Difference between revisions of "Sundering"

From Atharen Wiki

 
(61 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
[[Category:Magic]]
 
[[Category:Magic]]
 
[[Category:Created by Ruin]]
 
[[Category:Created by Ruin]]
 +
[[Category:Created by Vesper]]
  
[[File:Sundering2.png|center]]
+
[[File:Sundering1.png|center]]
  
  
  
 
==Introduction==
 
==Introduction==
 +
The general term for manipulating Sunderscraps, Sundering also touches on the ritual hunting of mages for the Marks of Control they possess. These markings are Sundered from the very soul of the mage, resulting in Sunderscraps which are then corrupted by Magithermal Entropy into Relics, tortured artifacts notorious for the decimation of entire armies.
  
In comparison to most other magics, Sundering is very new to the world. It has existed for thousands of years in reserved elven laboratories and smithies, but its creators did not share their knowledge with humans, other species of elf, or any other people outside of their own for the entirety of the time that they commanded it. It was their well-kept secret, an edge on the rest of the world that helped keep the Ald'Norai ahead of the competition, and it served them best as a tool of war. Outside of the Ald'Norai's uses, it was vastly used as a primitive means of aiding survival for the majority of history.
+
Sundering is new to the current age. Long ago it was the well-kept secret of the Ald’Norai, an edge that helped to dispense shock and awe as a tool of war. Since the fall of elven dominion, it has become infamous as the most amoral application of World Magic. Many regions ban Sundering with the penalty of murder without proper licensure. Others such as Daravin and the Grisic Empire cruelly endorse it.
 
 
Sundering is the general term for tampering with [[Fragments]], though it has carried many different names in the past. The practice is often viewed as controversial, even on an individual basis, for its ability to harness Arcanacrags, but also the creation of Sunderscraps. While some countries condone the execution of mages that the darker side of Sundering necessitates, others aggressively rebuke all aspects of the craft for that reason alone and seek retribution against all its practitioners. Regardless of the stance a country might take on Sundering it cannot be denied that the benefits the Sunderer provides are revolutionary.
 
 
 
A lot like [[Necromancy]], Sundering has held back the world on the exploration of traditional sciences, as the convenience of Fragments has historically fulfilled the need to innovate new technologies. That was until the craft withdrew into obscurity as the populations of Mortal races grew, and eventually returned to the world when corrupted Adac began to appear after the Bleeding of Venadak.
 
  
 
==Origin==
 
==Origin==
 +
With the fall of the Ald’Norai, their technologies were lost to flame. The passage of time brought ruin to the greatest innovations of Sundering, and soon even the knowledge to Sunder a Mark of Control was lost, and Sundering fell into obscurity for a time.
  
It should come as no surprise to any that know them that the Ald'Norai were the first to unlock the hidden knowledge that was Sundering. Arlain, previously known as Indorin, the homeland of the Ald'Norai, is rich in copper and zinc, both metals used in the creation of Brass, a metallic alloy similar to gold in appearance. Though largely inexpensive and plentiful, the alloy made the perfect conductor for the magical effects that Arcanacrags could produce. Early tools were made entirely from brass and later evolved to transfer the effects through less conductive metals like iron and steel. It was during this time that Indorin began an inquest for the collection of the finite resource that was Arcanacrags.
+
Partway through the Fragmenting Revolution of the current age, Sunderscraps slipped into existence with a shudder. The crystallized ether of a mage was rediscovered in Daravin, and Candor spread the word like wildfire. Fragmenters abroad learned of its existence and began to hypothesize its inner workings, and soon the first corrupted Relic of a new age came to be, the process co-opted by both the wielders of the Mark, and the Grisic Empire which hunted them.
 
 
Shortly after the manipulation of Arcanacrags became widely available to the Ald'Norai, the Sunderscrap was soon discovered, and from that, more types of Fragments and greater magical technologies soon followed. The Ald'Norai were the greatest users of Sundering in all of history, thousands of years ahead of the rest of the world's knowledge. They possessed relics, a means of purifying, refining, and even farming Sunderscraps; massive swaths of slaves were initiated with the intent of being harvested to fuel their Relics, and at their peak, they created powerful artifacts that have persisted through to the Age of Industry.
 
  
With their fall, their technologies and innovations were lost, utterly destroyed in the flames of war as no more than 'Elven Trinkets' in the eyes of their executioners. The passage of time destroyed most of their knowledge and research on Sundering, and when the knowledge that was to maintain and repair their great forges was lost, so too did their tools fade into obscurity, and eventually, extinction.  
+
==Sundering Instruments==
 +
Some tools within the Sunderer's Kit are derived for the purpose of murder. Unlicensed possession of Sundering Instruments may be equated to the intent to commit murder, or even treason. Only in the Grisic Empire are these tools fully legal without license, as the practice of sacrificing mages is regulated elsewhere out of fear.
  
===Modern Methods===
+
'''Sunderstrike:''' The most well-known tool of the Sunderer, a Sunderstrike is a basic tool for the conversion of a Mark of Control to a Sunderscrap. The stake is made of pure brass with a lens at the hilt, coating a sturdier material beneath that is capable of plowing through bone and musculature.
Fragmenting was the original name of the art as it dealt solely in the application of Arcanacrags, which was the only Fragment available for the majority of history. It is well known that Fragmenting was made by no intention of the Gods, and instead came to be when the first Hyr'Norai discovered the crystalized remains of Noradac and all the wild and bizarre properties they had. They were plentiful at the beginning of mortal existence but became rare and obscure as the Mortals became more populace. The stones that provided so much in the form of benefits were very finite, and only so many had been discovered. As Such, Fragmenting gradually tapered from a common life skill that nearly every mortal knew and practiced, to a specialized art that very few understood or even knew about.  
 
  
Then, everything changed after The Bleeding of Venedak. It was discovered that Noradac, the Spirits, became Arcanacrags when they were slain. A series of great hunts were launched over a period of only fifty years, and Arcanacrags were placed in the hands of ambitious scholars and scientists. With a much higher floor of education than early society, as well as better advances in metallurgy, scholars across the world discovered alternative uses for the Arcanacrags. The Fragments that were once considered to be indestructible, could be manipulated and altered to bend and shape other Arcanacrags to the will of the crafter through the use of Brass as a conductor.
+
'''Sunderwell:''' This vast, deep centrifuge of dark iron is coated along the inside with hundreds of brass mirrors, then filled with Lightwater which naturally circulates into a neverending whirlpool of glowing waters. The Sunderwell is built expressly for the conversion of mages to their myriad of Sunderscraps. '''The Sunderwell is a rare structure that cannot be purchased. It is not a part of a Sunderer’s Kit.'''
  
These Scholars, or ''Fragmenters'' as they were named at the time, created specialized tools that could bend and shape Arcanacrags as they saw fit. Anvils and hammers capable of doing so became common in the castles of kings and the palaces of emperors. When [[Arch Hollows]] were discovered, and the supply of Arcanacrags only grew as rulers and usurpers sought to claim control of them where they appeared, Fragmenters only innovated more and more with the crystallized essences, and eventually discovered means of refining and purifying the corrupted fragments collected from the Hollows.  
+
'''Tonal Susser:''' A handheld claw-like contraption of black iron with deep brass engravings upon the exterior of the claw mechanism. When the claw is clutching a Sunderscrap, it will thrum with soft vibrations when within range of an active mark of control of the same kind. It is used optionally with the Sunderstrike to hasten the process of Sundering.
  
