Difference between revisions of "Magic List"

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[[Category:Magic]]  
 
[[Category:Magic]]  
 
[[Category:Rules]]  
 
[[Category:Rules]]  
[[Category:Created by Paragon]]
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[[Category:Created by Tyranny]]
  
Below can be found a comprehensive list of magic to be found in Atharen.
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=Raw Magic=
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  Raw Magic is the primary form of magic found on Atharen, through which a mage directs Raw Ether - through their Mark of Control - to be channeled through their soul, creating an effect. Raw Magic is dangerous and unrefined, yet presents mortals a small taste of the magic of the Gods.
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[[File:Banal.png|100px]] [[Bane]]: Harnessing Miasmata, the Ferrier seeks to spread entropy and decay to their foes.
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[[File:Baptist.png|100px]] [[Baptism]]: Bearers of balance and a hopeful remedy to the Corruption of the land, the Risen wield water to enforce their will.
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[[File:Brandmancer1.png|100px]] [[Brand]]: Wielding the Axis, the Branded mage can control ether, and decimate their foes with a flurry of Arms.
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[[File:Divide2.png|100px]] [[Divide]]: With Synthesis and Antithesis, the Dividim both creates and destroys earth, altering it to their will.
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[[File:DruidIcon.png|100px]] [[Druidism]]: By trading the life of one living thing for another, a Druid can mend their allies and guard nature.
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[[File:Graveicon.png|100px]] [[Grave]]: With the Nightorch, the Engraver can mend life and command undeath, unifying both to act as their healing hand and their bludgeoning mace.  
  
=Raw Magic=
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[[File:Malformityiconn.png|100px]] [[Malformity]]: By understanding another being and its functions, the mage may adapt and become something entirely else.
Raw Magic is one of the major spheres of magic found in Atharen. It refers to those disciplines whose power is derived through the use of the mage’s own ether as opposed to the ether borrowed through the use of tools or rituals. Some Raw Magics are more widespread than others but the unifying concept behind them is that the mage themselves is the source of their own power. They rise and fall of their own merit, for better or worse.
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[[File:Mentalismicon1.png|100px]] [[Mentalism]]: Wielding a cognitive enhancement known as the Neurocrux, the Mentalist may manipulate emotions - and the world - with their mind.
  
[[File:Animus.png|100px]] [[Animus]]: By understanding another being, and knowing its life - the mage may adapt and become something entirely else.
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[[File:Nightfallicon2.png|100px]] [[Nightfall]]: Wielding congealed darkness known as Umbralplasm, Nightfallen subvert, elude and cull their foes.  
  
[[File:Bane1.jpg|100px]] [[Bane]]: Currently being reworked - unavailable.  
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[[File:Remnant3.png|100px]] [[Remnant]]: The power to delve into the depths of dreams and memories, salvaging the dying echoes of a waning mind, or forever shattering them.
  
[[File:Elementalist.jpg|100px]] [[Elementalism]]: Allows the mage to command the elemental forces of the world.
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[[File:soundwave.png|100px]] [[Resonance]]: Wielding sound, the Resoner becomes attuned to the vibrations around them, employing sonowaves for movement and extended sight.
  
[[File:Mentalism.jpg|100px]] [[Mentalism]]: Wielding a cognitive enhancement known as the Neurocrux, the Mentalist may manipulate emotions - and the world - with their mind.
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[[File:sigiliccp.png|100px]] [[Sigilic Pyromancy]]: A war magic developed to use the fire of the soul to burn away all who dare to obstruct the cause of the mage.
  
[[File:vice.jpg|100px]] [[Masquerade]]: The power to craft illusions by masking the truth of what one perceives.
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===Draedan Magic===
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[[File:Kingmaker.png|100px]] [[Reign]]: With the might and versatility of the Guncrown, the Kingmaker wields six armaments to decimate their enemies.
  
[[File:Oath1.png|100px]] [[Oath]]: Currently being reworked - unavailable.  
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===Under Revision===
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[[File:SummonIcon.png|100px]] [[Summoning]]: Through the power of the Patron, a Summoner calls upon Spirits to serve their will. This magic is currently being reworked.
  
[[File:sigilicpyromancy.jpg|100px]] [[Sigilic Pyromancy]]: A war magic developed to use the fire of the soul to burn away all who dare to obstruct the cause of the user.
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===Incomplete===
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[[File:Chaime.png|100px]] [[Chime]]: Work in progress - wind, mobility, void. Unavailable.  
  
