Difference between revisions of "Businesses"

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|Distribution between warehouses and production centers comes with an associated cost. This is because the business owner must pay for shipping, loss of goods, lack of oversight, tariffs and supply line management, like with freight trains.
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For your first three warehouses, this distribution cost will cost a hundred df per season, per warehouse, which will be removed from your pre-tax wages. For the second three, the cost will increase to two hundred df per season, per warehouse, following the same rule. This increases by 100 df per season for every three warehouses you run.  
 
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Revision as of 20:49, 12 June 2022

Work in progress.

Common Bonuses

Businessowner
10 df (Please see here for the Business Sheets forum, where you may submit your business for approval.)
Business Seasonal Bonus
5 df (Every season a business owner works and receives wages, they will receive a cumulative bonus of 5 df per season. This bonus travels with them if they change jobs. It caps out at 50 df. You do not receive the regular Seasonal Bonus if you receive this one, but pick up at your highest Seasonal Bonus number once you start receiving it.)
Example
Work in progress.

Math: WIP = WIP x WIP = WIP x .WIP = WIP df.

Artisan Bonuses

Skill Tier Bonus
Patronage
Work in progress.
  • Tier 1: 2 df (low-ranking nobles, guild leaders, wealthy industrialists)
  • Tier 2: 5 df (high-ranking military families with no title; land-owning nobles that are not too important)
  • Tier 3: 10 df (leader of a non-industrialized country; several notable and high-ranking nobles)
  • Tier 4: 15 df (the leader/royal family of an industrialized country; the head of an organized religion)
Luxury
Up to 10 df (Please apply in the Support Forum with a request upon submitting your business. You may suggest or have a moderator suggest your luxury bonus. Most artisan businesses should at least receive 1 or 2 df as a bonus, while more skillful and experienced craftsmen can receive up to 10 if approved.)
Legacy

Legacy Businesses are those that have become iconic to a particular brand, community or industry, enough so that they tend to attract more customers, as well as being able to charge more due to the prestige of their business. This bonus may be obtained not only by maintaining a long-lived business (such as a family-run brand or store) but also by acquiring or merging businesses. An example of the former is a character from the Miller family running Miller's Paints, a 56 year old family business, or a new entrepreneur with the surname Berkeley acquiring a famous, 102 year old law firm known as Welles Law and merging it with their own business, making it Berkeley & Welles Law. Like with any business, a Legacy business or merger will require Support Forum approval.

  • Tier 1: 1 df [0-24 years]
  • Tier 2: 3 df [25-49 years]
  • Tier 3: 6 df [50-99 years]
  • Tier 4: 8 df [100-149 years]
  • Tier 5: 10 df [150+ years]
Example
Work in progress.

Math: WIP = WIP x WIP = WIP x .WIP = WIP df.

Industrialist Bonuses

Skill Tier Bonus
Mass Production
The price for constructing one of these mass production facilities is listed under Housing in the Price List. You may also acquire any of these mass production focused buildings for less money with an approved Support Forum plot. This may, for example, require the restoration of an abandoned Unbroken Empire factory, or the clearing out of an occupied factory of dangerous pests. If taking this route, the difficulty and scale of the plot should also scale with the production capabilities of the building in question.
  • Hansa: 10 df (X)
  • Manufactory: 20 df (X)
  • Factory: 30 df (X)
Warehouse
This is a bonus that is applied based on how many warehouses your industrial business owns, particularly in adjacent or distant regions, so as to increase the flow of product into adjoining areas. Warehouses require an initial investment to acquire. This initial investment is based on two factors: how close to or adjacent the warehouse is to your main production center (such as your factory) and the value of the region in which the warehouse is present. You do not need a warehouse to supply goods to the region where your mass production center is located.
  • Base Cost: 2000 df
  • Increase Per Warehouse: 500 df (This means every additional warehouse costs 500 more than the last, with the first warehouse being 2000, the second 2500, and so on.)
Economic Regions
  • Great Commonwealth G (Starkwayte, Columbia, Whitehall): 20 df
  • Revenant Sea L (Nivenhain): 18 df
  • Griscian Promenade G (Praetoria, Veren, Iverset): 16 df
  • New Modernity G (Dunham, Cliffshade, Plymouth): 16 df
  • Griscian Frontier G (Byzantium, Arborea): 15 df
  • Raven's Crest L (Westfalen, Drakenraid, Stroudsburg): 14 df
  • Bohemian Channel L (Rainier, Amhern, Verden, Essen): 14 df
  • Imperial Vestige G (Overreign, Mordell, Brightmoor): 13 df
  • Van Der Graaf L (Astoria, Gothenburg, Lienburg): 13 df
  • Indorin D (Arlain, Carine, Nimroche): 11 df
  • Northern Marches D (Genteven, Alistian, Leride, Rathrouen): 10 df
  • Sunderlund R (Tilema, Lanbridge, Brenic): 9 df
  • Imperator's Garden D (Bardona, Jarden, Duran, Demavend): 8 df
  • Golden Arbor D (Amoren, Levarin): 8 df
  • Uthern Sound R (Leiden, Malevin, Dunwich): 7 df
  • Ulen's Repose D (Daradan, Zirean, Boghadar): 7 df
  • Outsider's Want R (Wincester, Luten): 6 df
  • Frostbound Sea R (Oxentide): 6 df
Distribution
Distribution between warehouses and production centers comes with an associated cost. This is because the business owner must pay for shipping, loss of goods, lack of oversight, tariffs and supply line management, like with freight trains.

For your first three warehouses, this distribution cost will cost a hundred df per season, per warehouse, which will be removed from your pre-tax wages. For the second three, the cost will increase to two hundred df per season, per warehouse, following the same rule. This increases by 100 df per season for every three warehouses you run.

Example
Work in progress.

Math: WIP = WIP x WIP = WIP x .WIP = WIP df.