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[[Category:Lore]]
 
[[Category:Lore]]
[[Category:Created by Paragon]]
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[[Category:Created by Tyranny]]
  
=Age of Dreams (Unknown)=
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[[File:Sar.png|center]]
  
There is not much recorded from the Age of Dreams. The era where the gods walked across the surface of Ransera, shaping it to their cosmic will is one that is shrouded in mystery. Only a few definitive things are known about the Age of Dreams.
 
  
The Hytori, the First Children of the Gods, were brought into existence by the Dragon Goddess Raella. Eventually, the Dragon God Malgar set in motion events that lead to the fracturing of the Hytori people and thus brought about the races of Man, Orkhan and Dwarves. The races were further divided via the intervention of Myshala, the Mistlord of Flesh. Precisely how each of the races originated varies from culture to culture but across history, those three deific powers are often involved.  
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==The Prehistory==
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This will be added to the article as it is revealed, over time.  
  
While each culture has many stories that stretch back to the Age of Dreams, there is one unifying story of a place referred to simply as “Home”. Legends speak of it as a place where magic came to be, where life springs eternally or where men walk in eternal paradise. Exactly what and where “Home” is or was, is not entirely clear. Many believe it to be a reference to the various early concepts of the afterlife. Only one scholar has ever been documented as having purportedly visited “Home” and returned since the Age of Dreams, the famous Kaitellan explorer Lenesiir Zuramar.  
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==The Age of Lost Time: 0-1261==
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The First Age, or the Age of Lost Time, was a fairly benign period of history, though it reigned over an equally long and uncertain period of mortal development. The Age of Lost Time began with the synthesis of the first mortal race by [[Y'shendra]], the [[Hyr'Norai|Hyr'norai]]. Born in a grove somewhere within the southern portions of what is now the Daravinic Empire, these first Elves were shepherded by the [[Gods]], as well as the [[Elven Gods|Eldashan]] who they had created to guide them. They learned to hunt, to feed, to build, to wander. They were taught to walk and to communicate, to share emotions through words and the language of their form alike. Early literacy appeared in these days as well, ancient Elves communicating through runes and paintings inscribed on cave walls, or carvings on trees. By the end of the first lifetime of many of these old Elves, the first mortal race had been made fully functional, the drivers of change in a newly formed world.  
  
=Age of Wonders (1000 Years)=
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Not long after, this process of being shepherded through the world was one the Elves reciprocated onto others. [[Human|Humans]] were created in the year 347, and the unified Elves were given the task of teaching these strange, short-lived creatures the ways in which they might interact with the world. During this time, nearly all sapient life on Atharen resided in the region of [[Mornoth]], the vast majority of them wandering as nomads, settled into a Paleolithic lifestyle. Very late into the First Age, in the year 1155, the eternal city of Vinasra Ilan was built, signaling to many in the region the end of the nomadic centuries that had preceded it. Fine accounts of this Age vary widely, though Daravinic scholars believe it to be the period in which men and Elves learned to harness fire, build tools and domesticate beasts. It was a primitive era, though Elves often envisage it to have been a period of magic and myth, with countless stories of old Elven heroes that once felled great beasts on land and sea.
  
The Age of Wonders is the first loosely recorded age of Ransera. Across the various cultures and scattered in ancient ruins found throughout the world, the people’s all have stories grand and incredible from this time period. It was a time of mythical heroes, feats of great magic, and filled with a sense of boundless adventure.  
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==The Age of Elves: 1262-3389==
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What truly primed the Second Age in the eyes of mortalkind was the birth of Elven monolithic nationalism. While most accounts from these periods vary and are deemed highly unreliable, there are many accounts of this period noting that the Elves felt their homeland to be under threat from invasive forces. While many within Daravin wished to continue a peaceful coexistence with the other races, the fiercely conservative [[Ald'Norai|Ald’norai]] believed their homeland was being stolen by the growing number of humans, many of whom had come west from [[Calanon]]. In response to this, Elven city-states began to raze, sack and enslave cities led by other races, while focusing on their own Empire-building to ensure they might retain their superior hand.
  
=Age of Conquest (1000 Years)=
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Mornoth's malign history began with the Elven fixation on growth and domination. They moved deep into Mornoth's corridors, settling cities along the rivers of what is now Daravin and Sil-Elaine, forging gilded principalities built on the backs of human slaves. This period of Elven expansionism began in the 1500s, with many of these realms the first of their kind. Systems of government and codes of law were constructed; city-states fought in competition and triumphed every so often, heralding Counts and then Duchies, and eventually something much more. A millennia passed, and then a millennia and a half. Little changed but small fluctuations of power, as civilization built, magic was learned and culture slowly evolved. From huts came wooden overlooks, then stone castles, then the marble towers Elves once treaded on to look down upon man.
  
The Age of Conquest is the period of Ransera’s history that is the most known among learned scholars. The early civilizations of the world began to take shape on a grander scale. While a smattering of kingdoms had existed in prior ages it was toward the end of the Age of Conquest that mortals truly began to make the world their own.
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===Riala Elaine===
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In the year 2849, Riala Elaine was born in what is now the city of Arlain, though at the time it was Vinasra Ilan, the first of Mornoth’s cities; a center of culture and wealth, covered in flawless white towers and ziggurats. Riala was born to a powerful boble family, the patrons of wide farming estates that surrounded the city’s walls. Despite her wealth, the Elven woman was always rife with a deep ambition. It is said that early on that she knew how to stun the Court into submission as easily as she could rule them into action, dazzling and inspiring the courtiers of Vinasra until she had built a network powerful enough to take the city unilaterally as hers. Upon coming to power, her armies marched across the Amoras and Vinasir rivers, sacking countless cities and principalities in her name. All free human settlements that remained were subjugated and transformed into client slave states, ensuring hegemonic Elven dominance.
  