As new technologies and applications of Arcanacrags began to explode in popularity, Sunderscraps slipped quietly into existence. The crystallized ether of a mage was discovered in Daravin, and though the existence of such a thing was tried for secrecy, the workings of the Candor found the truth, and word spread like wildfire. Fragmenters all over the world learned of its existence and began to hypothesize how something could come to be, and what its applications might entail. And with their reserves of knowledge and research, they found the answers they sought.  
+
==Sundering==
 +
Sunderscraps are produced through the act of Sundering. This entails the location and restraint of another being in possession of a Mark of Control. The point of the Sunderstrike is thrust into the heart of the mage where the Mark of Control meets the soul. This is done through the back, through the ribs, or through the sternum.
  
A new branch of Fragmenting was founded. ''Sundering'', as it was called, was built with a focus on mage hunting, and the gathering of Sunderscraps by extension. Lorien's Fragmenters saw the most growth in this practice, and because they didn't care for the well-being of mages that were executed in the acquisition of the Sunderscraps, no innovations toward the longevity or sparing of the donor mage were looked for, but only greater tools purposed for the murder and cannibalization of a mage's ether.  
+
Once the heart is touched by a Sunderstrike, the mage’s arcane stamina dissipates to nothing. The body becomes steadily inoperable, the conscious victim forced to feel as their ruptured heart struggles to pump, ears ringing, eyes drawn wide with shock. Wriggling and pushing aside the ventricles of the heart for several moments, the Sunderstrike will hum violently with vibrations once it finds the traces of a Mark reaching towards the soul. The mage may choose between Marks of Control, each flaring brilliantly with light as the Sunderstrike bumps different connections.
  
The weapons and armor created through Sundering changed the tides of war and decimated opponents that relied on steel and bullet alone. Quickly, it was established that Lorien's innovations in the efficiency of extraction and destruction of mages were a superior means of obtaining Sunderscraps, and the wild arms race that was the Sundering Revolution hit its head.
+
The Mark of Control will begin to have its presence crystallized from the soul with prolonged contact by the Sunderstrike, hardening the heart into a jewel of potential, a Sunderscrap. As the mage dies, the Sunderscrap is formed embedded upon the tip of the Sunderstrike, ready to be plucked from the victim’s chest.  The Tonal Susser may channel a held Sunderscrap or Relic with the same Tone to immediately crystallize a Mark of that type directly from the soul on contact with the heart, hastening this entire process from several seconds down to just a couple of heartbeats.
  
Now, Sundering is the common name for the practice. Scholars are usually divided politically on the art, as some regard it as a World Magic, and others, a blasphemous misuse of the Mark of Control. It is both lucrative and dangerous to study, both as a Fragmenter and a Sunderer for various reasons.
+
A Sunderwell may be employed to harvest multiple Marks of Control at once, drowning victims in churning Lightwater and crystallizing every Mark within the mage’s body in one go, the flesh and bone disintegrating to nothing except for the Sunderscrapts themselves. Once drained, the Sunderscraps in the shape of the mage’s many organs: heart, stomach, spleen, brain, lungs, kidney, liver - one for each Sunderscrap - may be retrieved. This entails the risk of parading captured mages across the countryside, often executing many at once in a public display. Sunderwells are rare objects maintained by large institutions. They cannot be purchased and must be constructed by a Master Fragmenter aware of the necessary Convergences.
  
==Tools==
+
==Relics==
 +
Powerful artifacts of tightly bound corruption, Relics are the result of harnessing and further tainting Sunderscrap energies - Magithermal Entropy - towards specified qualities. These objects may be capable of immense fireballs, repulsion of force, or other wonders dependent upon the Sunderscrap used in its creation.
  
Though all the tools used in Sundering are created by manipulating Arcanacrags and brass alloy, it is much easier to create these tools with ready-made and available Sundering tools. The process can be compared to creating a frigate with naught but hand tools and raw materials versus a lumber mill to accurately and quickly cut lumber into the required sizes, and a forge to shape the nails and fittings. It's for this reason that most Sunderers see it as a much more worthwhile investment to simply purchase their tools from another Sunderer, who can create tools with much greater ease.
+
'''Tonality:''' The natural resonance of a Relic is its Tonality, the ‘Tone’ of the Relic referring to the Sunderscrap that was used to create it. This governs the strength and type of abilities it may channel, and sometimes even the weight of the object. Many Relics possess a ‘Grace Period’ indicating how long one must wait for the Tonalities to be activated in succession.
  
All the descriptions below are in nature of the tool's appearance and its general purpose in the art of Sundering. For more detailed uses and the processes these tools are involved with, please refer to the Processes section beneath.
+
Every Relic exhibits an aura shimmering across its surface with effects detailed in the write-up for that Sunderscrap. Furthermore, the stronger its Tonality, the more the object will ‘sing’ with the qualities of that magic, offering a soft hum or even a grating screech to those in its presence, chirping ever more loudly when the abilities are actively channeled.
  
 +
'''Structure:''' The structure of the Relic is dependent on the base object. This can be anything from a sword, to a piece of armor, a pair of gauntlets or a ring. Each separate object must be on one’s person in order for the Relic to channel its abilities. Darkforging will then multiply these structural values; steel will be tougher than iron provided the skill and Tonal Strength are similar. These enhancements will almost always warp or twist the object into something that looks artfully offensive.
  
'''Fragment Catalogue:''' A staple in any Sunderer's kit is some form of documentation to record the applications and uses of all the Arcanacrags and Sunderscraps in the world. While this is not a magical item, it is strongly recommended to just about every aspiring novice that they start one of these as soon as possible.  
+
'''Shattering:''' The destruction of a Relic is referred to as Shattering; its energies lash out violently from the broken surface in an explosion that leaves the surrounding area awash in corruption. Those caught in the blast will suffer burns as well as (1) point of Mageblight per tier of the Sunderscrap used in its Strickening.
  
 +
==Mercies (Tools)==
 +
The dark tools for the Sundering of Relics, Mercies are similar, yet fundamentally different to those of Fragmenting in the way they utilize Magithermal Entropy to mimic the Mark of Control through a Sunderscrap. Many Mercies serve the dual purpose of torturing people, inflicting pain and Mageblight.
  
'''Shaping Bench:''' A large anvil of black iron, almost akin to a table in its size, often carved and engraved with golden-brass lining on the faces where work is not performed. Generally, it is used to reshape Fragments, but cannot split or cut Fragments by itself. They must retain the same size, and more drastic changes require a lot more time to process.
+
'''Mercy Suit:''' The Mercy Suit is a collection of safety equipment that all Sunderers must wear. Most striking is a blackened, beak-like mask of smooth dark iron covering the entire face used to lens all facets of Magithermal Entropy towards the visual spectrum, informing the Sunderer’s actions. Upon the torso sits an apron of plated metal sheets and a thick, brass lined robe contributes even more protective layering against the corrupting energies. Unwieldy gauntlets of dense metal lined with arcane circuits are used to shield the Sunderer from the lapping tendrils of Magithermal Entropy. These are worn for nearly every process, as direct exposure will mean certain death or contamination by Mageblight.
  
