Difference between revisions of "Price List"
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|<center>'''Example'''</center> | |<center>'''Example'''</center> | ||
− | |Our character, Samantha, is a Physician. Samantha begins with a base wage of {15 df/day}. Recently she discovered a way to mildly treat bacterial infections with a chemical solution she brewed in a lab. As a result, Samantha gains an innovation bonus of {5 df/day}, bringing her wage to {20 df/day}. Samantha is an Expert in Medicine, increasing her wages by another {30 df/day}, therefore bringing her wage to {50 df/day}. Sam also owns a business, and has been working as a Physician (and in general) for six seasons. Her business will bring her wage to {60 df/day}, and her seasonal bonuses will bring her wages to {72 df/day}. Sam is submitting wages for the Season of Ash, which is 91 days long. This means Sam's seasonal income is {6552 df}. Sam loses {30%} to taxes as a part of her Noble class, reducing her wages to {4586 df}. | + | |Our character, Samantha, is a Physician. Samantha begins with a base wage of {15 df/day}. Recently she discovered a way to mildly treat bacterial infections with a chemical solution she brewed in a lab. As a result, Samantha gains an innovation bonus of {5 df/day}, bringing her wage to {20 df/day}. Samantha is an Expert in Medicine, increasing her wages by another {30 df/day}, therefore bringing her wage to {50 df/day}. Sam also owns a business, and has been working as a Physician (and in general) for six seasons. Her business will bring her wage to {60 df/day}, and her seasonal bonuses will bring her wages to {72 df/day}. Sam is submitting wages for the Season of Ash, which is 91 days long. This means Sam's seasonal income is {6552 df}. Sam loses {30%} to taxes and lifestyle expenses as a part of her Noble class, reducing her wages to {4586 df}. |
Math: 15+5+30+10+12 = 72 x 91 = 6552 x .7 = 4586 df. | Math: 15+5+30+10+12 = 72 x 91 = 6552 x .7 = 4586 df. |
Revision as of 10:46, 24 October 2021
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Contents
Overview
x
Professions
Acolyte | 4 df | Apothecary | 12 df |
Armorer | 10 df | Attorney | 15 df |
Animal Handler | 6 df | Artist | 8 df |
Assassin | 12 df | Bartender | 5 df |
Bounty Hunter | 10 df | Brewer | 10 df |
Cartographer | 8 df | Cleric | 6 df |
Clerk | 5 df | Cobbler | 7 df |
Cook | 6 df | Courier | 5 df |
Dancer | 4 df | Engineer | 15 df |
Falconer | 6 df | Farmer | 8 df |
Fisherman | 6 df | Forester | 5 df |
Fortune Teller | 6 df | Gardener | 5 df |
General Merchant | 11 df | Glassblower | 7 df |
Groomer | 5 df | Guard | 5 df |
Healer (Druid) | 15 df | Hunter | 6 df |
Information Broker | 15 df | Innkeep | 10 df |
Investigator | 10 df | Jewelsmith | 12 df |
Journalist | 6 df | Necrodoctor | 20 df |
Laborer | 2 df | Author | 9 df |
Leatherworker | 9 df | Locksmith | 7 df |
Mason | 7 df | Mercenary | 8 df |
Metalsmith | 10 df | Midwife | 6 df |
Nurse | 10 df | Performer | 5 df |
Perfumer | 11 df | Physician | 15 df |
Physician's Assistant | 12 df | Poisoncrafter | 9 df |
Potter | 6 df | Priest | 8 df |
Prostitute | 8 df | Politician | 15 df |
Gunsmith | 15 df | Sailor | 6 df |
Scientist | 10 df | Scribe | 6 df |
Shipwright | 7 df | Shopkeeper | 8 df |
Slaver | 12 df | Tailor | 9 df |
Tanner | 6 df | Tattoo Artist | 5 df |
Teacher | 8 df | Thief | 8 df |
Torturer | 4 df | Undertaker | 4 df |
Veterinarian | 10 df | Pirate | 8 df |
Woodcarver | 8 df | Woodcutter | 6 df |
Modifiers
On top of base wages, there are several ways in which a character can increase their daily earnings. Please note that skill modifiers are total, and not cumulative. Other modifiers, however, are cumulative, including with skill modifiers. These modifiers are:
Skill Tier | Bonus | ||||
---|---|---|---|---|---|
5 df | |||||
10 df | |||||
20 df | |||||
30 df | |||||
40 df | |||||
10 df | |||||
10 df (Guild Masters are those who lead prominent factions. These factions cannot be small or significant, and you must request permission from your city moderator in order to receive this wage bonus. This bonus does not stack with the 'Guild Officer' bonus.) | |||||
5 df (Like with Guild Master, a high ranking member of a prominent faction can receive a 5 df bonus to their daily income.) | |||||
2 df (Every season a character works and receives wages, they will receive a cumulative bonus of 2 df per season. This bonus travels with them if they change jobs. It caps out at 30 df.) | |||||
5 df (If a character who works in a craft (such as Gunsmithing) discovers an innovation that they can work into their craft, they can apply for this innovation to become canon, and if so, they will receive a bonus of 5 df to their income. This can increase wages up to two times to a total of 10 df.) | |||||
5-50 df (Some professions can gain increased income if they acquire prominence within a large institution that generates tax and/or tithe income. Typically, this refers to Politicians and Priests. Please speak to your city moderator about these bonuses, but they can range anywhere from 5 df to 50 df if you become a powerful monarch or acquire a position such as the Pontifex in Daravin.) | |||||