==Rise of Daegos Kaitel (963rd Year)==
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At this time, the Elves of Central Mornoth were known as the Ald’norai, or Ashen Elves, after their fiery ember-colored eyes, their ash white hair and their proficiency with a [[Sigilic Pyromancy|Pyromancy]] seemingly unique to them. They were divided into several Duchies across Mornoth’s center and its west, and with Riala becoming a powerful Duchess at the heart of Elven politics, many great enemies of hers were quick to rise. In the early half of the second century, the Elven states were constantly embroiled in war, mired in a competition to expand upon old magics and advance their arcane knowledge to surpass one another in war. Due to the Ald’norai mastery of flame, much of the countryside was often charred in the wake of frequent and gruesome battles, with many cities following this route into destruction by the end of these vicious wars.
  
Kaitos Diraegon. Grand Artificer of the Clockwork Empire. Archlord of Spells. Mage-King. Many were the titles of the legendary wizard known as Kaitos Diraegon, the man for whom the infamous City of Spells is named. While his exact origins have since been lost to history, the man became legendary among both wizards across the world and was enshrined forever as a ruler without equal. Following a ruthless and bloody war, the wizard united the city-states and minor kingdoms in the far eastern reaches of Turoth. Commanding power over magic that had been unheard of for the era, he was peerless. Through innovation and often brutal techniques involving the living and even the dead, the Mage-King of the East ground opposition into the dust. He made it a point to seek out reputable mages of the era and either force them into his service or dispose of them after extracting knowledge from them in often bloody ways.
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Yet at the end, Riala was victorious, a justification for her violent conquest that tore the Elven realms asunder and costed millions of lives. Vinasra was renamed to Elaine Indorin - the origin of its present name - and it became the capital of the Kingdom of Silor, the world’s leading nation for centuries to follow.
  
Eventually his campaign saw the establishment of a solidified powerbase whereupon the infamous City of Spells was built on a convergence of aether currents. Following his conquest of the area, Kaitos Diraegon threw himself into research that bordered on the insane. As a wizard he was a pioneer in the field of magic, barreling past the boundaries of what was presumed to be possible in many disciplines of rune magic, especially in the field of Artificing.  
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Elves lived long - perhaps even longer back then, and this allowed Riala to forge an orderly Kingdom, more and more developed each coming decade. Yet by the end, she was dissatisfied. In her mind, she had failed to reach her goals. Despite constant, near-decisive conflict with the remaining Hyr'norai in an effort to subdue the last of her Elven peers, she had failed to gain much ground in Calanon and even Mornoth had seen some instability at the hand of human slave revolts. She needed longer, or maybe she couldn’t bear to lose what she had built — and so she indulged in magics that offered eternal life.
  
It is undisputed across scholars of the arcane that Kaitos Diraegon is considered the father of modern artificing practices. Through his tireless expansion of the discipline he reshaped the idea that golemcraft could only be applied to rudimentary materials. It was Diraegon that first devised the creation of the famous Sentinel class of golems. At the height of the Clockwork Empire’s power, thousands upon thousands of these golems were in the service of his armies. However, Diraegon’s conquest did not stop with the lesser kingdoms of Turoth. Eventually he expanded his empire to the southern half of the region and stretched westward.  
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For some time, seemingly having developed immortality, Riala was given God-like reverence by her subjects. She offered the same gift to her most loyal of soldiers and courtiers, her vassals and then more and more of her people, and for a century Silor thrived in a golden age unlike any before it. But as it is known to scholars of this time, this fixation on immortality held adverse consequence to her realm.
  
By the turn of the era, the Clockwork Empire was the dominant power in all of Ransera. Its borders covered nearly the entirety of Turoth and stretched northwest to encompass all of the region of Karnor. It seemed only a matter of time before the whole of the world bowed to the will of the Clockwork Empire.
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Wraedan punished her, twisting his Black Sigil to that of a gruesome punishment, a curse that culled those who had defied death for too long. Riala died in the year 3364, her skin charred black, soul burning her from within. She was the first of her kind to be culled in this way, though the Sigil rapidly swept over the majority of Silor’s political and military order over the following years, leading to apocalyptic hysteria and civil unrest that culminated in a series of civil wars.
  
=Age of Clockwork (820 Years)=
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===Silor's Collapse===
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A year after Riala's death saw the total collapse of Silor's stability. The slave uprisings of yore became a real threat during this time — and it is from these riots that Lorien was born, with disparate factions of rebelling slaves fleeing north to find freedom. Beyond that, an even greater fracturing of Elven society occurred simultaneously; the Hyr'norai, a traditionalist sect of Elves dedicated to preserving their old ways within the greater “Ald’norai” society, broke away in the midst of the catastrophic civil wars and the plummeting morale of their kin. They had warned against adopting means of immortality which might defy the Gods, and as they had been correct in their warnings, the Hyr'norai felt vindicated in leaving.
  
Named such due to the dominance of the Clockwork Empire, the era was rife with wonders of magic. This included cities that had been torn from the ground and raised into the skies. The advent of skyships became commonplace in this era. The use of dragonshards in everyday life became the norm during the Clockwork era, a practice that continues to this day. For as many horrors were visited upon the populace of Ransera at the hands of the Mage-Lords of the Empire, it cannot be disputed that many conveniences were invented and innovated by them in their pursuit for more power.  
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This group of Elves most often occupied soldierly and marshal roles, and so the strength of the Elven armies plummeted in their absence. Ethnic divisions formed from within, and old 'Kingdoms' now encompassed by Silor sought independence within the carnage. The Elven war-machine became utterly divided.
  
