Difference between revisions of "Businesses"
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* '''Base Cost:''' 1500 df | * '''Base Cost:''' 1500 df | ||
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− | + | Grisic, Capital Region (Starkwayte, Columbia, Whitehall): | |
+ | Lorien, Capital Region (Nivenhain): | ||
+ | South Grisic (Praetoria, Veren, Iverset): | ||
+ | Griscian Promenade (Dunham, Cliffshade, Plymouth): | ||
+ | West Grisic (Byzantium, Arborea): | ||
+ | North Grisic (Overreign, Mordell, Brightmoor): | ||
+ | |||
|- | |- | ||
|<center>'''Distribution'''</center> | |<center>'''Distribution'''</center> |
Revision as of 18:29, 12 June 2022
Work in progress.
Common Bonuses
10 df (Please see here for the Business Sheets forum, where you may submit your business for approval.) | |||||
5 df (Every season a business owner works and receives wages, they will receive a cumulative bonus of 5 df per season. This bonus travels with them if they change jobs. It caps out at 50 df. You do not receive the regular Seasonal Bonus if you receive this one, but pick up at your highest Seasonal Bonus number once you start receiving it.) | |||||
Work in progress.
Math: WIP = WIP x WIP = WIP x .WIP = WIP df. |
Artisan Bonuses
Skill Tier | Bonus | ||||
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Work in progress.
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Up to 10 df (Please apply in the Support Forum with a request upon submitting your business. You may suggest or have a moderator suggest your luxury bonus. Most artisan businesses should at least receive 1 or 2 df as a bonus, while more skillful and experienced craftsmen can receive up to 10 if approved.) | |||||
Legacy Businesses are those that have become iconic to a particular brand, community or industry, enough so that they tend to attract more customers, as well as being able to charge more due to the prestige of their business. This bonus may be obtained not only by maintaining a long-lived business (such as a family-run brand or store) but also by acquiring or merging businesses. An example of the former is a character from the Miller family running Miller's Paints, a 56 year old family business, or a new entrepreneur with the surname Berkeley acquiring a famous, 102 year old law firm known as Welles Law and merging it with their own business, making it Berkeley & Welles Law. Like with any business, a Legacy business or merger will require Support Forum approval.
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Work in progress.
Math: WIP = WIP x WIP = WIP x .WIP = WIP df. |
Industrialist Bonuses
Skill Tier | Bonus | ||||
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The price for constructing one of these mass production facilities is listed under Housing in the Price List. You may also acquire any of these mass production focused buildings for less money with an approved Support Forum plot. This may, for example, require the restoration of an abandoned Unbroken Empire factory, or the clearing out of an occupied factory of dangerous pests. If taking this route, the difficulty and scale of the plot should also scale with the production capabilities of the building in question.
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This is a bonus that is applied based on how many warehouses your industrial business owns, particularly in adjacent or distant regions, so as to increase the flow of product into adjoining areas. Warehouses require an initial investment to acquire. This initial investment is based on two factors: how close to or adjacent the warehouse is to your main production center (such as your factory) and the value of the region in which the warehouse is present. You do not need a warehouse to supply goods to the region where your mass production center is located.
Grisic, Capital Region (Starkwayte, Columbia, Whitehall): Lorien, Capital Region (Nivenhain): South Grisic (Praetoria, Veren, Iverset): Griscian Promenade (Dunham, Cliffshade, Plymouth): West Grisic (Byzantium, Arborea): North Grisic (Overreign, Mordell, Brightmoor): | |||||
Work in progress. | |||||
Work in progress.
Math: WIP = WIP x WIP = WIP x .WIP = WIP df. |