Difference between revisions of "Businesses"
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For your first three warehouses, this distribution cost will be a hundred df per season, per warehouse, which will be removed from your pre-tax wages. For the second three, the cost will increase to two hundred df per season, per warehouse, following the same rule. This increases by 100 df per season for every three warehouses you run. | For your first three warehouses, this distribution cost will be a hundred df per season, per warehouse, which will be removed from your pre-tax wages. For the second three, the cost will increase to two hundred df per season, per warehouse, following the same rule. This increases by 100 df per season for every three warehouses you run. | ||
+ | |- | ||
+ | |<center>'''Advertisement'''</center> | ||
+ | |Industrialists may choose to put forth an advertising campaign. The costs scale per region. At first, there is no benefit, only a cost, as advertising takes time to work. Advertising campaigns can last for 3 to 6 seasons. | ||
+ | |||
+ | * If a region is worth 15 df or more, the advertising cost is 5 df. | ||
+ | * If a region is worth 10-14 df, the advertising cost is 4 df. | ||
+ | * If a region is worth 5-9 df, the advertising cost is 3 df. | ||
+ | * If a region is worth less than 5 df, the advertising cost is 2 df. | ||
+ | |||
+ | This cost is sustained for at least 3 seasons and up to 6. Advertising income is doubled starting on season 2. In the last season of the campaign, there is no cost, and only the profit remains. | ||
+ | |||
+ | '''Advertisement Examples''' | ||
+ | |||
+ | Example 1: 3 Season Advertisement in Great Commonwealth -- | ||
+ | Cost is 5 df because Great Commonwealth is worth more than 15 df. | ||
+ | |||
+ | * In Season 1, Player puts up 5 df, and gets nothing in return. | ||
+ | * In Season 2, Player puts 5 df, and gets 10 df in return. | ||
+ | * In Season 3, Player puts up nothing, and gets 10 df in return. | ||
+ | |||
+ | Example 2: 6 Season Advertisement in Van Der Graaf -- | ||
+ | Cost is 4 df because Van Der Graaf is worth more than 10 but less than 14 df. | ||
+ | |||
+ | * In Season 1, Player puts up 4 df, and gets nothing in return. | ||
+ | * In Season 2, Player puts up 4 df, and gets 8 df in return. | ||
+ | * In Season 3, Player puts up 4 df, and gets 8 df in return. | ||
+ | * In Season 4, Player puts up 4 df, and gets 8 df in return. | ||
+ | * In Season 5, Player puts up 4 df, and gets 8 df in return. | ||
+ | * In Season 6, Player puts up nothing, and gets 8 df in return. | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | |
Revision as of 21:06, 12 June 2022
Work in progress.
Common Bonuses
Title | Bonus | ||||
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10 df (Please see here for the Business Sheets forum, where you may submit your business for approval.) | |||||
5 df (Every season a business owner works and receives wages, they will receive a cumulative bonus of 5 df per season. This bonus travels with them if they change jobs. It caps out at 50 df. You do not receive the regular Seasonal Bonus if you receive this one, but pick up at your highest Seasonal Bonus number once you start receiving it.) | |||||
Work in progress.
Math: WIP = WIP x WIP = WIP x .WIP = WIP df. |
Artisan Bonuses
Title | Bonus | ||||
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All patrons require Support Forum approval. Players should submit a plot thread where the prize is patronage with an existing NPC, or a new NPC also created by the player with staff approval. Patronage must start at the lowest tier, gradually working up to the highest. A patron must be maintained for at least one season before a player may apply for another patron, and their application should include how they are getting rid of their current patron without ruffling feathers (or what consequences they will suffer for trading up).
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Up to 10 df (Please apply in the Support Forum with a request upon submitting your business. You may suggest or have a moderator suggest your luxury bonus. Most artisan businesses should at least receive 1 or 2 df as a bonus, while more skillful and experienced craftsmen can receive up to 10 if approved.) | |||||
Legacy Businesses are those that have become iconic to a particular brand, community or industry, enough so that they tend to attract more customers, as well as being able to charge more due to the prestige of their business. This bonus may be obtained not only by maintaining a long-lived business (such as a family-run brand or store) but also by acquiring or merging businesses. An example of the former is a character from the Miller family running Miller's Paints, a 56 year old family business. An example of the latter is a new entrepreneur with the surname Berkeley acquiring a famous, 102 year old law firm known as Welles Law and merging it with their own business, making it Berkeley & Welles Law. Like with any business, a Legacy business or merger will require Support Forum approval.
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Work in progress.
Math: WIP = WIP x WIP = WIP x .WIP = WIP df. |
Industrialist Bonuses
Skill Tier | Bonus | ||||
---|---|---|---|---|---|
The price for constructing one of these mass production facilities is listed under Housing in the Price List. You may also acquire any of these mass production focused buildings for less money with an approved Support Forum plot. This may, for example, require the restoration of an abandoned Unbroken Empire factory, or the clearing out of an occupied factory of dangerous pests. If taking this route, the difficulty and scale of the plot should also scale with the production capabilities of the building in question.
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This is a bonus that is applied based on how many warehouses your industrial business owns, particularly in adjacent or distant regions, so as to increase the flow of product into adjoining areas. Warehouses require an initial investment to acquire. This initial investment is based on the number of warehouses you currently own, as this decreases the centralization of the business. You do not need a warehouse to supply goods to the region where your mass production center is located.
Economic Regions
Citizenship: In order to host a warehouse or begin a factory in Lorien or Grisic, the character must be a citizen of that country. Citizenry may be acquired through large economic donations to that country (with Support Forum approval), or through other means typically outlined in the lore of each country. To circumvent either option, the character may instead take on a native business partner who can represent the company's interests as a subsidiary. This will require an approved NPC via the Support Forum. | |||||
Distribution between warehouses and production centers comes with an associated cost. This is because the business owner must pay for shipping, loss of goods, lack of oversight, tariffs and supply line management, like with freight trains.
For your first three warehouses, this distribution cost will be a hundred df per season, per warehouse, which will be removed from your pre-tax wages. For the second three, the cost will increase to two hundred df per season, per warehouse, following the same rule. This increases by 100 df per season for every three warehouses you run. | |||||
Industrialists may choose to put forth an advertising campaign. The costs scale per region. At first, there is no benefit, only a cost, as advertising takes time to work. Advertising campaigns can last for 3 to 6 seasons.
This cost is sustained for at least 3 seasons and up to 6. Advertising income is doubled starting on season 2. In the last season of the campaign, there is no cost, and only the profit remains. Advertisement Examples Example 1: 3 Season Advertisement in Great Commonwealth -- Cost is 5 df because Great Commonwealth is worth more than 15 df.
Example 2: 6 Season Advertisement in Van Der Graaf -- Cost is 4 df because Van Der Graaf is worth more than 10 but less than 14 df.
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Work in progress.
Math: WIP = WIP x WIP = WIP x .WIP = WIP df. |