Our character, Samantha, is a Physician. Samantha begins with a base wage of {15 df/day}. Recently she discovered a way to mildly treat bacterial infections with a chemical solution she brewed in a lab. As a result, Samantha gains an innovation bonus of {5 df/day}, bringing her wage to {20 df/day}. Samantha is an Expert in Medicine, increasing her wages by another {30 df/day}, therefore bringing her wage to {50 df/day}. Sam also owns a business, and has been working as a Physician (and in general) for six seasons. Her business will bring her wage to {60 df/day}, and her seasonal bonuses will bring her wages to {72 df/day}. Sam is submitting wages for the Season of Ash, which is 91 days long. This means Sam's seasonal income is {6552 df}. Sam loses {30%} to taxes and lifestyle expenses as a part of her Noble class, reducing her wages to {4586 df}.
Math: 15+5+30+10+12 = 72 x 91 = 6552 x .7 = 4586 df. |
Class
Every individual in Atharen, regardless of their society, generally falls into a 'class'. This class can be based on one of two factors: their social status within society, or their income. For example, an individual coming from a Noble or Royal family will automatically be placed within this 'Class' tier, regardless of their income. However, a Commoner may receive 'Royal' standards of living regardless of their social status, if they meet the requisite income requirements.
Class determines one's amenities and luxuries. People of a certain class eat and dress a certain way, and may be assumed to wear clothes or consume food or drink of that quality in everyday life. Class also determines the amount of one's income that is subtracted as tax or living expenses, deducted from the character's submitted wage.
Tier | Description |
---|---|
Slave is a ‘class’ reserved for those who make no income (0 df/season). The living standards of a slave are largely determined by their master, but typically they live in squalor; truly abject conditions that deprive them of proper food, clothing, access to medicine, and even cleanliness. Slaves have no taxes, and their expenses are paid by their master. | |
Serfs are those who make an income of x df/season. They live in very harsh conditions, typically eating only enough to survive reasonably well. They are vulnerable to instability and famine, with even marginal crop failure frequently leading to scores of them dying of starvation, their conditions only better than slaves. Serfs wear common clothes, but typically dirty or low grade. They have poor access to medicine, cleanliness and public amenities. Of their income, 60% is spent on taxes and essentials for survival. | |
Commoners make an income of x df/season. These are the common individuals of the world, and while their living standards may be higher or lower depending on the nation (such as in Daravin vs. Lorien), across society they tend to receive reasonable accommodations. They eat well enough to be healthy, their clothes are mediocre but in decent quality, they have reasonable access to public amenities, medicine and other essentials. Of their income, 40% is spent on taxes and essentials for survival. | |
Those in the Business ‘Class’ make an income of x df/season. Typically Merchants, Businessowners or those particularly skilled or educated in their trade, they are conventionally seen as upperclassmen, though typically not living the luxurious excess of true Nobility. They dress well, can afford food enough to the point of being full, and have good or priority access to health and public amenities. Those in this class spend 30% of their income on taxes and daily essentials. | |
Nobles, for the purpose of their lifestyle and/or wealth, are either those born or instated to their position, or those who make an income of x df/season. Nobles wear high quality, luxurious fabrics, eat the finest foods whenever they choose, are easily able to afford and even employ private doctors, and society itself appears to be engineered to their safety and convenience. Of their income, 30% is spent on taxes and daily essentials. Please note that being in this ‘class’ as far as the Price List is concerned does not mean you are necessarily a Noble within your character’s nation or city. | |
Those who live a lifestyle of Royal luxury are at the very top of society, of the true, elite class. They are either those who are actually members of a royal family, or those with such high incomes (x df/season) that their standards of living are roughly equivalent. Royals dress in clothes designed by famous tailors, dress in the highest quality silks and satins of the richest colors, are adorned with great jewelry and eat whatever they desire. They typically have private employees of every kind; chefs, doctors, valets, and all the like. Like Nobles, the realms they live in are effectively designed to suit them. Due to the exceptional extravagance of those living in Royal conditions, 40% of their income is spent on taxes and luxuries. Like with the 'Noble' Class, please note that being in this ‘class’ as far as the Price List is concerned does not mean you are necessarily a Royal within your character’s nation or city. |