 +
'''Isotopic Chamber:''' A compact, pyramid-shaped forge for use with Strickening. Tiny brass mirrors line the rounded internal structure of the forge, arcane circuitry flowing behind every panel to carry the raw, Magithermal Entropy of Sunderscraps towards the tip and focus them into a beam.
  
'''Dividing Rod:''' The tool is a single metal pick-like object, akin to a heavy black iron chisel in appearance, but with a brass core that can be seen through engravements in the body of the metal, and the tooth of the chisel itself, which shines a shade of metallic gold. It can be used to cut Fragments into smaller, more manageable pieces when used in conjunction with the Shaping Bench.
+
'''Strickening Chains:''' Chains of alternating brass and dark iron are hung from dark iron hooks screwed into the ceiling above an Isotopic Chamber. The weapon, object, or raiment to be enchanted is bound in these chains, suspended above for the process of Strickening.
  
 +
'''Tonal Maiden:''' A large man-sized cabinet of dark iron filled with an innumerable number of resonating prongs and brass focusing circuitry, a Tonal Maiden is operated by dozens of dials and levers for use with Flaying, tuning and strengthening a Relic towards its potential.
  
'''The Etherforge:''' An enormous tower-like contraption that stands as a staple in any Sunderer's kit. Akin to a blast furnace in shape and design, but often built with a door that leads to access to a cavity within the tool. The etherforge has multiple uses including, but not limited to the creation of Relics, Purification, and Granulation.
+
'''Lightwater:''' Derived as a byproduct from Fragmenting, Lightwater is used with Darkforging to make a Relic reel with repeated quenching, rendering it vulnerable to the Scab and Keelbrand. Sunderers must source their Lightwater from Fragmenters.
  
 +
'''Scab:''' The Scab is a menacing tool of dark iron with several protrusions and bends upon the flanged, curved end. It is used with Darkforging to tweak, twist, prod, and jab a Relic to torture away its structural weakness.
  
'''Melding Hammer:''' Another tool that must be used in conjunction with the Shaping Bench is a large, engraved hammer. It's often used as a means of combining Arcanacrags to achieve a variety of creations. The hammer itself is normally designed for one-handed use, short with a larger flat head; the surface of which is usually brass in contrast to the wrought iron casting.
+
'''Keelbrand:''' A pair of twisted dark iron prongs with many awful teeth, the Keelbrand is used with Darkforging to gnash sections of a Relic towards finer points, honing its sharpness.
  
 
+
'''Scaphist:''' The Scaphist is used with Malefaction to cast multiple Sunderscraps together using Lightwater as the catalyst. This is a spherical dark iron vessel covered in window-like dials for tweaking the energies within towards a singular essence.
'''Sunderstrike:''' The tool that revolutionized modern Fragmenters and infamously dubbed them 'Sunderers'. The Sunderstrike most commonly appears as a stake of pure brass with a lens at the hilt. The brass is a coating for a sturdier material, capable of breaking through bone. Sunderstrike is used in the conversion of mages to Sunderscraps. It is named for the process in which a mage's marks are sundered from their soul.
 
 
 
 
 
'''Hacking Bellows:''' A large set of white bellows with a tube that leads from the device like a hose, that can be fitted to a jar or any sort of container. The top and bottom boards are that of a dark iron with a brass fitting at the connection of the hose, which usually leads out from the top board. The Hacking Bellows are used in the extraction of corruption.
 
 
 
 
 
'''Shimmer Trough:''' This dark iron barrel or vat is engraved with a series of brass veins that extend from a broad brass plate at the bottom of the structure. It can be used to retain the toxicity of a fragment for use in refinement, as well as serve important roles in the creation of Relics.
 
 
 
 
 
'''Fixing glass:''' The tool comes in a variety of designs, but most often appears as a spyglass with a fantastic and colorful-looking lense. While it can in theory appear as a monocle, a set of goggles, binoculars, and even a magnifying glass, the working lense will always appear bright fluorescent green with a brass rim wrapped around it. The tool allows the Sunderer to refine Arcanacrags with incredible ease.
 
 
 
 
 
'''Founding Vessels:''' These crucibles come in a variety of sizes for the completion of different jobs. The inner lining is always a brass alloy, while the outer shell (or the casing) is a dark iron with a specific grind lined through the body of the outer metal for heat vectoring. They are a necessary tool in casting Relics.
 
  
 
==Processes==
 
==Processes==
 +
Those that learn the Mercies of Sundering are usually supported by an institution or else their own desire for revenge or power, as Sundering is both expensive on the wallet and taxing on the soul. Sunderers who begin as accomplished mage hunters, artisans, and Fragmenters will have an easier time approaching this field due to the need for Sunderscraps, well made creations, and Lightwater that these trades yield. Every process in the creation of Relics ultimately makes use of at least one of these labors.
  
The Novice Sunderer is often taught from day one that they must pay close attention to their work. Knowledge and timing are key to a successful Sunder, and to the guaranteed destruction of the World Mage. As one progresses in their craft, they're likely to find just how close they should have heeded this warning.
+
===Strickening===
 
+
To Stricken an object is to convert it into a Relic. Hung from Strickening Chains above, an Isotopic Chamber is fitted with a Sunderscrap and placed beneath. Magithermal Entropy will begin to circulate within before erupting as a beam of light from the top-most point of the forge. As the Sunderscrap disintegrates, its information is imparted through the corrupting beam, irradiating the object above.  
A lot of Sundering revolves around perception, dexterity, and craft, which is reflected in the Sunderer's progression. The truth is that any Sunderer can pick up and use the tools above, but there are higher skill floors for working with specific Fragments of various purities and refinements.
 
 
 
===Shaping & Cutting===
 
Shaping & Cutting are the most simple process in Sundering, but also one of the most beneficial. Before the shaping and cutting of Arcanacrags were available, handheld tools that wielded their power were inconceivable unless one was lucky enough to obtain a fragment that was already small. The development of the Shaping Bench and the Dividing rod revolutionized Sundering, and have made way to a variety of other processes. In a sense, this is the root of all Sundering's potential.
 
 
 
To shape and cut an Arcanacrag is normally impossible, but with the aid of the Dividing Rod and the Shaping Bench, the Sunderer needs only to place the Fragment on the Shaping Bench and attempt to shape it with a sturdy hammer or to tap it with the Dividing Rod at the correct stage. The Arcanacrag will begin to accumulate heat and will glow Amber, a vibrant Gold, then White, akin to superheated metals. Every Arcanacrag requires a different amount of time to transfer between these three stages and stays in each stage for a specific length of time (or a Work Window). This also varies by the quality of the Shaping Bench, as more expensive models are designed to maintain an Arcanacrag's specified stage when set upon it.
 
 
 
The correct stage for shaping the Arcanacrag is when the Fragment is glowing Amber. At this stage, there will be a protective cushion of air around the Fragment that will prevent direct transference of kinetic energy to the Arcanacrag but will still allow the shaping of the crystal, as if struck by phantom blows. The Sunderer will need to use a well-made hammer to strike the protective skin of the Fragment, akin to shaping red-hot metal. This must be done quickly and efficiently lest the Sunderer misses their chance and strike the Fragment at the wrong stage.
 
