Difference between revisions of "Magic List"
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[[File:sigilicpyromancy.jpg|100px]] [[Sigilic Pyromancy]]: A war magic developed to use the fire of the soul to burn away all who dare to obstruct the cause of the mage. | [[File:sigilicpyromancy.jpg|100px]] [[Sigilic Pyromancy]]: A war magic developed to use the fire of the soul to burn away all who dare to obstruct the cause of the mage. | ||
− | [[File:Summoning.jpg|100px]] [[Summoning]]: Through the power of the Patron, a Summoner calls upon | + | [[File:Summoning.jpg|100px]] [[Summoning]]: Through the power of the Patron, a Summoner calls upon Spirits to serve their will. |
[[File:Transposition.jpg|100px]] [[Transposition]]: The power to fold space between two points and fashion a portal from one to the next. | [[File:Transposition.jpg|100px]] [[Transposition]]: The power to fold space between two points and fashion a portal from one to the next. |
Revision as of 09:59, 17 October 2021
Raw Magic
Raw Magic is the primary form of magic found on Atharen, through which a mage directs Raw Ether - through their Mark of Control - to be channeled through their soul, creating an effect. Raw Magic is dangerous and unrefined, yet presents mortals a small taste of the magic of the Gods.
Bane: Harnessing Miasmata, the Ferrier seeks to spread entropy and decay to their foes.
Malformity: By understanding another being and its functions, the mage may adapt and become something entirely else.
Mentalism: Wielding a cognitive enhancement known as the Neurocrux, the Mentalist may manipulate emotions - and the world - with their mind.
Remnant: The power to delve into the depths of dreams and memories, salvaging the dying echoes of a waning mind, or forever shattering them.
Sigilic Pyromancy: A war magic developed to use the fire of the soul to burn away all who dare to obstruct the cause of the mage.
Summoning: Through the power of the Patron, a Summoner calls upon Spirits to serve their will.
Transposition: The power to fold space between two points and fashion a portal from one to the next.
Incomplete
Brand: Work in progress - ether manipulation, ethereal weapons. Unavailable.
Druidism: Work in progress - healing magic, plant manipulation, charming animals. Unavailable.
Squall: Work in progress - lightning, storms, heavy winds. Unavailable.
Oath: Work in progress - Spirit-Bonded shields, ethereal sight, infused wards, dampening barriers. Unavailable.
Resonance: Wielding sound, the Resoner becomes attuned to the vibrations around them, employing sonowaves for movement and extended sight. Unavailable.
World Magic
World Magic is a magic through which the mage harnesses tools and artifacts in order to create a desired effect, without the use of a Mark of Control.
Artificing: With the use of etheric code, inanimate objects can be made to move independently of mortal hands.
Necromancy: The manipulation of bodies, and the tools through which dead can be made alive, or something in-between.
Lost Magic
These magics are those that have been lost to time, typically requiring Architect level to introduce. Only Blood Magic still exists in the contemporary world, but is so rare and so underground that it is considered lost.
Blood Magic: By sacrificing the vitality of themselves and others, the Blood Mage - or Vandikar as they are called in slurs - can extend their ethereal stamina and unlock great destructive potential. Blood Magic is among all magics the most hated and feared, and for good reason.
Chronomancy: While the details of the art are long lost to the pages of history, whispers speak of this magic allowing its practitioners to observe, manipulate and benefit from the flow of time itself. The most powerful of these mages were said to be able to see the course of events past, present and at their strongest, even the future.
Eminence: In ancient times, Eminence was once a gift given to Venadak's followers who brought prosperity and order to the world. Then, it was a misused tool by those who sought to become their own Gods. Since then, it has not been seen for thousands of years. Eminence is the power of light, and all of the things that stem from it.