Crafting Rules
1. Crafting of X tier will reduce total prices by X. WIP Rules.
Toolkits
Individual items may be bought from these kits. The kits themselves cost less than all the items altogether. This isn't every item you may purchase in game, follow this link to suggest an item for the pricelist on our Discord. (link)
Adventurer's Kit:x
Apothecary Kit:x
Artist's Kit:x
Cartography Kit:x
Chemist's Kit:x
Cooking Kit:x
Disguise Kit:x
Fishing Kit:x
Fletcher's Kit: x
Fortune Teller Kit:x
Herbalist Kit: x
Larceny Kit:x
Leatherworking Kit: x
Medicine Kit:x
Religious Kit:x
Smithing Kit:x
Tinkerer's Kit
Woodworking Kit:x
Writer's Kit:x
Set of Three Scrolls | 3 df | Magnifying Glass(or wearable glasses) | 3 df | Ink | 2 df |
Quill | 3 df | Paper Weight(design by Class) | 3 df | Measuring Compass | 2 df |
Compass | 3 df |
A Full Set of Beakers and Glasses | 3 df | Mortar and Pestle | 3 df | Full Set of Chemistry Instruments | 2 df |
Oil | 3 df | Pouch | 3 df | Briefcase | 2 df |
Measuring Cups | 3 df |
Bone | 3 df | Flint | 3 df | Hand Axe | 2 df |
Feathers | 3 df | Quiver | 3 df |
Satchel | 3 df | Hide Gloves | 3 df | Basket with Straps | 2 df |
Twine | 3 df | Tacks | 3 df |
Gloves | (see Clothing section) | Mask | 3 df | Set of Lockpick | 2 df |
Skeleton Key | 3 df | Switch Knife | (see Weapons section) | Rope | 2 df |
Set of Five Smoke Bombs | 3 df |
Flint Skinning Knife | 3 df | Tarp | 3 df | Rope | 2 df |
Oil | 3 df |
Needle and Thread | 3 df | One 12 oz Bottle of Salve | 3 df | Bone Saw | 2 df |
Scalpel | 3 df | Nausea Aid 12 oz | 3 df | Medical Book | 2 df |
Gauze | 3 df | Broken Limb Brace | 3 df | Mask | 3 df |
Flint Skinning Knife | 3 df | Tarp | 3 df | Rope | 2 df |
Oil | 3 df |
Flint Skinning Knife | 3 df | Tarp | 3 df | Rope | 2 df |
Oil | 3 df |
Flint Skinning Knife | 3 df | Tarp | 3 df | Rope | 2 df |
Oil | 3 df |
Magical Kits
x
Weapons
Ranged Weaponry | |||||
---|---|---|---|---|---|
Bows and Slings: For ranged weaponry, players do not need to worry about purchasing ammunition. | |||||
Bow, Composite | 100 df | Bow, Long | 1000 df | Bow, Recurve | 100 df |
Crossbow, Composite | 1500 df | Crossbow, Hand | 2000 df | Crossbow, Standard | 100 df |
Slingshot | 50 df | Slingshot (Teostai) | 60 df | ||
Firearms | |||||
Axe, Throwing | 800 df | Boomerang | 400 df | Chakram | 1000 df |
Crossbow, Light | 2500 df | Crossbow Bolts (10) | 100 df | Crossbow, Aquatic | 3500 df |
Crossbow Bolts, Aquatic (10) | 200 df | Dart | 50 df | Flutegun | 1500 df |
Flutegun Needles (20) | 500 df | Rope Dart | 400 df | Rope Dart, Bladed | 500 df |
Rope Dart, Chained | 600 df | Rope Dart, Chained/Bladed | 700 df | Sling | 10 df |
Sling Bullets (10) | 10 df | Whip | 100 df | ||
Throwing | |||||
Blowgun | 1000 df | Blowgun Needles (20) | 100 df | Bolas, 3-Ball | 1500 df |
Crossbow, Heavy | 5000 df | Crossbow, Quad | 40,000 df | Crossbow Bolts (10) | 100 df |
