Difference between revisions of "Remnant"
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'''Guidance''': The ability to locate Engrams. Novice. WIP. | '''Guidance''': The ability to locate Engrams. Novice. WIP. | ||
+ | |||
+ | '''Junction''': Rekindle memories through Engrams. Apprentice. WIP. | ||
'''Phantasm''': Memorize aspects, particularly visual or physical experiences, apparitions or entities from another's Palace into your own. Journeyman. WIP. | '''Phantasm''': Memorize aspects, particularly visual or physical experiences, apparitions or entities from another's Palace into your own. Journeyman. WIP. | ||
+ | |||
+ | '''Pervade''': Suffuse an object or place with an idea, concept or thought, often around an Engram, or from a concept related to one's Palace. Journeyman. WIP. | ||
'''Phantasmal Reckoning''': Project Phantasms onto visual reality in the form of tangible illusions. Expert. WIP. | '''Phantasmal Reckoning''': Project Phantasms onto visual reality in the form of tangible illusions. Expert. WIP. |
Revision as of 12:31, 25 September 2021
Contents
The Origins
WIP.
Concepts
Engrams: WIP.
Reclamation: WIP.
The Palace: WIP.
Initiation
WIP.
Threshold Sickness
The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.
Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration
Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness
WIP: X
Severe
WIP: X
Mutations
X
Abilities
Voyage: The ability to enter one's Palace. Your own at Novice, others at Apprentice. WIP.
Guidance: The ability to locate Engrams. Novice. WIP.
Junction: Rekindle memories through Engrams. Apprentice. WIP.
Phantasm: Memorize aspects, particularly visual or physical experiences, apparitions or entities from another's Palace into your own. Journeyman. WIP.
Pervade: Suffuse an object or place with an idea, concept or thought, often around an Engram, or from a concept related to one's Palace. Journeyman. WIP.
Phantasmal Reckoning: Project Phantasms onto visual reality in the form of tangible illusions. Expert. WIP.
Falsification: Adjust existing memories in subtle ways, affects Palace. Must be reasonably in line with target individual's reality/experiences. Expert. WIP.
Astralization: Project aspects of an entire Palace onto the world. Master. WIP.
Abyssal Abilities
Mind Leech: Inserts a 'Mind Leech' into target's Mindscape, rapidly consuming their memories, the integrity of their dreamscape and their cognitive capabilities. WIP.
The Bridge: Links the Abyssal's Palace to the target's. WIP.
Novice
X
Apprentice
X
Journeyman
X
Expert
X
Master
X
Ascension: The Abyssal
X
Notes
- The Remnomancer cannot determine facts about another individual's Palace without their consent. This magic is meant to be collaborative and must be played as such.