==The Hunt for Stones (327th Year)==
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From the realm that once encompassed the Straits of Adena, known as Mithira, a vast army of humans washed over Silor’s north, razing cities to the ground; culling Elves by the millions in a vengeance two thousand years in the making.
  
With Kaitos Diraegon still at the helm of the Clockwork Empire, having extended his life through unnatural means, it seemed only a matter of time before the world bowed entirely to his will. No matter how many cities and kingdoms were conquered across Ransera however, Diraegon was never satisfied. His pursuit of magical power and studies seemed to have largely reached a standstill as he approached the very limits of what a mortal could achieve through the magic that was known. His experimentation, while referred to as monstrous, are secrets known only to him and those Mage-Lords closest to him. What is known however is that he became increasingly frustrated with the limits of his own, albeit empowered, mortality.  
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An upstart man named Valen Dres led the charge, a charismatic [[Draedan]] of [[Valteran]]'s who rallied millions to his cause; an army unlike any the world had ever known. An army filled with bitter rage, hatred, and a need for vindication. Silor’s armies sluggishly marched to meet him, but were quickly overwhelmed - in their depleted state - by the sheer number of followers he had amassed, and his own arcane ability.  
  
As the empire grew, so did the amount of magic and resources that Diraegon expended in his pursuit to go beyond mortality. It is said he explored the furthest depths of Artificing, Lichdom, and even now lost forms of magic. The mighty Archlord of Spells seemed to have reached a wall that he could not pass.
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Elaine Indorin was taken, and in the following years, a mass exodus of Ald’norai to what is now Sil-Elaine quickly became a genocide, as the humans of Mornoth partook in a blood rage unlike anything witnessed before or since.
  
Until the famous explorer Lenesiir Zuramar returned from his expedition from a place called “Home”.  
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Silor had fallen. The end of the Age of Elves came at hand, more than half a millennia after becoming a monument to what followed.
  
He returned with a Heartstone.  
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==The Age of Tyranny/The Age of Man: 3390-3962==
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While the non-human population of Atharen typically refers to the Third Age as the Age of Tyranny, many within the region of Mornoth, and particularly in Daravin, refer to it as ‘the Age of Man’. Mornoth carried, until this time, much of the world’s foundational history due to its status as the homeland of the Elves. Yet due to the imperious nature of the Ashen Elves, who now called themselves [[Sil'Norai|Sil'norai]], humans had been subjected to thousands of years of chattel slavery. With the conquest of Silor by Valen Dres, the younger races had taken the mantle of supremacy from their old masters and had begun to build their world anew.
  
Believed to be a raw shard of the Aetherium itself, the first Heartstone that was brought before the Mage-King of the Empire sparked the drive to find more of them. In Diraegon, it sparked a plan. Following the discoveries and knowledge uncovered by Zuramar, the Mage-Lords, at the direction of Diraegon began an aggressive hunt for the stones. Exactly how many Heartstones exist or could exist is not clear but Diraegon determined that he had to have more of them.
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The [[Unbroken Empire]] formed, and then expanded greatly. Mithira, Daravin and Sil-Elaine were the first of its provinces, but unlike the Sil'norai who had failed to expand deep into Calanon, the Empire was widely successful in its attempts. Humans thrived in Daravin, building new cities along the province’s rivers and taking hold over the great Elven cities of old. Not long into the Third Age, in the year 3477, Genteven was founded — though it would sit as an inconsequential trade port for nearly six hundred years.
  
As the era stretched onward and the search for yet more Heartstones became less and less fruitful, Diraegon became more erratic. He began to commit more and more mass atrocities that in time, began to arouse the ire of not just the people but of the Dragon Gods themselves. It is said that in his pursuit to shatter the boundaries of mortality he began to grow resentful of the gods. He began to remove those who followed the gods from his inner circles.  
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Lorien unified not long after, forming a formidable Kingdom to the north that the Empire would never be able to topple.
  
Diraegon took the Heartstone in the empire’s possession and withdrew. Precisely where is unknown but the Mage-King vanished promising only that one day he would return.  
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As for the Elves...
  
And for a time, there was a sort of peace in Ransera.
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Some Lord Elves call this time the ‘Time of Shame’. In order to assimilate the Sil'norai into productive members of the Empire, they were allowed to keep their monarchy, the descendants of Queen Riala. They were invited to attend court in Adena, and were educated in affairs necessary to administer their people in the changing times. By all accounts, Valen had been good to his former slavers, even though a number of the Elven nobility loathed him. Elves, again, lived long and many still remembered the conquest of their home — their fall from grace. And of course, the genocide against them to remove them from Daravin, a place many viewed as the true Elven homeland.
  
The Mage-Lords found themselves without the Mage-King for the first time in centuries. The Grand Artificer, the Archlord of Spells, withdrew from governing the empire and turned his full attention to his work.This lead to a period of centuries that fluctuated in their stability across the empire and the world.
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But they let their grudges linger, and never deigned to act on them. Not four centuries into the Age of Man, this generation of begrudging Elves had all been claimed by age, and many of the younger ones were far keener to the intrigue of human court and the Common tongue. The Elven language began to change as did their culture, and the whole region adopted a single form of currency - the farthing - to tighten their ever more entangled market. Elves prospered again, and the old city of Veranor - capital of Sil-Elaine - became a bustling hub of trade, education and industry with the coming of Imperial technological advances.
  