Crossbow, Repeating | 15,000 df | Crossbow, Repeating Clip (5 Bolts) | 100 df | Harpoon, Light | 1000 df |
Javelin | 100 df | Lariat | 100 df | Net | 2000 df |
Shortbow | 3000 df | Shortbow, Composite | 1500 df | Shortbow Arrows (20) | 100 df |
Melee Weaponry | |||||
---|---|---|---|---|---|
Tiny | |||||
Bagh Nakh | 300 df | Bladed Boots | 1200 df | Dagger | 200 df |
Dagger, Assassin’s | 400 df | Dagger, Double-Bladed | 800 df | Dagger, Ear | 500 df |
Dagger, Hollow Pommel | 800 df | Dagger, Punching | 200 df | Daggers, Tamo | 2000 df |
Finger Razors | 500 df | Flametongue | 2000 df | Garotte | 50 df |
Gauntlets | 200 df | Gauntlets, Edged | 800 df | Gauntlets, Spiked | 500 df |
Gauntlets, Studded | 500 df | Gauntlet, Teethed | 1000 df | Knife | 50 df |
Knife, Wrist | 100 df | Knuckleduster | 50 df | Kukri | 800 df |
Sickle | 600 df | Mace, Light | 500 df | ||
Spiked Helmet | 2500 df | Stiletto | 100 df | ||
Sword-Catcher | 900 df | Ribbon Daggers | 100 df | ||
Small | |||||
Angle-Knife | 1000 df | Armor Blades | 600 df | Club | 50 df |
Dagger, Sap Pommel | 100 df | Gladius | 4500 df | Halfspear | 100 df |
Hammer, Light | 100 df | Handaxe | 600 df | Iron Fan | 2500 df |
Kopis | 400 df | Jutte | 400 df | Kama | 200 df |
Kris | 500 df | Lance, Barbed, Light | 1000 df | Lance, Blunt, Light | 700 df |
Lance, Light | 600 df | Mace, Chained | 3500 df | Mace, Heavy | 1200 df |
Morningstar | 800 df | Nunchaku | 200 df | Pick, Light | 400 df |
Rooster Blade | 1600 df | Sap | 100 df | Sawtooth | 1000 df |
Shield, Mancatcher | 1800 df | Sword, Cutlass | 1200 df | Sword, Short | 1000 df |
Sword-Breaker | 1600 df | Wakizashi | 10,000 df | Wrist Razor | 6500 df |
Medium | |||||
Aclis | 100 df | Battleaxe | 1000 df | Beads, Assassin’s | 1000 df |
Death-Head Stick | 1000 df | Flail, Light | 800 df | Karvar | 500 df |
Katana | 10,000 df+ | Khopesh | 1500 df | Lance, Barbed, Heavy | 1400 df |
Lance, Blunt, Heavy | 800 df | Lance, Heavy | 1000 df | Longsword | 1500 df |
Pick, Heavy | 800 df | Rapier | 2000 df | Scimitar | 1500 df |
Sword Cane | 3500 df | Sword Gauntlet | 4500 df | Sword, Bastard | 3500 df |
Sword, Broad | 3500 df | Sword, Crescent | 3000 df | Sword, Estoc | 1000 df |
Sword, Skirmish | 2500 df | Sword, Tiger Hook | 2000 df | Sword, Avialae | 4500 df |
Tonfa, Metal | 1200 df | Tonfa, Wooden | 300 df | Trident | 1500 df |
Tulwar | 2200 df | Waraxe | 2000 df | Warhammer | 1200 df |
Large | |||||
Axe, Double-Bladed | 6000 df | Sword, Double-Bladed | 5000 df | Bec-De-Corbin | 3000 df |
Bladed Cloak | 4000 df | Chain, Spiked | 2500 df | Club, Wolf’s Teeth | 3500 df |
Executioner’s Sword | 7500 df | Falchion | 7500 df | Falx | 2500 df |
Flail, Dire | 9000 df | Flail, Heavy | 1500 df | Flamberge | 15,000 df |
Glaive | 800 df | Greataxe | 3000 df | Greatclub | 500 df |
Greatsword | 5000 df | Guisarme | 900 df | Halberd | 1000 df |
Hammer, Great | 8000 df | Kwan Dao | 2500 df | Lance, Dire | 2000 df |
