Difference between revisions of "Grave"

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===Concepts===
 
===Concepts===
'''Nightorch''': Work in progress. A lantern that holds souls, providing essence through which one can heal and reanimate.  
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'''Nightorch''': The Nightorch is the conduit through which most Engraving is done, acting as a secondary and essential component to perform the magic's many feats, alongside ether. As is established in [[Druidism]], the majority of healing done on Atharen requires a transference of life from one entity to another. While Druidism largely relies on siphoning the life of plants, Grave utilizes a taboo source of energy: mortal souls. Early on in the magic, the Engraver learns to harness souls from the recently dead, siphoning them into their lantern: the Nightorch. This lantern, one with a regulating lid that allows for the transference of souls and energy in-and-out, is the Engraver's most fundamental tool.  
  
 
'''Vitescence''': Work in progress. Use own vitality as an energy source, decaying towards a corpse-like state.
 
'''Vitescence''': Work in progress. Use own vitality as an energy source, decaying towards a corpse-like state.

Revision as of 16:12, 7 June 2022


Grave.png


The Origins

Work in progress. Y'shendra. Practitioners called Engravers.

Concepts

Nightorch: The Nightorch is the conduit through which most Engraving is done, acting as a secondary and essential component to perform the magic's many feats, alongside ether. As is established in Druidism, the majority of healing done on Atharen requires a transference of life from one entity to another. While Druidism largely relies on siphoning the life of plants, Grave utilizes a taboo source of energy: mortal souls. Early on in the magic, the Engraver learns to harness souls from the recently dead, siphoning them into their lantern: the Nightorch. This lantern, one with a regulating lid that allows for the transference of souls and energy in-and-out, is the Engraver's most fundamental tool.

Vitescence: Work in progress. Use own vitality as an energy source, decaying towards a corpse-like state.

Initiation

Work in progress. Mark of Control is an onyx, gothic cross.

Overstepping

The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.

Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration

Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness

Severe:

Mutations

Abilities

WIP: WIP.

Agony: Hastily reanimate a corpse, causing them neurological anguish and channeling that pain into hunger and violence. WIP.

Hound: Force the corpses of the dead to reveal information, using vestigial echoes of consciousness. WIP.

Repose: Sustain the damage of wounds over a longer period of time, enduring their initial trauma in favor of a more prolonged, but less extreme response. WIP.

Ghast: Stitch multiple corpses together with magic, rearranging their parts before reanimating them into one powerful undead. WIP.

Blacksworn Abilities

Forsaken: A black wind rolls over the field, reanimating every single corpse within miles to be controlled by the Blacksworn. WIP.

Novice

Apprentice

Journeyman

Expert

Master

Ascension: The Blacksworn

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