Until the Mage-King returned, bringing with him power tenfold of what he’d held before. Upon his return, he made three proclamations that would forever change the course of history for Ransera.
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Time passed. Centuries before anyone fully grasped the instability of a global Empire ran by a self-styled God. Valen Dres’ influence over the world’s affairs grew, but so too did his roster of foes. The ruling family of Lorien, the Empire’s main rival at the time, was a house governed by a historical line of Draedan with great prominence in global affairs. Partly with their backing, hidden deals were made with the internal nobility of Valen Dres’ realm, and a poison of ambition and envy seeped into the foundations of the Empire.
  
Firstly, the worship of the Dragon Gods was strictly forbidden. It became outlawed in the empire.
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Corruption built up. A political and sociological breakdown followed, leading to increased tensions between the Empire’s many races, regions and ethnic groups. Many internal and external forces used these divisions to their advantage, and quickly the satin carpet was pulled from beneath the Emperor’s feet. In the midst of all this he had sought the secrets to full, incomparable divinity, and he was unbearably close. He and the Empire's Council, a collection of eighteen other [[Draedan]], had begun to construct a weapon capable of killing the Living Gods, invading their planes and ripping apart their realms. When this secret was discovered by his courtiers and subsequently spread to his vassals, a rage of rebellions rose to take his head before he could crush his enemies beneath his heel. Before, essentially, it was too late.
  
Secondly, following a belief that it was housed in the Valley of White to the far north, Kaitos Diraegon declared war on the Kingdom of Lorien. He resumed the expansion of his empire.
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But it was too late. Not because Valen had met the Godhood he so desired, but because he had gone far enough to where he refused to ever go back. [[Venadak]] confronted him directly, one of the few times the God ever saw fit to intervene, to compromise Valen's ascent into divinity. A long battle ensued, twelve Draedan descending upon the Divine Creator. In the midst of the conflict, it is said that the Emperor fired his fledgling weapon built against the Gods, and directly compromised Venadak's ability to stabilize the planes. Raw Magic flooded through the cracks as he reeled, desperately holding their reality together. The world was flooded with Corruption, Adena - Valen's capital - at its epicenter. The reaction from this sequence of events was horrifying and immediate, but also very long-lived. The Empire collapsed faster than any before it, and left an untenable scar upon the land that bled into the veins of every mortal and the sap of every tree.
  
Finally, he ordered the construction of a monolithic structure known only as the Godspire.
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==The Age of Ashes: 3963-4499==
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The event that forged the Age of Ashes is coined many different things, across cultures and religions. Most ardent of the Path would go on to call it 'the Fall', Elves 'Noveron' - or the Sundering - and later, in the halls of Daravin's Omen, it would be called 'the First Rapture', or 'the Warning'. Most, across the world, call it the Bleeding of Venadak, or in shorter terms, the Bleeding.  
  
==The Heavenswar (807th Year)==
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The Bleeding became the core premise through which the Age of Ashes was built, and recognized. In the wake of that cataclysmic event, Mornoth was transmogrified from the most populous and developed region in Atharen to a wasteland of decay, agonizing suffering, infertility, invasive entities and a poison that had quickly nestled into nearly the entire region. The immediate impact was obvious: virtually everyone in Mithira at the time, tens of millions of people, died within an instant of the Bleeding’s descent. Sil-Elaine lost similar scores and around ninety percent of its population, nearly performing a total genocide of the Sil'norai race within a span of days and weeks. Daravin faced a loss of nearly half of its population, and the decimation of tens of ancient cities situated upon the Kingdom’s interior rivers. More than that, it was blighted forever after; as one goes closer to the borders of Mithira and Sil-Elaine, they find the waters growing noxious and the fields producing more rot than bounty.
  
Kaitos Diraegon declared war on the gods. He declared war on the world.  
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Lorien, within Mornoth, was impacted the least, with Hollows mostly unhindered by the Bleeding and the mountains and hills separating most of their cities from the Bleeding’s initial impact, along with their distance. This spelled an ironic golden age for Lorien and the rest of Atharen, these countries becoming free of Unbroken rule, the influx of corruption a reasonable price to pay.
  
War against the gods and the remaining kingdoms of Ransera proved a far more difficult task than anticipated for the Mage-King. While an astoundingly powerful figure himself, he was a solitary man. As the war stretched onward and he gained no headway, with the resources of the empire and those kingdoms opposed to him being stretched thin, the unthinkable happened.  
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The Sil'norai were beaten. The high spires of Veranor flung to the streets below, their cities were razed and the majority of their race became infected with terminal illnesses or infertility. Bubbling tumors and aberrations of skin and flesh endemically spread through the forms of the Elves, and the vast majority of all Sil'norai died, particularly in Sil-Elaine’s north. After the Bleeding, a faction of upstart courtiers became [[Dranoch]] to survive, quickly culling those who defied them and completely embedding themselves into the realm’s power structure. This group - the Court of Dusk - proceeded to envelop Sil-Elaine into a tyrannical rule that it has endured since.
  
A faction of Mage-Lords staged a coup d'etat against Kaitos Diraegon deeming him a madman that had to be stopped.
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The Age of Ashes was transformational and destructive for Mornoth, more than any other part of the world. There is still a sense of loss, sorrow and anger that lives in nearly all of the region’s inhabitants from that time, the Sil'norai most of all, brought utterly to their knees.
  