Longspear | 500 df | Mancatcher | 4000 df | Naginata | 2000 df |
Pike | 1000 df | Quarterstaff | 100 df | Pollaxe | 1100 df |
Ranseur | 1000 df | Rock Crusher | 5000 df | Scythe | 1800 df |
Shortspear | 200 df | Spear, Snake | 2000 df | Spear, Two Headed | 1000 df |
Staff, Iron | 2500 df | Sword, Two-Bladed | 10,000 df | War Fork | 4500 df |
Widowmaker | 3500 df | ||||
Weapon Related | |||||
Materials | |||||
Dwarven Steel | Cost x 5 | Cold Iron | Cost x 3 | Flint | Cost / 2 |
Glass | Cost x 2 | Iron | Cost / 1.5 | Steel | Listed Cost |
Practice, Metal Core | Cost / 2 | Practice, Wooden | Cost / 4 | Pure Copper | Cost x 4 |
Pure Gold | Cost x 7 | Pure Silver | Cost x 6 | Bone/Ivory | Cost / 2 - Cost x 4 |
Eberrite | Cost x 100 | ||||
Weapon Extras | |||||
Atlatl | 300 df | Crossbow Bayonet | 2000 df | Handle Tip | 1500 df |
Hilt Flail | 1000 df | Kusari Gama | 3500 df | Ornate Flail/Mace Head | 3000 df |
Serrated Blade | 30,000 df | Sword Guard, Catcher | 1500 df | Sword Guard, Ornate | 12,500 df |
Sword Handle, Grip | 10,000 df | Sword Handle, Ornate | 10,000 df | Sword Pommel, Ornate | 15,000 df |
Sword Pommel, Weighed | 1500 df | Swordstealer Hilt | 1000 df |
Armor
Armor | |||||
---|---|---|---|---|---|
Light | |||||
Bone Mail (Aquatic) | 3000 df | Buckskin Armor | 3000 df | Camouflage Armor | 5000 df |
Chain Shirt | 4000 df | Chitinous Armor | 8000 df | Climbing Armor | 3000 df |
Cord Armor | 1000 df | Leather | 1000 df | Leather, Night | 6000 df |
Light Scale (Aquatic) | 3000 df | Padded | 500 df | Robe of Leaves | 5500 df |
Slender Chainmail Shirt | 3000 df | Soft Kelp Armor (Aquatic) | 700 df | Stiffened Kelp Armor (Aquatic) | 1500 df |
Studded Leather | 2500 df | ||||
Medium | |||||
Back and Breast | 5000 df | Breastplate | 20,000 df | Brigandine | 25,000 df |
Chainmail | 10,000 df | Fur-Lined Hide Mail | 6500 df | Hauberk | 11,000 df |
Heraldic Coin Armor | 4500-15,000 df | Hide | 1500 df | Hide, Hunter’s | 2000 df |
Lamellar | 4500 df | Medium Scale (Aquatic) | 7500 df | ||
Robe, Armored | 5500 df | Tree Bark Armor | 1000 df | ||
Small Shell Armor (Aquatic) | 6000 df | Scale Mail | 5000 df | ||
Heavy | |||||
Banded Mail | 25,000 df | Bladeshatter Plate | 300,000 df | Bronze Plate | 90,000 df |
Full Plate | 50,000 df | Half-Plate | 60,000 df | Heavy Scale Armor (Aquatic) | 60,000 df |
Large Shell Armor (Aquatic) | 50,000 df | Plant Fiber Plate | 70,000 df | Splint Mail | 20,000 df |
Wood Splint Armor | 10,000 df | ||||
Shields | |||||
Buckler | 1500 df | Shield, Crossbow | 10,000 df | Shield, Jousting | 3000 df |
Shield, Large, Leather | 200 df | Shield, Large, Wooden | 700 df | Shield, Large, Steel | 2000 df |
Shield, Retractable, Wooden | 1500 df | Shield, Retractable, Metal | 5000 df | Shield, Small, Leather | 100 df |
Shield, Small, Wooden | 300 df | Shield, Small, Steel | 900 df | Shield, Tower | 3000 df |