 
 
The protective layer of air is lost when the Fragment advances to the second stage, which more often brief on the Fragment's journey to stage three, but it's at this stage that the Sunderer is able to ''gently'' tap the fragment with the tip of the dividing rod to form an etheric band all the way around the section of the Fragment. The band will always take the shortest path around the Fragment and will always create a perfect loop around the fragment. The Sunderer will have a brief window to check the band, which acts as a sort of preview for the actual cut before they either allow the band to dissipate, or tap the same spot a second time to safely cut the fragment all the way through. There is no limit to how many times a Fragment can be cut, but its area of effect becomes more and more limited the smaller it is made.
 
 
 
A Sunderer cannot cut through an Arcanacrag when the Fragment is glowing amber due to the protective shield that surrounds it, and the energies in an Arcanacrag when it's glowing White are much too volatile to work by any hands but that of a Master. A Sunderer must take great care when moving an Arcanacrag in its White stage as it becomes unstable and very reactive.
 
 
 
===Mounting===
 
Mounting existed before it became possible to cut and shape Arcanacrags. Simply put, it is the process of setting an Arcanacrag in a brass cradle. The device in which the Arcanacrag is set is often designed with a series of root-like brass inlays all over the surface of the device, and women throughout the depth of the material. It's for that reason that most devices utilizing Arcanacrags are made of metal, as it's much easier to cast a metal frame around brass roots than to bore several holes in the structure of a different material and cast brass through its structure.
 
 
 
To mount an Arcanacrag, two things are necessary, but the rest is up to the design of the mage. The first and most important factor is that the Brass Cradle that holds the Arcanacrag must encapsulate at least fifty percent of the Arcanacrag's surface area to efficiently channel the energy within. The second design necessity is that the mount must be placed at the epicentral nexus of all the set inlays. More often than not, the Fragment is encased within the tool or machine for safety.
 
 
 
The inlays serve three purposes; one is to conduct and route the power of the Arcanacrag to a working surface, at which it can be applied depending on the nature of the Arcanacrag, the second is to route the Arcanacrag's power from non-working surfaces, and the third is to dilute the power of the Arcanacrag. Fragments are exceptionally potent, and the Sunderer should take care when deciding how many Inlays they should route to the working surface. A single inlay carries one-thirtieth of the mounted Arcanacrag's full power. Thus, thirty inlays would be needed to extend an Arcanacrag's full power to the working surface.
 
 
 
Routing is sometimes difficult for the Sunderer to grasp, and can be both annoying or disastrous if applied incorrectly. Inlays are very useful for routing the power of Arcanacrags, but they are far from perfect. As they carry the flow of an Arcanacrag's energy through them, they project the Arcanacrag's powers onto nearby materials' surfaces. This is only in cases where another Inlay is not nearby, however. Inlays will not project the Arcanacrag's power onto a surface where another inlay is set nearby. It's for that reason that the working surfaces of Arcanacrag contractions are almost always devoid of brass. That is to say that the only safe surfaces to touch on machines created with Sundering are those covered with brass engravings.
 
 
 
Other surfaces should be engraved plentifully with these inlays. Vast designs of spiraling roots, etches and conjoined runes are drawn in the non-working surfaces of Arcanacrag machinery, and the purpose is to protect them from the power of the Fragment that powers it. However, while these surfaces should be covered in branching roots and complex coils and spirals, they should never intersect except at the Nexus. When Inlays intersect, the Fragment is made to feed its own energy back into itself through the Mount, and disastrous failure abounds.
 
 
 
===Refinement===
 
While the refinement of Arcanacrags is only necessary for those that come from Arch Hollows, Spirit Born Arcanacrags also benefit from refinement. Refinement is the process of improving the Fragment's Ether conversion efficiency, and for some Arcanacrags, this is vital to ensure the safety and survival of whoever is exposed to them. Some practices are safer than others, but most methods involve use of the Fixing Glass, Shimmer Trough, and the Hacking Bellows.
 
 
 
The Sunderer will need to peer through the Fixing Glass into the body of an Arcanacrag. In the crystalline structure they will see, in a luminescent green hue, a number of fractals that may be magnified depending on the quality of the tool. These fractals consist of a variety of shapes created with small spherical structures that are tightly bonded to one another with a variety of lines, bars, or tethers. In less refined Arcanacrags, the fractal is a mess that cannot form the same repeating pattern throughout its structure. By properly aligning the spheres and optimizing the flow of the pattern, the efficiency of the Arcanacrag can be improved. By improperly aligning the spheres, the efficiency is decreased.
 
 
 
The efficiency of an Arcanacrag is identified by how much Corruption the fragment is leaking, and how potent its effects are. As one value rises, the other decreases. This is because of the Fragment's own ether conversion process, where a portion of its intake is converted into the magical effect it produces, and the rest is the corrupted waste product which is bled into the surrounding environment. 
 
 
 
The Fixing Glass is able to correct the warped positions of spheres by turning a brass dial that frames the lense. The Sunderer with see specific structures illuminate a golden light within the body of the crystal, which relays what is currently selected by the focus of the Fixing Glass, and it can be manipulated in and out of shape using the frame of the dial.
 
 
 
However, it's impossible to correct the Fractals while the Arcanacrag is stable as they are indestructible. To begin editing the structure of the Fractal, the fragment itself must become corrupted. This is achieved in a variety of methods, but one of the most common is to strike the fragment from afar to intentionally flood the structure with corruption. Though this quickly bleeds from the structure, the Shimmer Trough can be used to retain most of the accumulated corruption in the body of the fragment.  
 
  
The application of the oily fluid acts as a layer of insulation that shields the environment from the bleed of corruption. This is essential to protect the Sunderer from the isotope during refinement, but the Sunderer should beware that Shimmershine is easily rubbed off and should not be touched during the process of refinement. It’s only when refinement is complete that the Sunderer should touch the fragment, but even then, the removal of the Shimmershine will often shower those nearby in lethal levels of Corruption if it's not done in a safe and contained environment, as detailed below.
+
The Sunderer must be wearing the Mercy Suit as they turn the would-be Relic over by hand, irradiating every possible surface with focused light as they intimately expose the object to their soul through touch. Sunderers suffer unavoidable Mageblight because of this, ascending (1) point on the Mageblight graph for every Relic created. Understudies can be invaluable resources for this reason.
  
===Purification===
+
There is usually enough energy in a single Sunderscrap to Stricken a large weapon, two small weapons, two gauntlets or boots, a piece of torso armor, or equivalently sized objects. The resultant Strickened Relic is dangerous but rapidly decaying, the untuned abilities subjecting those around it to moderate Mageblight at the slightest touch to bare skin. If the Sunderer fails to coat every surface in Strickened light, then the object will explode in subsequent steps. Strickening is learned at Novice.
The process of Purifying an Arcanacrag usually follows after the Refining process, a means of extracting the accumulated corruption from an object. Some Artificers forgo Purification altogether and allow their refined Arcanacrags to bleed their corruption into designated hotspots in the wilderness. Because this often has disastrous consequences for the wildlife in the area, this is often forbidden depending on the region of practice.
 
