Difference between revisions of "Magic List"
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[[Category:Magic]] | [[Category:Magic]] | ||
[[Category:Rules]] | [[Category:Rules]] | ||
− | [[Category:Created by | + | [[Category:Created by Tyranny]] |
− | + | =Raw Magic= | |
+ | Raw Magic is the primary form of magic found on Atharen, through which a mage directs Raw Ether - through their Mark of Control - to be channeled through their soul, creating an effect. Raw Magic is dangerous and unrefined, yet presents mortals a small taste of the magic of the Gods. | ||
− | + | [[File:Banal.png|100px]] [[Bane]]: Harnessing Miasmata, the Ferrier seeks to spread entropy and decay to their foes. | |
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− | [[File: | + | [[File:Baptist.png|100px]] [[Baptism]]: Bearers of balance and a hopeful remedy to the Corruption of the land, the Risen wield water to enforce their will. |
− | [[File: | + | [[File:Brandmancer1.png|100px]] [[Brand]]: Wielding the Axis, the Branded mage can control ether, and decimate their foes with a flurry of Arms. |
− | [[File: | + | [[File:Divide2.png|100px]] [[Divide]]: With Synthesis and Antithesis, the Dividim both creates and destroys earth, altering it to their will. |
− | [[File: | + | [[File:DruidIcon.png|100px]] [[Druidism]]: By trading the life of one living thing for another, a Druid can mend their allies and guard nature. |
− | [[File: | + | [[File:Graveicon.png|100px]] [[Grave]]: With the Nightorch, the Engraver can mend life and command undeath, unifying both to act as their healing hand and their bludgeoning mace. |
− | [[File: | + | [[File:Malformityiconn.png|100px]] [[Malformity]]: By understanding another being and its functions, the mage may adapt and become something entirely else. |
− | [[File: | + | [[File:Mentalismicon1.png|100px]] [[Mentalism]]: Wielding a cognitive enhancement known as the Neurocrux, the Mentalist may manipulate emotions - and the world - with their mind. |
− | [[File: | + | [[File:Nightfallicon2.png|100px]] [[Nightfall]]: Wielding congealed darkness known as Umbralplasm, Nightfallen subvert, elude and cull their foes. |
− | [[File: | + | [[File:Remnant3.png|100px]] [[Remnant]]: The power to delve into the depths of dreams and memories, salvaging the dying echoes of a waning mind, or forever shattering them. |
− | [[File: | + | [[File:soundwave.png|100px]] [[Resonance]]: Wielding sound, the Resoner becomes attuned to the vibrations around them, employing sonowaves for movement and extended sight. |
− | [[File: | + | [[File:sigiliccp.png|100px]] [[Sigilic Pyromancy]]: A war magic developed to use the fire of the soul to burn away all who dare to obstruct the cause of the mage. |
− | [[File: | + | ===Draedan Magic=== |
+ | [[File:Kingmaker.png|100px]] [[Reign]]: With the might and versatility of the Guncrown, the Kingmaker wields six armaments to decimate their enemies. | ||
− | = | + | ===Under Revision=== |
− | + | [[File:SummonIcon.png|100px]] [[Summoning]]: Through the power of the Patron, a Summoner calls upon Spirits to serve their will. This magic is currently being reworked. | |
− | [[File: | + | ===Incomplete=== |
+ | [[File:Chaime.png|100px]] [[Chime]]: Work in progress - wind, mobility, void. Unavailable. | ||
− | [[File: | + | [[File:Sqoleicon.png|100px]] [[Squall]]: Work in progress - lightning, storms, electromagnetism. Unavailable. |
− | [[File: | + | [[File:Oathicon.png|100px]] [[Oath]]: Work in progress - Spirit-Bonded shields, infused wards, dampening barriers. Unavailable. |
− | + | =World Magic= | |
+ | World Magic is a magic through which the mage harnesses tools and artifacts in order to create a desired effect, without the use of a Mark of Control. | ||
− | [[File: | + | [[File:Artificingicon.png|100px]] [[Artificing]]: With the use of etheric code, inanimate objects can be made to move independently of mortal hands. |
− | + | [[File:FragmentingIcon.jpg|100px]] [[Fragmenting]]: Wielding an array of special tools, the Fragmenter can harness Arcanacrags with limitless potential. | |
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− | [[File: | + | [[File:Necromancyicon.png|100px]] [[Necromancy]]: The manipulation of bodies, and the tools through which dead can be made alive, or something in-between. |
− | [[File: | + | [[File:Sundering3.png|100px]] [[Sundering]]: By harvesting Marks of Control, the Sunderer is able to Stricken objects with the power of victimized mages. |
− | + | =Lost Magic= | |
+ | These magics are those that have been lost to time, typically requiring Architect level to introduce. Only Blood Magic still exists in the contemporary world, but is so rare and so underground that it is considered lost. | ||
− | + | [[File:Bloodmagicicon.png|frame|left|100px]] | |
− | + | [[File:Chronomancyicon.png|frame|left|100px]] | |
+ | [[File:Eminence.jpg|frame|left|100px]] | ||
+ | [[Blood Magic]]: By sacrificing the vitality of themselves and others, the Blood Mage - or Vandikar as they are called in slurs - can extend their ethereal stamina and unlock great destructive potential. Blood Magic is among all magics the most hated and feared, and for good reason. | ||