War in the north took a decided turn in the negative. A coalition of divine followers, angered by his outlawing of god worship had begun to march across his empire. With his enemies closing in around him, Kaitos Diraegon did the only thing he could and fled to the nearly complete Godspire.  
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==The Age of Industry: 4500-4622==
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The current age has been one of relative peace across the continent of Atharen, with few international conflicts in the last three centuries. Mornoth has been slowly rebuilding since the slow regression of the Bleeding’s effects, though with the monumental rise of the Omen in recent centuries many believe it has gone down a frightful and shrouded path.  
  
Housed in his sanctuary, the mighty wizard activated the Godspire…
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The Age of Industry is named for the rise of the Grisic Empire, and the industrialization seen within Grisic and Lorien. With living standards rapidly evolving in those two, quickly developing nations, Atharen has begun to see wide-scale colonization to a historic degree, and with so many nations beginning to or fully recovering from the Bleeding, many are eager to try their hand at unification, expansion, and war.
  
...and unleashed catastrophe across the world.
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===Related Articles===
 
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* [[Unbroken Empire]]
Centuries of civilization was wiped out in moments.
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* [[Ald'Norai]]
 
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* [[Venadak]]
The very bedrock of the world, the framework of Acillon itself, was cracked open and destruction rampaged across all of Ransera.
 
 
 
So began the Sundering of the World.
 
 
 
=Age of Sundering (400 Years)=
 
 
 
The Dragons, the Dragon Gods and indeed many Endir spirits were forced to intercede lest all of Ransera be destroyed through the activation of the Godspire. This left them weakened and so they withdrew from the world, far more so than ever before. Mortals faced hardship unlike any that had been known before.
 
 
 
Terrible winters bombarded the world as all light was blanketed from the skies in the wake of the world’s burning. Horrifying monsters rampaged across the lands. Millions perished. Those that did not perish in the first few terrible years were pushed to the limits of their survival.
 
 
 
It was an era of darkness. It was an era of madness. It was an era of suffering.
 
 
 
Magic ceased to work properly in the Age of Sundering, as the Material Plane was reeling from the effects of being blasted by the raw power of the Aetherium. The only viable way of ensuring magic functioned accordingly was through the widespread use of Dragonshards, thus leading to their more prominent place in society.
 
 
 
Great horrors were brought about through the appearance of what would come to be known as the Dread Mists. Hope was a rare and short lived thing in the early years of the Age of Sundering.
 
 
 
==Order of the Dawnmartyr (200th Year)==
 
 
 
During the Age of Sundering, a para-military guild rose to prominence. Commanding great power over magic beyond what was widely possible in the era, the Dawnmartyr’s inserted themselves into various areas across Ransera. They remained decidedly small in number but this lack of people was overcome due to the near universal ability of the Dawnmartyr’s to face incredible challenges with relative ease compared to most. After establishing a stronghold in the Isles of Ecith, the Dawnmartyr’s helped many struggling with the fallout from the Sundering wherever there was cause to do so. They offered relief, military assistance, and even aided in the preservation and recovery of lost knowledge. This quest to help restore the world following the Sundering is one they endeavored to continue until the Dawnmartyr’s went defunct in the Age of Steel.
 
 
 
==The War of Souls (393rd Year)==
 
 
 
Following a series of events known only as the Graveplague, where the dead rampaged across the world, the Order of the Dawnmartyr distinguished itself as a definitive force for good in the world by combating the plague worldwide. Heroes arose to fight a group calling itself the Cult of Mending and though the cost was great, the Mending was eventually defeated and the Graveplague ended. This event served as the heralding of the new age.
 
 
 
=Age of Steel=
 
 
 
The world slowly healed in the wake of the Sundering and in the aftermath of the Graveplague. Ransera would never be the same. But civilization managed to take hold once more. Mortals have found their way again. It has been only a century since the end of the Age of Sundering and the consequences of both that terrible era and the one before it, are still felt to this day.
 
 
 
==Reclaiming the World (30th Year)==
 
 
 
The effects of the Sundering gripped the world for over 400 years but the spirit of mortals are not easily broken. Whether it was due to the assistance and shelter provided by the Order of the Dawnmartyr or due to their own perseverance, mortals began reclaiming the world as their own. Following the defeat of the Cult of Mending a fog seemed to lift from the world. Magic slowly returned to functioning similar to what was once possible in the previous eras. The Dread Mists became less frequent. The presence of the Dawnmartyr’s became less prevalent in society as they withdrew to their stronghold, recovering from the war with the Cult of Mending.
 
 
 
The nations of Ailizane regained their footing with either old nations returning to prominence or new ones taking their place. The Free Cities of the North managed to beat back the many creatures that had taken to roaming the northlands. Those remaining in Turoth were able to finally able to break out of the cycle of being visited by horror after horror.
 
 
 
Hope, it seemed, returned to the world.
 
 
 
==Rise of the Imperium (61st Year)==
 
 
 
The Kingdom of Geleros had suffered immensely during the Sundering of the World. A coastal kingdom that was bombarded by the Dread Mists, with the defeat of the Cult of Mending, they propelled themselves into the modern era. Owing their expansion into steam and clockwork technology to a man by the name of Aegan Grandyle, his ingenuity and vision helped to unify a broken land. Slowly, the people of Geleros won back their lands...then started to claim the lands that belonged to their neighbors.
 
 
 
==March for Supremacy (80th Year)==
 
 
 
Having successfully conquered several smaller kingdoms in the western half of the region of Ailizane, the Gelerian Imperium institutionalized all magic in their borders. The practice of magic became the purview of the State any who were not educated or inducted by the newly established Imperial Academy of Arcane Sciences was considered an outlaw. Mages in the Imperium were forced to either comply, hide or flee. Following this edict, the Imperium continued its conquest of the lesser kingdoms in its immediate vicinity until finally all of western Ailizane answered to the Imperial banner.
 