  
The process requires access to The Etherforge, Hacking Bellows, the Shimmer Trough, and a container of thick tempered glass. The Etherforge should be dormant before Purification starts as the flames can evaporate the Shimmershine coating.
+
===Flaying===
 +
The process of tuning the corrupted energies of a Relic with sound, Flaying is accomplished by placing a Strickened Relic within the Tonal Maiden, then adjusting the internal prods to hold the Relic in place. The door is then shut, and the Sunderer begins to adjust the dials as necessary, reading and binding the resultant Magithermal Entropy. This process is incredibly loud, akin to screaming as dangerous energies rattle violently within the machine, threatening to explode if overtuned. The visible tendrils of corruption will begin to wrap and bind tightly to the Relic as they are Flayed before disappearing altogether, rendering it resistant to further tuning, fully functioning, and safe to wield.
  
First and foremost, the object being Purified needs to be coated with an even layer of Shimmershine from the Shimmer Trough; an oily, clear substance with a violet-indigo shine. Next, the object should be placed in the front door of The Etherforge with great care not to disrupt the Shimmershine coating. Next, the door should be securely closed, and the Hacking Bellows should be fastened to a built-in faucet on the side of The Etherforge, but this varies from model to model. Once the Hacking Bellows are attached, the tempered glass container should be fastened to the hose leading from the Bellows, wherever it may appear on either structure.
+
Flaying allows the Sunderer to tune for Utility capabilities at Novice, and eventually they learn to impart Offensive and Defensive Tonal Types as well by Apprentice. By Expert, a Sunderer is able to halve or double the weight of a Flayed Relic purely by adjusting its Tonalities. The maximum Tonality Strength is dependent on both the skill of the Sunderer, and the tier of the Sunderscrap used. Flaying is learned at Novice.
  
Both hands should be used to operate the Bellows, as its structure can be heavy. Engaging the Sunderer’s body weight, they should pull down on the handle to empty the Hacking Bellows into the dormant forge. This pushes all the air inside into the body of the Furnace and creates a vacuum in the Hacking Bellows. When the Sunderer pushes up on the handle to open the Hacking Bellows, two reactions take place:
+
===Darkforging===
 +
Darkforging is the art form for torturing structural improvements into a Relic. Lightwater from a Fragmenter must be obtained and poured from a dark iron vessel upon the Relic, awakening its Magithermal Entropy. Once those tendrils of corruption begin to rise from the sizzling surface, the Darkforger may take the Scab to twist, prod, bend, stab, and strike the corruption into submission until the object is far more durable than normal. Similarly, the Keelbrand may be used to squeeze and stretch the points and edges of the Relic and its corruption to render them more deadly. Both tools horribly disfigure a Relic, contorting its surfaces and edges into twisted abominations of uneven bends, pock marks, dimples, and angles.  
  
The corruption withheld by the object is transfused to the Shimmershine Coating, filling the oily fluid with various levels of corruption, and the corrupted Shimmershine is funneled into the Hacking Bellows, pulled through the tubing, and delivered to the tempered glass container. If the fastening is done correctly, all the clear fluid will be deposited in the container.  
+
The Relic hardens itself towards Lightwater faster the weaker the Tonality Strength is, becoming impervious to further change without Shattering. The amount of additional sharpness and structural improvement a Sunderer may impart upon a Relic is directly tied to skill and the tier of Sunderscrap. Only a Master may Darkforge a Relic that appears without disfigurement.
  
If there is any damage to any of the tools used in the process or the fastening isn't completely secure, the Sunderer risks bathing their workshop in condensed corruption. The substance extracted, depending on the volume, can inflict up to the late stages of mage blight if it's touched directly.
+
===Malefaction===
 +
The merging of Sunderscraps for the purpose of imbuing Relics with multiple properties, Malefaction is performed with the Scaphist by inserting up to three Sunderscraps within the device and drowning them in Lightwater. The energies within are then manipulated by dials to harmonize the Sunderscraps until they begin to melt and crystallize with the surrounding waters. The result is a spherical, artificial Sunderscrap with the tonalities of each. Three of the same mundane Sunderscrap can create an Artificial Sunderscrap of the next tier, and Artificial Sunderscraps are impervious to further merging.
  
===Melding===
+
Relics made with multiple Sunderscraps merged into one tend to ‘sing’ more loudly than their counterparts, and one made with several powerful mages could be deafening to the point of nausea in its presence without being encased by additional shielding.
Very new in its innovation, Melding is the process of dangerously combining two Arcanacrags or more to achieve an array of effects. This can be achieved in a variety of methods ranging from physically combining the two Arcanacrags, or by routing the energies of multiple Arcanacrags to the same working surface during the process of Mounting. This is arguably the most critical step in the process of creating Arcanacrag technologies.  
 
  
To physically combine Arcanacrags, the Sunderer will need access to the Fixing Glass, the Melding Hammer, and the Shaping Bench. It's also advisable to bring some personal protective equipment in the form of a heavy canvas apron, glove, and thick tinted goggles.
+
==Progression==
 
 
The benefits of physically combining the Arcanacrag is that the effect the combined Fragments produce can be controlled to some degree with the aid of the fixing Glass, whereas simply mounting two Arcanacrags with inlays directed to the same surface can be unreliable in the effect it produces with no discernable means of control or alteration. 
 
 
 
'''First:''' The Arcanacrags will both need to be placed on the Shaping bench for work to begin. They will both begin to accumulate energy as siphoned from the working face of the anvil, turn red-hot, then glow a golden amber, then turn white when they have been left to gather energy for long enough. It's when they're both glowing white-hot that the molding process can begin. At this stage, it's dangerous to touch the fragments with any tool that isn't the melding hammer. Should the Sunderer fail to use the correct tool, the Arcanacrag will explode with a tremendous amount of kinetic, thermal, and etheric energy.
 
 
 
Using the Melding Hammer, the Sunderer should ensure the fragments are as close to one another as they can be before striking them both with the face. It's at this point that the Sunderer should close their eyes (if they do not have goggles) or risk blindness at the immense light of the reaction at the center of the two Arcanacrags. An Ambient humming will begin to resonate from both the fragments, not unlike the sound a wineglass can produce when it's trailed along the rim.
 
 
 
When both frequencies are in perfect harmony with one another, producing a sort of choir of ambient humming, the reaction is complete. it's at that stage that the melding hammer should immediately be removed.
 
 
 
Failure to remove the tool at the correct time will result in the brief flicker of the light, followed by darkness. Seconds later, the melded Arcanacrags will lose their color and come apart from one another, and the immediate area will be flooded with lethal levels of corruption that almost always results in a gain of eight mageblight. All sundering tools, including the shaping bench and melding hammer, caught in the flood are rendered inert and will be unable to function unless the internal Arcanacrags are purified.
 