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+ | [[Chronomancy]]: While the details of the art are long lost to the pages of history, whispers speak of this magic allowing its practitioners to observe, manipulate and benefit from the flow of time itself. The most powerful of these mages were said to be able to see the course of events past, present and at their strongest, even the future. | ||
− | [[ | + | [[Lucence]]: In ancient times, Lucence was once a gift given to Venadak's followers who brought prosperity and order to the world. Then, it was a misused tool by those who sought to become their own Gods. Since then, it has not been seen for thousands of years. Lucence is the power of light, and all of the things that stem from it. |
− | + | ===Related Articles=== | |
+ | *[[Magic]] | ||
+ | *[[The Ascendant]] |
Latest revision as of 03:13, 7 January 2023
Contents
Raw Magic
Raw Magic is the primary form of magic found on Atharen, through which a mage directs Raw Ether - through their Mark of Control - to be channeled through their soul, creating an effect. Raw Magic is dangerous and unrefined, yet presents mortals a small taste of the magic of the Gods.
Bane: Harnessing Miasmata, the Ferrier seeks to spread entropy and decay to their foes.
Baptism: Bearers of balance and a hopeful remedy to the Corruption of the land, the Risen wield water to enforce their will.
Brand: Wielding the Axis, the Branded mage can control ether, and decimate their foes with a flurry of Arms.
Divide: With Synthesis and Antithesis, the Dividim both creates and destroys earth, altering it to their will.
Druidism: By trading the life of one living thing for another, a Druid can mend their allies and guard nature.
Grave: With the Nightorch, the Engraver can mend life and command undeath, unifying both to act as their healing hand and their bludgeoning mace.
Malformity: By understanding another being and its functions, the mage may adapt and become something entirely else.
Mentalism: Wielding a cognitive enhancement known as the Neurocrux, the Mentalist may manipulate emotions - and the world - with their mind.
Nightfall: Wielding congealed darkness known as Umbralplasm, Nightfallen subvert, elude and cull their foes.
Remnant: The power to delve into the depths of dreams and memories, salvaging the dying echoes of a waning mind, or forever shattering them.
Resonance: Wielding sound, the Resoner becomes attuned to the vibrations around them, employing sonowaves for movement and extended sight.
Sigilic Pyromancy: A war magic developed to use the fire of the soul to burn away all who dare to obstruct the cause of the mage.
Draedan Magic
Reign: With the might and versatility of the Guncrown, the Kingmaker wields six armaments to decimate their enemies.
Under Revision
Summoning: Through the power of the Patron, a Summoner calls upon Spirits to serve their will. This magic is currently being reworked.
Incomplete
Chime: Work in progress - wind, mobility, void. Unavailable.
Squall: Work in progress - lightning, storms, electromagnetism. Unavailable.
Oath: Work in progress - Spirit-Bonded shields, infused wards, dampening barriers. Unavailable.
World Magic
World Magic is a magic through which the mage harnesses tools and artifacts in order to create a desired effect, without the use of a Mark of Control.
Artificing: With the use of etheric code, inanimate objects can be made to move independently of mortal hands.
Fragmenting: Wielding an array of special tools, the Fragmenter can harness Arcanacrags with limitless potential.
Necromancy: The manipulation of bodies, and the tools through which dead can be made alive, or something in-between.
Sundering: By harvesting Marks of Control, the Sunderer is able to Stricken objects with the power of victimized mages.
Lost Magic
These magics are those that have been lost to time, typically requiring Architect level to introduce. Only Blood Magic still exists in the contemporary world, but is so rare and so underground that it is considered lost.
Blood Magic: By sacrificing the vitality of themselves and others, the Blood Mage - or Vandikar as they are called in slurs - can extend their ethereal stamina and unlock great destructive potential. Blood Magic is among all magics the most hated and feared, and for good reason.
Chronomancy: While the details of the art are long lost to the pages of history, whispers speak of this magic allowing its practitioners to observe, manipulate and benefit from the flow of time itself. The most powerful of these mages were said to be able to see the course of events past, present and at their strongest, even the future.
Lucence: In ancient times, Lucence was once a gift given to Venadak's followers who brought prosperity and order to the world. Then, it was a misused tool by those who sought to become their own Gods. Since then, it has not been seen for thousands of years. Lucence is the power of light, and all of the things that stem from it.