Shield, Turtle | 10,000 df | Shield, Woven | 1000 df | ||
Materials | |||||
Bone | Cost / 3.5 | Bronze | Cost / 3 | Gold | Cost x 7 |
Dwarven Steel | Cost x 5 | Leather/Hide | Cost / 5 | Silver | Cost x 6 |
Steel | Listed Cost | Wood | Cost / 4 | Eberrite | Cost x 100 |
Housing
Housing | |||||
---|---|---|---|---|---|
Locations | |||||
City Center | x2 | Outer City | x1.5 | Rural | x1 |
Structures: WIP. | |||||
Cottage | x df | Townhome | x df | Cabin | x df |
Detached Home | x df | Farm | x df | Estate | x df |
Farming Estate | x df | Castle | x df | Palace | x df |
Additions: WIP. | |||||
Additional Room (Low Quality) | x df | Additional Room (Standard) | x df | Additional Room (Luxury) | x df |
Courtyard (Standard) | x df | Courtyard (Luxury) | x df | Walls | x df |
Artificer's Workshop | x df | Necromancer's Workshop | x df | Gunsmith's Workshop | x df |
Fighting Ring | x df | Slave Pens | x df | Chapel | x df |
Clothing
Clothing | |||||
---|---|---|---|---|---|
Materials | |||||
Velvet | x6 | Silk | x5 | Damasked | x4 |
Lace | x3 | Fur | x2 | Common | x1 |
Sizes | |||||
Tiny (Fae'Loti) | 0.5x | Small (Gnomes) | 0.75x | Medium (Most Races) | 1x |
Large (Orkhai, Hyr'Norai) | 1.25x | Huge (Velsign, Jindai) | 1.5x | Massive (Large Jindai, Tree Fae) | 1.75x |
Garments: As a member of a certain class, you own up to eight outfits of that class' general tier or level of quality. These items are for if you wish to purchase additional sets throughout RP. | |||||
Apron | 100 df | Boots | 1000 df | Boots, Riding | 1000 df |
Belts | 1000 df | Blouse | 800 df | Cape, Full | 500 df |
Cape, Half | 10,000 df+ | Cloak | 1500 df | Corset | 1400 df |
Doublet/Vest | 800 df | Dress | 1000 df | Eyepatch | 1500 df |
Girdle | 800 df | Gloves | 2000 df | Hat | 1500 df |
Jacket | 3500 df | Loincloth | 4500 df | Robes | 3500 df |
Robes (Bath) | 3500 df | Sash | 3000 df | Scarf | 1000 df |
Shirt | 2500 df | Shoes | 2000 df | Skirt | 4500 df |
Stockings | 1200 df | Suspenders | 300 df | Tabard | 1500 df |
Toga | 2200 df | Tunic | 2000 df | Undergarments | 1200 df |
Jewelry
Jewelry | |||||
---|---|---|---|---|---|
Materials | |||||
Diamond | x6 | Ruby/Sapphire/Emerald | x5 | Topaz/Amethyst | x4 |
Gold | x3 | Silver | x2.5 | Titanium/Zinc | x2 |
Manganese/Cadmium | x1.5 | Brass | x1.25 | Wood/Clay | x1 |
Accessories: As a member of a certain class, you own up to twelve pieces of jewelry of that class' tier or level of quality. These items are for if you wish to purchase additional trinkets/accessories throughout RP. | |||||
Anklet | 1000 df | Armlet | 500 df | ||
Amulet | 1000 df | Amulet (Locket) | 800 df | Bracelet | 500 df |
Body Piercing | 1000 df | Brooch | 800 df | Chatelaine | 500 df |
Crown | 100 df | Choker | 1000 df | Emblem | 1000 df |
Prayer Beads | 1000 df | Ring | 800 df | Torc | 500 df |
Animals/Livestock
x
Slaves
Even to own a PC slave, you must purchase them at their tier.
x