 
 
Premature removal of the Melding hammer will result in a brief flicker of lightning-blue sparks from both Fragments, followed by a small-scale explosion of kinetic energy equivalent to a high-speed car crash. it's not uncommon for this to throw the Sunderer a considerable distance from the shaping bench, break just about every bone in their body, dismember them, and kill them. The lethal levels of energy released in the explosion quickly taper off the further the Sunderer moves from the shaping bench, which is to say if they notice the sparks and immediate turn to run and make it even six feet from the blast, they could survive with moderate trauma to the head, a few broken bones, and some internal bleeding. Almost all power in the explosion falls off after twelve feet unless it's transferred to another object and thrown like a projectile.
 
 
 
It should also be noted that the Fragments will fall apart from one another given time if the hammer is removed prematurely. Fragments that lose their color and become flooded with corruption must be Refined and Purified before they begin working again.
 
 
 
If the melding is correctly executed, the ending product will be a physically fused Arcanacrag of unique appearance. It cannot be melded a second time and the Melding process is thus far irreversible. Despite being physically joined, the Arcanacrag will continue to produce effects similar to its parts. For example, if an Arcanacrag that produces heat is combined with an Arcanacrag that emits light, it will simply perform both functions as if both Fragments were set next to one another. A lot of the time, this is enough to appease the Sunderer, but it can be taken a step further.
 
 
 
Normally, there is a bounty of corruption held within the body of the Melded Arcanacrag post-Melding, which sets the stage for the second half of the process.
 
 
 
'''Second:''' The Fractals within the combined Arcanacrags must be joined with the Fixing Glass. This step of the process is mostly safe but requires the diligent connection of the fractals from both Arcanacrags. All fractals must be joined at the exact same points or the product will be broken and chaotic in its consistency. Depending on how the Fractals are joined, a wide array of product effects can be achieved. The maximum efficiency of a melded Arcanacrag also depends heavily on a Sunderer's skill.
 
 
 
Entire volumes of research are written on the complexities of merging Fractals and the science of which points should be joined in order to produce specific effects, but it's still to this day largely undocumented because of the wide variety of Arcanacrags that can be melded and the different combinations they can produce.
 
 
 
For example, if an Arcanacrag that produces heat is melded with an Arcanacrag that emits light are both melded and later have their fractals combined, it can produce a focal laser that aims at a specific point and concentrates all the produced heat and light on a single spot, or it can emit a brighter cone-shaped light with the purpose of illuminating the dark. If it's tampered with enough, it can even provide a means of illuminating all sources of thermal energy within range of the Arcanacrag.
 
 
 
===Sundering===
 
 
 
 
 
===Imbuement===
 
 
 
 
 
===Casting===
 
 
 
==Sunders==
 
 
 
xx
 
 
 
==Impact==
 
 
 
xx
 
  
 
===Novice===
 
===Novice===
 +
A Novice Sunderer is often someone of questionable morality. They will spend their time hunting and learning about newly initiated mages and the many Marks and Sunderscraps derived from them. They will use Sunderscraps to learn Strickening and Flaying, operating the Isotopic Chamber and Tonal Maiden under the watchful guise of a mentor to avoid disaster in the creation of their first Relic.
  
xx
+
At this stage, they may only impart Utility Tonality upon a Relic, unable to progress beyond T1 Tonal Strength. It is no more durable than a normal item, and thus faces the heightened risk of being Shattered.
  
 
===Apprentice===
 
===Apprentice===
 +
Apprentice Sunderers begin to study the art of Darkforging and its intricacies, seeking out Fragmenters for coveted Lightwater. They have a more detailed understanding of Strickening and Flaying, the risks to them mitigated through experience. As a hunter, they can begin to operate the Tonal Susser with some measure of success provided they have the correct Sunderscrap, allowing them to specialize in hunting specific types of mages.
  
xx
+
An Apprentice Sunderer is capable of imparting T2 Tonal Strength from T2 Sunderscraps, and they may begin to impart Offensive or Defensive Tonality types. Darkforged Relics from T2 Sunderscraps are half again as sturdy and sharp as the original item.
  
 
===Journeyman===
 
===Journeyman===
 +
As a Sunderer begins to fill the shoes of a Journeyman, they have become menaces to the mages around them, often sickened with Mageblight from several Strickenings. They begin to dabble with Malefaction, merging Sunderscraps together to create Relics with multiple Tonalities.
  
xx
+
The Journeyman Sunderer may impart T3 Tonal Strength from T3 Sunderscraps, and their Darkforged Relics from T3 Sunderscraps are twice as sturdy and sharp as the original item.
  
 
===Expert===
 
===Expert===
 +
The Expert Sunderer is often a true wretch of Mageblight. They are sought by many, either to be a patron of their craft, to employ them as a torturer and hunter of mages, or to bring about their end. At this point, a Sunderer’s skill with the Tonal Maiden is so remarkable that they are able to Flay half the very weight from an item, or else double it. Their Darkforged items can begin to look somewhat normal, if still villainous.
  
xx
+
Expert Sunderers may impart T4 Tonal Strength from T4 Sunderscraps, and their Darkforged Relics from T4 Sunderscraps are three times as sturdy and sharp as the original item.
  
 
===Master===
 
===Master===
 +
The Master Sunderer is a strange thing. Perhaps a dozen in the entire world openly admit their existence, and many of them are Blighted or other abominations. The scarce few that serve the Omen of Lorien, the Grisic Empire, or the Daravinic Entente are the disfigured and rotting husks of men and elves conspiring to bring about the downfall of powerful mages. Their Relics can be as beautiful as the sins enacted to create them, throbbing with their auras and singing powerfully with haunting melodies. The Tonal Abilities these Relics wield are capable of true wonder or utter catastrophe.
 +
 +
Master Sunderers may impart T5 Tonal Strength from T5 Sunderscraps, and their Darkforged Relics from T5 Sunderscraps are five times as sturdy and sharp as the original item.
  
xx
 
  
 
==Related Articles==
 
==Related Articles==
  
 
* [[Fragments]]
 
* [[Fragments]]
* [[Arch Hollows]]
+
* [[Fragmenting]]
 
* [[Spirits And Dregs]]
 
* [[Spirits And Dregs]]
 +
* [[Magic]]
 +
* [[Magic List]]

Latest revision as of 04:04, 25 March 2022


Sundering1.png


Introduction

The general term for manipulating Sunderscraps, Sundering also touches on the ritual hunting of mages for the Marks of Control they possess. These markings are Sundered from the very soul of the mage, resulting in Sunderscraps which are then corrupted by Magithermal Entropy into Relics, tortured artifacts notorious for the decimation of entire armies.

Sundering is new to the current age. Long ago it was the well-kept secret of the Ald’Norai, an edge that helped to dispense shock and awe as a tool of war. Since the fall of elven dominion, it has become infamous as the most amoral application of World Magic. Many regions ban Sundering with the penalty of murder without proper licensure. Others such as Daravin and the Grisic Empire cruelly endorse it.

Origin

With the fall of the Ald’Norai, their technologies were lost to flame. The passage of time brought ruin to the greatest innovations of Sundering, and soon even the knowledge to Sunder a Mark of Control was lost, and Sundering fell into obscurity for a time.

Partway through the Fragmenting Revolution of the current age, Sunderscraps slipped into existence with a shudder. The crystallized ether of a mage was rediscovered in Daravin, and Candor spread the word like wildfire. Fragmenters abroad learned of its existence and began to hypothesize its inner workings, and soon the first corrupted Relic of a new age came to be, the process co-opted by both the wielders of the Mark, and the Grisic Empire which hunted them.