 
 
With many new territories under its control, the Imperium quieted for a time.
 
 
 
In the 98th Year of the Age of Steel, the Imperium relaunched its campaign of expansion into the east.
 
 
 
==Fall of Ailos (102nd Year)==
 
 
 
On the Isles of Ecith there stood an alabaster city where rest the Hope of the New Age. Where heroes were trained, where the Light of the New World shone brightly, ever vigilant against the darkness. This stronghold, Ailos, was home to the Order of the Dawnmartyr. Having adopted a much quieter role in the new age than in the Age of Sundering, the Order remained active behind the scenes. They answered the call of any who sent for them. They continued to rise to the challenges laid before them serving as inspiration and symbols of hope for many.
 
 
 
It stunned the new world when in the 105th Year of the Age of Steel, news spread that the City of Ailos had fallen to the legions of the Gelerian Imperium.
 
 
 
It was not long after this event that the desert cities of Nazam’s Hearth soon found themselves under siege as well. This event spurred them into motion forming an alliance that would become the Republic of Cathena.
 
 
 
The Imperium launched its war campaign against the Kingdom of Atinaw and began launching naval war campaigns against the Free Cities of the North through Blackwater Bay. Recognizing that the Imperium had to be stopped, the Kingdom of Atinaw heralded the remaining nations of Ailizane into an alliance. Together, this coalition brought the expansion of the Imperium to a grinding halt.
 
 
 
==The Five Kings Accords (107th Year)==
 
 
 
The Alliance and the Imperium fought to a bitter stalemate that eventually saw a truce between the sovereign nations being drawn. Dubbed the Five King’s Accords, the treaty was signed and peace returned to the new world.
 
 
 
 
 
=Current Year=
 
 
 
It is currently the 120th Year of the Age of Steel. Many alive still remember or were part of the war between the Imperium and the Alliance. While there are no wars being fought between nations, many are gripped with a sense of trepidation. It is as though the world is holding its breath, waiting. For what? Only time will tell.
 

Latest revision as of 18:45, 16 September 2022


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The Prehistory

This will be added to the article as it is revealed, over time.

The Age of Lost Time: 0-1261

The First Age, or the Age of Lost Time, was a fairly benign period of history, though it reigned over an equally long and uncertain period of mortal development. The Age of Lost Time began with the synthesis of the first mortal race by Y'shendra, the Hyr'norai. Born in a grove somewhere within the southern portions of what is now the Daravinic Empire, these first Elves were shepherded by the Gods, as well as the Eldashan who they had created to guide them. They learned to hunt, to feed, to build, to wander. They were taught to walk and to communicate, to share emotions through words and the language of their form alike. Early literacy appeared in these days as well, ancient Elves communicating through runes and paintings inscribed on cave walls, or carvings on trees. By the end of the first lifetime of many of these old Elves, the first mortal race had been made fully functional, the drivers of change in a newly formed world.

Not long after, this process of being shepherded through the world was one the Elves reciprocated onto others. Humans were created in the year 347, and the unified Elves were given the task of teaching these strange, short-lived creatures the ways in which they might interact with the world. During this time, nearly all sapient life on Atharen resided in the region of Mornoth, the vast majority of them wandering as nomads, settled into a Paleolithic lifestyle. Very late into the First Age, in the year 1155, the eternal city of Vinasra Ilan was built, signaling to many in the region the end of the nomadic centuries that had preceded it. Fine accounts of this Age vary widely, though Daravinic scholars believe it to be the period in which men and Elves learned to harness fire, build tools and domesticate beasts. It was a primitive era, though Elves often envisage it to have been a period of magic and myth, with countless stories of old Elven heroes that once felled great beasts on land and sea.

The Age of Elves: 1262-3389

What truly primed the Second Age in the eyes of mortalkind was the birth of Elven monolithic nationalism. While most accounts from these periods vary and are deemed highly unreliable, there are many accounts of this period noting that the Elves felt their homeland to be under threat from invasive forces. While many within Daravin wished to continue a peaceful coexistence with the other races, the fiercely conservative Ald’norai believed their homeland was being stolen by the growing number of humans, many of whom had come west from Calanon. In response to this, Elven city-states began to raze, sack and enslave cities led by other races, while focusing on their own Empire-building to ensure they might retain their superior hand.

Mornoth's malign history began with the Elven fixation on growth and domination. They moved deep into Mornoth's corridors, settling cities along the rivers of what is now Daravin and Sil-Elaine, forging gilded principalities built on the backs of human slaves. This period of Elven expansionism began in the 1500s, with many of these realms the first of their kind. Systems of government and codes of law were constructed; city-states fought in competition and triumphed every so often, heralding Counts and then Duchies, and eventually something much more. A millennia passed, and then a millennia and a half. Little changed but small fluctuations of power, as civilization built, magic was learned and culture slowly evolved. From huts came wooden overlooks, then stone castles, then the marble towers Elves once treaded on to look down upon man.

Riala Elaine

In the year 2849, Riala Elaine was born in what is now the city of Arlain, though at the time it was Vinasra Ilan, the first of Mornoth’s cities; a center of culture and wealth, covered in flawless white towers and ziggurats. Riala was born to a powerful boble family, the patrons of wide farming estates that surrounded the city’s walls. Despite her wealth, the Elven woman was always rife with a deep ambition. It is said that early on that she knew how to stun the Court into submission as easily as she could rule them into action, dazzling and inspiring the courtiers of Vinasra until she had built a network powerful enough to take the city unilaterally as hers. Upon coming to power, her armies marched across the Amoras and Vinasir rivers, sacking countless cities and principalities in her name. All free human settlements that remained were subjugated and transformed into client slave states, ensuring hegemonic Elven dominance.