[[File:Summoning.jpg|100px]] [[Summoning]]: The conjuring of spirits and other entities to do the bidding of the summoner.
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[[File:Sqoleicon.png|100px]] [[Squall]]: Work in progress - lightning, storms, electromagnetism. Unavailable.  
  
[[File:Transposition.jpg|100px]] [[Transposition]]: The power to fold space between two points and fashion a portal from one to the next.
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[[File:Oathicon.png|100px]] [[Oath]]: Work in progress - Spirit-Bonded shields, infused wards, dampening barriers. Unavailable.
  
 
=World Magic=
 
=World Magic=
World Magic is one of the major spheres of magic in Atharen. Its schools are described and viewed as pseudosciences that have very structured and mechanical methods to their practice and implementation. Personal magic requires that the mage take a piece of the ether within themselves and repurpose it into the effect they wish to manifest into the world. World magic differs in that it manipulates the ether inherent in the objects and rituals used to produce its effects, leaving the mage’s ether untouched. This is not to say that world magic doesn’t pose risks, there are many, it simply doesn’t pose the same risks.
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  World Magic is a magic through which the mage harnesses tools and artifacts in order to create a desired effect, without the use of a Mark of Control.
  
[[File:Alchemy.png|100px]] [[Alchemy]]: Currently being reworked - unavailable
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[[File:Artificingicon.png|100px]] [[Artificing]]: With the use of etheric code, inanimate objects can be made to move independently of mortal hands.
  
[[File:Artificing.png|100px]] [[Artificing]]: Currently being reworked - unavailable.  
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[[File:FragmentingIcon.jpg|100px]] [[Fragmenting]]: Wielding an array of special tools, the Fragmenter can harness Arcanacrags with limitless potential.
  
[[File:Runeforging.png|100px]] [[Etherforging]]: Currently being reworked - unavailable.
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[[File:Necromancyicon.png|100px]] [[Necromancy]]: The manipulation of bodies, and the tools through which dead can be made alive, or something in-between.
  
[[File:Necromancy.png|100px]] [[Necromancy]]: The manipulation of bodies, and the tools through which dead can be made alive, or something in-between.
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[[File:Sundering3.png|100px]] [[Sundering]]: By harvesting Marks of Control, the Sunderer is able to Stricken objects with the power of victimized mages.
  
 
=Lost Magic=
 
=Lost Magic=
The following are lost forms of magic. They are not open for play at this time and will require Architect level approval to pursue implementation within the game world.
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  These magics are those that have been lost to time, typically requiring Architect level to introduce. Only Blood Magic still exists in the contemporary world, but is so rare and so underground that it is considered lost.  
 
 
Whether due to the catastrophe of the Sundering or simply dying out, these disciplines or schools of magic have been lost to the ages. Scant records of them exist and if there are any practitioners, they are so rare as to be considered a dead practice.
 
  
[[File:Vitalis.png|frame|left|100px]]
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[[File:Bloodmagicicon.png|frame|left|100px]]
[[File:Prescience.png|frame|left|100px]]
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[[File:Chronomancyicon.png|frame|left|100px]]
 
[[File:Eminence.jpg|frame|left|100px]]  
 
[[File:Eminence.jpg|frame|left|100px]]  
   [[Blood Magic]]: By sacrificing the vitality of themselves and others, the Blood Mage - or Vandikar as they are called in slurs - can extend their ethereal stamina and unlock great destructive potential. Blood Magic is among all the most hated and feared, and for good reason.
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   [[Blood Magic]]: By sacrificing the vitality of themselves and others, the Blood Mage - or Vandikar as they are called in slurs - can extend their ethereal stamina and unlock great destructive potential. Blood Magic is among all magics the most hated and feared, and for good reason.
  