Sundering Instruments

Some tools within the Sunderer's Kit are derived for the purpose of murder. Unlicensed possession of Sundering Instruments may be equated to the intent to commit murder, or even treason. Only in the Grisic Empire are these tools fully legal without license, as the practice of sacrificing mages is regulated elsewhere out of fear.

Sunderstrike: The most well-known tool of the Sunderer, a Sunderstrike is a basic tool for the conversion of a Mark of Control to a Sunderscrap. The stake is made of pure brass with a lens at the hilt, coating a sturdier material beneath that is capable of plowing through bone and musculature.

Sunderwell: This vast, deep centrifuge of dark iron is coated along the inside with hundreds of brass mirrors, then filled with Lightwater which naturally circulates into a neverending whirlpool of glowing waters. The Sunderwell is built expressly for the conversion of mages to their myriad of Sunderscraps. The Sunderwell is a rare structure that cannot be purchased. It is not a part of a Sunderer’s Kit.

Tonal Susser: A handheld claw-like contraption of black iron with deep brass engravings upon the exterior of the claw mechanism. When the claw is clutching a Sunderscrap, it will thrum with soft vibrations when within range of an active mark of control of the same kind. It is used optionally with the Sunderstrike to hasten the process of Sundering.

Sundering

Sunderscraps are produced through the act of Sundering. This entails the location and restraint of another being in possession of a Mark of Control. The point of the Sunderstrike is thrust into the heart of the mage where the Mark of Control meets the soul. This is done through the back, through the ribs, or through the sternum.

Once the heart is touched by a Sunderstrike, the mage’s arcane stamina dissipates to nothing. The body becomes steadily inoperable, the conscious victim forced to feel as their ruptured heart struggles to pump, ears ringing, eyes drawn wide with shock. Wriggling and pushing aside the ventricles of the heart for several moments, the Sunderstrike will hum violently with vibrations once it finds the traces of a Mark reaching towards the soul. The mage may choose between Marks of Control, each flaring brilliantly with light as the Sunderstrike bumps different connections.

The Mark of Control will begin to have its presence crystallized from the soul with prolonged contact by the Sunderstrike, hardening the heart into a jewel of potential, a Sunderscrap. As the mage dies, the Sunderscrap is formed embedded upon the tip of the Sunderstrike, ready to be plucked from the victim’s chest. The Tonal Susser may channel a held Sunderscrap or Relic with the same Tone to immediately crystallize a Mark of that type directly from the soul on contact with the heart, hastening this entire process from several seconds down to just a couple of heartbeats.

A Sunderwell may be employed to harvest multiple Marks of Control at once, drowning victims in churning Lightwater and crystallizing every Mark within the mage’s body in one go, the flesh and bone disintegrating to nothing except for the Sunderscrapts themselves. Once drained, the Sunderscraps in the shape of the mage’s many organs: heart, stomach, spleen, brain, lungs, kidney, liver - one for each Sunderscrap - may be retrieved. This entails the risk of parading captured mages across the countryside, often executing many at once in a public display. Sunderwells are rare objects maintained by large institutions. They cannot be purchased and must be constructed by a Master Fragmenter aware of the necessary Convergences.

Relics

Powerful artifacts of tightly bound corruption, Relics are the result of harnessing and further tainting Sunderscrap energies - Magithermal Entropy - towards specified qualities. These objects may be capable of immense fireballs, repulsion of force, or other wonders dependent upon the Sunderscrap used in its creation.

Tonality: The natural resonance of a Relic is its Tonality, the ‘Tone’ of the Relic referring to the Sunderscrap that was used to create it. This governs the strength and type of abilities it may channel, and sometimes even the weight of the object. Many Relics possess a ‘Grace Period’ indicating how long one must wait for the Tonalities to be activated in succession.

Every Relic exhibits an aura shimmering across its surface with effects detailed in the write-up for that Sunderscrap. Furthermore, the stronger its Tonality, the more the object will ‘sing’ with the qualities of that magic, offering a soft hum or even a grating screech to those in its presence, chirping ever more loudly when the abilities are actively channeled.

Structure: The structure of the Relic is dependent on the base object. This can be anything from a sword, to a piece of armor, a pair of gauntlets or a ring. Each separate object must be on one’s person in order for the Relic to channel its abilities. Darkforging will then multiply these structural values; steel will be tougher than iron provided the skill and Tonal Strength are similar. These enhancements will almost always warp or twist the object into something that looks artfully offensive.

Shattering: The destruction of a Relic is referred to as Shattering; its energies lash out violently from the broken surface in an explosion that leaves the surrounding area awash in corruption. Those caught in the blast will suffer burns as well as (1) point of Mageblight per tier of the Sunderscrap used in its Strickening.

Mercies (Tools)

The dark tools for the Sundering of Relics, Mercies are similar, yet fundamentally different to those of Fragmenting in the way they utilize Magithermal Entropy to mimic the Mark of Control through a Sunderscrap. Many Mercies serve the dual purpose of torturing people, inflicting pain and Mageblight.

Mercy Suit: The Mercy Suit is a collection of safety equipment that all Sunderers must wear. Most striking is a blackened, beak-like mask of smooth dark iron covering the entire face used to lens all facets of Magithermal Entropy towards the visual spectrum, informing the Sunderer’s actions. Upon the torso sits an apron of plated metal sheets and a thick, brass lined robe contributes even more protective layering against the corrupting energies. Unwieldy gauntlets of dense metal lined with arcane circuits are used to shield the Sunderer from the lapping tendrils of Magithermal Entropy. These are worn for nearly every process, as direct exposure will mean certain death or contamination by Mageblight.

Isotopic Chamber: A compact, pyramid-shaped forge for use with Strickening. Tiny brass mirrors line the rounded internal structure of the forge, arcane circuitry flowing behind every panel to carry the raw, Magithermal Entropy of Sunderscraps towards the tip and focus them into a beam.

Strickening Chains: Chains of alternating brass and dark iron are hung from dark iron hooks screwed into the ceiling above an Isotopic Chamber. The weapon, object, or raiment to be enchanted is bound in these chains, suspended above for the process of Strickening.

Tonal Maiden: A large man-sized cabinet of dark iron filled with an innumerable number of resonating prongs and brass focusing circuitry, a Tonal Maiden is operated by dozens of dials and levers for use with Flaying, tuning and strengthening a Relic towards its potential.

Lightwater: Derived as a byproduct from Fragmenting, Lightwater is used with Darkforging to make a Relic reel with repeated quenching, rendering it vulnerable to the Scab and Keelbrand. Sunderers must source their Lightwater from Fragmenters.

Scab: The Scab is a menacing tool of dark iron with several protrusions and bends upon the flanged, curved end. It is used with Darkforging to tweak, twist, prod, and jab a Relic to torture away its structural weakness.

Keelbrand: A pair of twisted dark iron prongs with many awful teeth, the Keelbrand is used with Darkforging to gnash sections of a Relic towards finer points, honing its sharpness.