At this time, the Elves of Central Mornoth were known as the Ald’norai, or Ashen Elves, after their fiery ember-colored eyes, their ash white hair and their proficiency with a Pyromancy seemingly unique to them. They were divided into several Duchies across Mornoth’s center and its west, and with Riala becoming a powerful Duchess at the heart of Elven politics, many great enemies of hers were quick to rise. In the early half of the second century, the Elven states were constantly embroiled in war, mired in a competition to expand upon old magics and advance their arcane knowledge to surpass one another in war. Due to the Ald’norai mastery of flame, much of the countryside was often charred in the wake of frequent and gruesome battles, with many cities following this route into destruction by the end of these vicious wars.

Yet at the end, Riala was victorious, a justification for her violent conquest that tore the Elven realms asunder and costed millions of lives. Vinasra was renamed to Elaine Indorin - the origin of its present name - and it became the capital of the Kingdom of Silor, the world’s leading nation for centuries to follow.

Elves lived long - perhaps even longer back then, and this allowed Riala to forge an orderly Kingdom, more and more developed each coming decade. Yet by the end, she was dissatisfied. In her mind, she had failed to reach her goals. Despite constant, near-decisive conflict with the remaining Hyr'norai in an effort to subdue the last of her Elven peers, she had failed to gain much ground in Calanon and even Mornoth had seen some instability at the hand of human slave revolts. She needed longer, or maybe she couldn’t bear to lose what she had built — and so she indulged in magics that offered eternal life.

For some time, seemingly having developed immortality, Riala was given God-like reverence by her subjects. She offered the same gift to her most loyal of soldiers and courtiers, her vassals and then more and more of her people, and for a century Silor thrived in a golden age unlike any before it. But as it is known to scholars of this time, this fixation on immortality held adverse consequence to her realm.

Wraedan punished her, twisting his Black Sigil to that of a gruesome punishment, a curse that culled those who had defied death for too long. Riala died in the year 3364, her skin charred black, soul burning her from within. She was the first of her kind to be culled in this way, though the Sigil rapidly swept over the majority of Silor’s political and military order over the following years, leading to apocalyptic hysteria and civil unrest that culminated in a series of civil wars.

Silor's Collapse

A year after Riala's death saw the total collapse of Silor's stability. The slave uprisings of yore became a real threat during this time — and it is from these riots that Lorien was born, with disparate factions of rebelling slaves fleeing north to find freedom. Beyond that, an even greater fracturing of Elven society occurred simultaneously; the Hyr'norai, a traditionalist sect of Elves dedicated to preserving their old ways within the greater “Ald’norai” society, broke away in the midst of the catastrophic civil wars and the plummeting morale of their kin. They had warned against adopting means of immortality which might defy the Gods, and as they had been correct in their warnings, the Hyr'norai felt vindicated in leaving.

This group of Elves most often occupied soldierly and marshal roles, and so the strength of the Elven armies plummeted in their absence. Ethnic divisions formed from within, and old 'Kingdoms' now encompassed by Silor sought independence within the carnage. The Elven war-machine became utterly divided.

From the realm that once encompassed the Straits of Adena, known as Mithira, a vast army of humans washed over Silor’s north, razing cities to the ground; culling Elves by the millions in a vengeance two thousand years in the making.

An upstart man named Valen Dres led the charge, a charismatic Draedan of Valteran's who rallied millions to his cause; an army unlike any the world had ever known. An army filled with bitter rage, hatred, and a need for vindication. Silor’s armies sluggishly marched to meet him, but were quickly overwhelmed - in their depleted state - by the sheer number of followers he had amassed, and his own arcane ability.

Elaine Indorin was taken, and in the following years, a mass exodus of Ald’norai to what is now Sil-Elaine quickly became a genocide, as the humans of Mornoth partook in a blood rage unlike anything witnessed before or since.

Silor had fallen. The end of the Age of Elves came at hand, more than half a millennia after becoming a monument to what followed.

The Age of Tyranny/The Age of Man: 3390-3962

While the non-human population of Atharen typically refers to the Third Age as the Age of Tyranny, many within the region of Mornoth, and particularly in Daravin, refer to it as ‘the Age of Man’. Mornoth carried, until this time, much of the world’s foundational history due to its status as the homeland of the Elves. Yet due to the imperious nature of the Ashen Elves, who now called themselves Sil'norai, humans had been subjected to thousands of years of chattel slavery. With the conquest of Silor by Valen Dres, the younger races had taken the mantle of supremacy from their old masters and had begun to build their world anew.

The Unbroken Empire formed, and then expanded greatly. Mithira, Daravin and Sil-Elaine were the first of its provinces, but unlike the Sil'norai who had failed to expand deep into Calanon, the Empire was widely successful in its attempts. Humans thrived in Daravin, building new cities along the province’s rivers and taking hold over the great Elven cities of old. Not long into the Third Age, in the year 3477, Genteven was founded — though it would sit as an inconsequential trade port for nearly six hundred years.

Lorien unified not long after, forming a formidable Kingdom to the north that the Empire would never be able to topple.

As for the Elves...

Some Lord Elves call this time the ‘Time of Shame’. In order to assimilate the Sil'norai into productive members of the Empire, they were allowed to keep their monarchy, the descendants of Queen Riala. They were invited to attend court in Adena, and were educated in affairs necessary to administer their people in the changing times. By all accounts, Valen had been good to his former slavers, even though a number of the Elven nobility loathed him. Elves, again, lived long and many still remembered the conquest of their home — their fall from grace. And of course, the genocide against them to remove them from Daravin, a place many viewed as the true Elven homeland.

