unknown what draws them to specific minds within Reverie.

Due to the nature of their abilities, their power is that of shaping reality itself. This means that within Reverie, they are almost invincible beings of God-like strength, as they can reform the world around any hostile force to be completely at their mercy. Thus, they serve as Kyrikain's great guardians, defending him and his realm.

Black Dragons

Black Dragons (or Nürdrachen, pictured above) are among the most powerful subtype of Dragon, considered to be Tier 7 beasts. They are the servants of the Living God Malek, and enforce his will. They are known by a few within the Black Remedy's inner circle to be the creators and distributors of Beacons, necessary to initiate others into Sigilic Pyromancy. In fact, Sigilic Pyromancy is designed after them, as they breathe natural Shrivenflame capable of obliterating spiritual beings and the undying with incredible ease. Nürdrachen are also massive, onyx colored beasts, much larger than the typical Dragon seen on Atharen.

Because of the rarity of their sightings, they are mostly anomalous. However, scholars of planar cosmology know that they are adept at traversing through the Dead Realm and are capable of consuming and harvesting miasma, as well as breathing and utilizing it for their own ends. This makes them a truly diverse and terrifying beast. Black Dragons are virtually non-existent on the mortal plane, though famously one is known to serve the Court of Dusk in Sil-Elaine, in opposition to its own creator, Malek.

Notes

  • Most scholarship on Dragons is done by Lorien native scholars, and so a great deal of literature on them - including their 'academic' names (such as Brondrachen, Koldrachen, etc) - are written in the Rien dialect.
  • In order to encounter, fight and especially kill a Dragon, moderator approval is needed. Acquiring a Dragon as a mount is virtually impossible in most circumstances, and this would require Architect-level approval. Even then, this request should be reviewed by multiple Architects before confirmation is given.
  • Doppelgangers can become Dragons. They are the only Malformity mages who can.

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