Scaphist: The Scaphist is used with Malefaction to cast multiple Sunderscraps together using Lightwater as the catalyst. This is a spherical dark iron vessel covered in window-like dials for tweaking the energies within towards a singular essence.

Processes

Those that learn the Mercies of Sundering are usually supported by an institution or else their own desire for revenge or power, as Sundering is both expensive on the wallet and taxing on the soul. Sunderers who begin as accomplished mage hunters, artisans, and Fragmenters will have an easier time approaching this field due to the need for Sunderscraps, well made creations, and Lightwater that these trades yield. Every process in the creation of Relics ultimately makes use of at least one of these labors.

Strickening

To Stricken an object is to convert it into a Relic. Hung from Strickening Chains above, an Isotopic Chamber is fitted with a Sunderscrap and placed beneath. Magithermal Entropy will begin to circulate within before erupting as a beam of light from the top-most point of the forge. As the Sunderscrap disintegrates, its information is imparted through the corrupting beam, irradiating the object above.

The Sunderer must be wearing the Mercy Suit as they turn the would-be Relic over by hand, irradiating every possible surface with focused light as they intimately expose the object to their soul through touch. Sunderers suffer unavoidable Mageblight because of this, ascending (1) point on the Mageblight graph for every Relic created. Understudies can be invaluable resources for this reason.

There is usually enough energy in a single Sunderscrap to Stricken a large weapon, two small weapons, two gauntlets or boots, a piece of torso armor, or equivalently sized objects. The resultant Strickened Relic is dangerous but rapidly decaying, the untuned abilities subjecting those around it to moderate Mageblight at the slightest touch to bare skin. If the Sunderer fails to coat every surface in Strickened light, then the object will explode in subsequent steps. Strickening is learned at Novice.

Flaying

The process of tuning the corrupted energies of a Relic with sound, Flaying is accomplished by placing a Strickened Relic within the Tonal Maiden, then adjusting the internal prods to hold the Relic in place. The door is then shut, and the Sunderer begins to adjust the dials as necessary, reading and binding the resultant Magithermal Entropy. This process is incredibly loud, akin to screaming as dangerous energies rattle violently within the machine, threatening to explode if overtuned. The visible tendrils of corruption will begin to wrap and bind tightly to the Relic as they are Flayed before disappearing altogether, rendering it resistant to further tuning, fully functioning, and safe to wield.

Flaying allows the Sunderer to tune for Utility capabilities at Novice, and eventually they learn to impart Offensive and Defensive Tonal Types as well by Apprentice. By Expert, a Sunderer is able to halve or double the weight of a Flayed Relic purely by adjusting its Tonalities. The maximum Tonality Strength is dependent on both the skill of the Sunderer, and the tier of the Sunderscrap used. Flaying is learned at Novice.

Darkforging

Darkforging is the art form for torturing structural improvements into a Relic. Lightwater from a Fragmenter must be obtained and poured from a dark iron vessel upon the Relic, awakening its Magithermal Entropy. Once those tendrils of corruption begin to rise from the sizzling surface, the Darkforger may take the Scab to twist, prod, bend, stab, and strike the corruption into submission until the object is far more durable than normal. Similarly, the Keelbrand may be used to squeeze and stretch the points and edges of the Relic and its corruption to render them more deadly. Both tools horribly disfigure a Relic, contorting its surfaces and edges into twisted abominations of uneven bends, pock marks, dimples, and angles.

The Relic hardens itself towards Lightwater faster the weaker the Tonality Strength is, becoming impervious to further change without Shattering. The amount of additional sharpness and structural improvement a Sunderer may impart upon a Relic is directly tied to skill and the tier of Sunderscrap. Only a Master may Darkforge a Relic that appears without disfigurement.

Malefaction

The merging of Sunderscraps for the purpose of imbuing Relics with multiple properties, Malefaction is performed with the Scaphist by inserting up to three Sunderscraps within the device and drowning them in Lightwater. The energies within are then manipulated by dials to harmonize the Sunderscraps until they begin to melt and crystallize with the surrounding waters. The result is a spherical, artificial Sunderscrap with the tonalities of each. Three of the same mundane Sunderscrap can create an Artificial Sunderscrap of the next tier, and Artificial Sunderscraps are impervious to further merging.

Relics made with multiple Sunderscraps merged into one tend to ‘sing’ more loudly than their counterparts, and one made with several powerful mages could be deafening to the point of nausea in its presence without being encased by additional shielding.

Progression

Novice

A Novice Sunderer is often someone of questionable morality. They will spend their time hunting and learning about newly initiated mages and the many Marks and Sunderscraps derived from them. They will use Sunderscraps to learn Strickening and Flaying, operating the Isotopic Chamber and Tonal Maiden under the watchful guise of a mentor to avoid disaster in the creation of their first Relic.

At this stage, they may only impart Utility Tonality upon a Relic, unable to progress beyond T1 Tonal Strength. It is no more durable than a normal item, and thus faces the heightened risk of being Shattered.

Apprentice

Apprentice Sunderers begin to study the art of Darkforging and its intricacies, seeking out Fragmenters for coveted Lightwater. They have a more detailed understanding of Strickening and Flaying, the risks to them mitigated through experience. As a hunter, they can begin to operate the Tonal Susser with some measure of success provided they have the correct Sunderscrap, allowing them to specialize in hunting specific types of mages.

An Apprentice Sunderer is capable of imparting T2 Tonal Strength from T2 Sunderscraps, and they may begin to impart Offensive or Defensive Tonality types. Darkforged Relics from T2 Sunderscraps are half again as sturdy and sharp as the original item.

Journeyman

As a Sunderer begins to fill the shoes of a Journeyman, they have become menaces to the mages around them, often sickened with Mageblight from several Strickenings. They begin to dabble with Malefaction, merging Sunderscraps together to create Relics with multiple Tonalities.

The Journeyman Sunderer may impart T3 Tonal Strength from T3 Sunderscraps, and their Darkforged Relics from T3 Sunderscraps are twice as sturdy and sharp as the original item.

Expert

The Expert Sunderer is often a true wretch of Mageblight. They are sought by many, either to be a patron of their craft, to employ them as a torturer and hunter of mages, or to bring about their end. At this point, a Sunderer’s skill with the Tonal Maiden is so remarkable that they are able to Flay half the very weight from an item, or else double it. Their Darkforged items can begin to look somewhat normal, if still villainous.

Expert Sunderers may impart T4 Tonal Strength from T4 Sunderscraps, and their Darkforged Relics from T4 Sunderscraps are three times as sturdy and sharp as the original item.

Master

The Master Sunderer is a strange thing. Perhaps a dozen in the entire world openly admit their existence, and many of them are Blighted or other abominations. The scarce few that serve the Omen of Lorien, the Grisic Empire, or the Daravinic Entente are the disfigured and rotting husks of men and elves conspiring to bring about the downfall of powerful mages. Their Relics can be as beautiful as the sins enacted to create them, throbbing with their auras and singing powerfully with haunting melodies. The Tonal Abilities these Relics wield are capable of true wonder or utter catastrophe.

Master Sunderers may impart T5 Tonal Strength from T5 Sunderscraps, and their Darkforged Relics from T5 Sunderscraps are five times as sturdy and sharp as the original item.


Related Articles