But they let their grudges linger, and never deigned to act on them. Not four centuries into the Age of Man, this generation of begrudging Elves had all been claimed by age, and many of the younger ones were far keener to the intrigue of human court and the Common tongue. The Elven language began to change as did their culture, and the whole region adopted a single form of currency - the farthing - to tighten their ever more entangled market. Elves prospered again, and the old city of Veranor - capital of Sil-Elaine - became a bustling hub of trade, education and industry with the coming of Imperial technological advances.

Time passed. Centuries before anyone fully grasped the instability of a global Empire ran by a self-styled God. Valen Dres’ influence over the world’s affairs grew, but so too did his roster of foes. The ruling family of Lorien, the Empire’s main rival at the time, was a house governed by a historical line of Draedan with great prominence in global affairs. Partly with their backing, hidden deals were made with the internal nobility of Valen Dres’ realm, and a poison of ambition and envy seeped into the foundations of the Empire.

Corruption built up. A political and sociological breakdown followed, leading to increased tensions between the Empire’s many races, regions and ethnic groups. Many internal and external forces used these divisions to their advantage, and quickly the satin carpet was pulled from beneath the Emperor’s feet. In the midst of all this he had sought the secrets to full, incomparable divinity, and he was unbearably close. He and the Empire's Council, a collection of eighteen other Draedan, had begun to construct a weapon capable of killing the Living Gods, invading their planes and ripping apart their realms. When this secret was discovered by his courtiers and subsequently spread to his vassals, a rage of rebellions rose to take his head before he could crush his enemies beneath his heel. Before, essentially, it was too late.

But it was too late. Not because Valen had met the Godhood he so desired, but because he had gone far enough to where he refused to ever go back. Venadak confronted him directly, one of the few times the God ever saw fit to intervene, to compromise Valen's ascent into divinity. A long battle ensued, twelve Draedan descending upon the Divine Creator. In the midst of the conflict, it is said that the Emperor fired his fledgling weapon built against the Gods, and directly compromised Venadak's ability to stabilize the planes. Raw Magic flooded through the cracks as he reeled, desperately holding their reality together. The world was flooded with Corruption, Adena - Valen's capital - at its epicenter. The reaction from this sequence of events was horrifying and immediate, but also very long-lived. The Empire collapsed faster than any before it, and left an untenable scar upon the land that bled into the veins of every mortal and the sap of every tree.

The Age of Ashes: 3963-4499

The event that forged the Age of Ashes is coined many different things, across cultures and religions. Most ardent of the Path would go on to call it 'the Fall', Elves 'Noveron' - or the Sundering - and later, in the halls of Daravin's Omen, it would be called 'the First Rapture', or 'the Warning'. Most, across the world, call it the Bleeding of Venadak, or in shorter terms, the Bleeding.

The Bleeding became the core premise through which the Age of Ashes was built, and recognized. In the wake of that cataclysmic event, Mornoth was transmogrified from the most populous and developed region in Atharen to a wasteland of decay, agonizing suffering, infertility, invasive entities and a poison that had quickly nestled into nearly the entire region. The immediate impact was obvious: virtually everyone in Mithira at the time, tens of millions of people, died within an instant of the Bleeding’s descent. Sil-Elaine lost similar scores and around ninety percent of its population, nearly performing a total genocide of the Sil'norai race within a span of days and weeks. Daravin faced a loss of nearly half of its population, and the decimation of tens of ancient cities situated upon the Kingdom’s interior rivers. More than that, it was blighted forever after; as one goes closer to the borders of Mithira and Sil-Elaine, they find the waters growing noxious and the fields producing more rot than bounty.

Lorien, within Mornoth, was impacted the least, with Hollows mostly unhindered by the Bleeding and the mountains and hills separating most of their cities from the Bleeding’s initial impact, along with their distance. This spelled an ironic golden age for Lorien and the rest of Atharen, these countries becoming free of Unbroken rule, the influx of corruption a reasonable price to pay.

The Sil'norai were beaten. The high spires of Veranor flung to the streets below, their cities were razed and the majority of their race became infected with terminal illnesses or infertility. Bubbling tumors and aberrations of skin and flesh endemically spread through the forms of the Elves, and the vast majority of all Sil'norai died, particularly in Sil-Elaine’s north. After the Bleeding, a faction of upstart courtiers became Dranoch to survive, quickly culling those who defied them and completely embedding themselves into the realm’s power structure. This group - the Court of Dusk - proceeded to envelop Sil-Elaine into a tyrannical rule that it has endured since.

The Age of Ashes was transformational and destructive for Mornoth, more than any other part of the world. There is still a sense of loss, sorrow and anger that lives in nearly all of the region’s inhabitants from that time, the Sil'norai most of all, brought utterly to their knees.

The Age of Industry: 4500-4622

The current age has been one of relative peace across the continent of Atharen, with few international conflicts in the last three centuries. Mornoth has been slowly rebuilding since the slow regression of the Bleeding’s effects, though with the monumental rise of the Omen in recent centuries many believe it has gone down a frightful and shrouded path.

The Age of Industry is named for the rise of the Grisic Empire, and the industrialization seen within Grisic and Lorien. With living standards rapidly evolving in those two, quickly developing nations, Atharen has begun to see wide-scale colonization to a historic degree, and with so many nations beginning to or fully recovering from the Bleeding, many are eager to try their hand at unification, expansion, and war.

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