Difference between revisions of "Remnant"
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==The Origins== | ==The Origins== | ||
− | + | Remnant was, originally, created by [[Kyrikain]]. Not intended at first for mortal hands, it was his method of understanding his own capabilities; the powers lodged within his Domains. Through Remnant, the fledgling God helped craft some of the intricacies of the human mind, and how it interacted with dreams and memories. While these ideas were prototypal, the God now interacting with mortal cognition in much more complex ways, the... ''remnant'' left behind remains the way in which mortal magi continue to interact with dreams and memories, even now. | |
===Concepts=== | ===Concepts=== |
Revision as of 18:47, 25 September 2021
Contents
The Origins
Remnant was, originally, created by Kyrikain. Not intended at first for mortal hands, it was his method of understanding his own capabilities; the powers lodged within his Domains. Through Remnant, the fledgling God helped craft some of the intricacies of the human mind, and how it interacted with dreams and memories. While these ideas were prototypal, the God now interacting with mortal cognition in much more complex ways, the... remnant left behind remains the way in which mortal magi continue to interact with dreams and memories, even now.
Concepts
Engrams: WIP.
Reclamation: WIP.
The Memory Palace: WIP.
Initiation
WIP.
Threshold Sickness
The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.
Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration
Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness
WIP: X
Severe
WIP: X
Mutations
X
Abilities
Voyage: The ability to enter one's Palace. Your own at Novice, others at Apprentice. WIP.
Guidance: The ability to locate Engrams. Novice. WIP.
Junction: Rekindle memories through Engrams. Apprentice. WIP.
Pervade: Suffuse an object or place with an idea, concept or thought, often around an Engram, or from a concept related to one's Palace. Apprentice. WIP.
Phantasm: Memorize aspects, particularly visual or physical experiences, apparitions or entities from another's Palace into your own. Journeyman. WIP.
Falsification: Adjust existing memories in subtle ways, affects Palace. Must be reasonably in line with target individual's reality/experiences. Journeyman. WIP.
Phantasmal Reckoning: Project Phantasms onto visual reality in the form of tangible illusions. Consumes exponentially more ether based on the complexity of the Phantasm, especially if trying to induce other magical effects. Expert. WIP.
The Mask: Masks present self with projected self from the past, altering appearance and even rekindling past physicality and health. Can mask mutations. As one oversteps, the mask begins to dwindle and eventually fully recede, marginally losing effect from Light to Severe overstepping. Expert. WIP.
Astralization: Project aspects of an entire Palace onto the world. Master. WIP.
Trial: Pulls the target individual and the Remnomancer, physically, into the Remnomancer's Palace or the target's Palace. Master. WIP.
Abyssal Abilities
Mind Leech: Inserts a 'Mind Leech' into target's Mindscape, rapidly consuming their memories, the integrity of their dreamscape and their cognitive capabilities. WIP.
The Bridge: Links the Abyssal's Palace to the target's. WIP.
Novice
X
Apprentice
X
Journeyman
X
Expert
X
Master
X
Ascension: The Abyssal
X
Notes
- The Remnomancer cannot determine facts about another individual's Memory Palace without their consent. This magic is meant to be collaborative and must be played as such.