  
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   [[Eminence]]: In ancient times, Eminence was once a gift given to Eikaen's followers who brought prosperity and order to the world. Then, it was a misused tool by those who sought to become their own Gods. Since then, it has not been seen for thousands of years. Eminence is the power of light, and all of the things that stem from it.
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   [[Lucence]]: In ancient times, Lucence was once a gift given to Venadak's followers who brought prosperity and order to the world. Then, it was a misused tool by those who sought to become their own Gods. Since then, it has not been seen for thousands of years. Lucence is the power of light, and all of the things that stem from it.
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===Related Articles===
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*[[Magic]]
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*[[The Ascendant]]

Latest revision as of 03:13, 7 January 2023


Raw Magic

  Raw Magic is the primary form of magic found on Atharen, through which a mage directs Raw Ether - through their Mark of Control - to be channeled through their soul, creating an effect. Raw Magic is dangerous and unrefined, yet presents mortals a small taste of the magic of the Gods.

Banal.png Bane: Harnessing Miasmata, the Ferrier seeks to spread entropy and decay to their foes.

Baptist.png Baptism: Bearers of balance and a hopeful remedy to the Corruption of the land, the Risen wield water to enforce their will.

Brandmancer1.png Brand: Wielding the Axis, the Branded mage can control ether, and decimate their foes with a flurry of Arms.

Divide2.png Divide: With Synthesis and Antithesis, the Dividim both creates and destroys earth, altering it to their will.

DruidIcon.png Druidism: By trading the life of one living thing for another, a Druid can mend their allies and guard nature.

Graveicon.png Grave: With the Nightorch, the Engraver can mend life and command undeath, unifying both to act as their healing hand and their bludgeoning mace.

Malformityiconn.png Malformity: By understanding another being and its functions, the mage may adapt and become something entirely else.

Mentalismicon1.png Mentalism: Wielding a cognitive enhancement known as the Neurocrux, the Mentalist may manipulate emotions - and the world - with their mind.

Nightfallicon2.png Nightfall: Wielding congealed darkness known as Umbralplasm, Nightfallen subvert, elude and cull their foes.

Remnant3.png Remnant: The power to delve into the depths of dreams and memories, salvaging the dying echoes of a waning mind, or forever shattering them.

Soundwave.png Resonance: Wielding sound, the Resoner becomes attuned to the vibrations around them, employing sonowaves for movement and extended sight.

Sigiliccp.png Sigilic Pyromancy: A war magic developed to use the fire of the soul to burn away all who dare to obstruct the cause of the mage.

Draedan Magic

Kingmaker.png Reign: With the might and versatility of the Guncrown, the Kingmaker wields six armaments to decimate their enemies.

Under Revision

SummonIcon.png Summoning: Through the power of the Patron, a Summoner calls upon Spirits to serve their will. This magic is currently being reworked.

Incomplete

Chaime.png Chime: Work in progress - wind, mobility, void. Unavailable.

Sqoleicon.png Squall: Work in progress - lightning, storms, electromagnetism. Unavailable.

Oathicon.png Oath: Work in progress - Spirit-Bonded shields, infused wards, dampening barriers. Unavailable.

World Magic

  World Magic is a magic through which the mage harnesses tools and artifacts in order to create a desired effect, without the use of a Mark of Control.

Artificingicon.png Artificing: With the use of etheric code, inanimate objects can be made to move independently of mortal hands.

FragmentingIcon.jpg Fragmenting: Wielding an array of special tools, the Fragmenter can harness Arcanacrags with limitless potential.

Necromancyicon.png Necromancy: The manipulation of bodies, and the tools through which dead can be made alive, or something in-between.

Sundering3.png Sundering: By harvesting Marks of Control, the Sunderer is able to Stricken objects with the power of victimized mages.

Lost Magic

  These magics are those that have been lost to time, typically requiring Architect level to introduce. Only Blood Magic still exists in the contemporary world, but is so rare and so underground that it is considered lost. 
Bloodmagicicon.png
Chronomancyicon.png
Eminence.jpg
 Blood Magic: By sacrificing the vitality of themselves and others, the Blood Mage - or Vandikar as they are called in slurs - can extend their ethereal stamina and unlock great destructive potential. Blood Magic is among all magics the most hated and feared, and for good reason.


 Chronomancy: While the details of the art are long lost to the pages of history, whispers speak of this magic allowing its practitioners to observe, manipulate and benefit from the flow of time itself. The most powerful of these mages were said to be able to see the course of events past, present and at their strongest, even the future.


 Lucence: In ancient times, Lucence was once a gift given to Venadak's followers who brought prosperity and order to the world. Then, it was a misused tool by those who sought to become their own Gods. Since then, it has not been seen for thousands of years. Lucence is the power of light, and all of the things that stem from it.


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