Difference between revisions of "Price List"
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|3 df | |3 df | ||
|'''Hunter''' | |'''Hunter''' | ||
+ | |3 df | ||
+ | |'''Information Broker''' | ||
|3 df | |3 df | ||
|'''Innkeep''' | |'''Innkeep''' | ||
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|3 df | |3 df | ||
|'''Jewelsmith''' | |'''Jewelsmith''' | ||
+ | |3 df | ||
+ | |'''Journalist''' | ||
|3 df | |3 df | ||
|'''Laborer''' | |'''Laborer''' | ||
|3 df | |3 df | ||
+ | |- | ||
|'''Leatherworker''' | |'''Leatherworker''' | ||
|3 df | |3 df | ||
|'''Locksmith''' | |'''Locksmith''' | ||
|3 df | |3 df | ||
− | |||
|'''Mason''' | |'''Mason''' | ||
|3 df | |3 df | ||
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|'''Perfumer''' | |'''Perfumer''' | ||
|3 df | |3 df | ||
+ | |- | ||
|'''Physician''' | |'''Physician''' | ||
|3 df | |3 df | ||
|'''Physician's Assistant''' | |'''Physician's Assistant''' | ||
|3 df | |3 df | ||
− | |||
|'''Poisoncrafter''' | |'''Poisoncrafter''' | ||
+ | |3 df | ||
+ | |'''Potter''' | ||
+ | |3 df | ||
+ | |'''Priest''' | ||
|3 df | |3 df | ||
|'''Prostitute''' | |'''Prostitute''' | ||
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|'''Scribe''' | |'''Scribe''' | ||
|3 df | |3 df | ||
+ | |- | ||
|'''Shipwright''' | |'''Shipwright''' | ||
|3 df | |3 df | ||
|'''Shopkeeper''' | |'''Shopkeeper''' | ||
|3 df | |3 df | ||
− | |||
|'''Slaver''' | |'''Slaver''' | ||
|3 df | |3 df | ||
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|'''Undertaker''' | |'''Undertaker''' | ||
|3 df | |3 df | ||
+ | |- | ||
|'''Veterinarian''' | |'''Veterinarian''' | ||
|3 df | |3 df | ||
− | |||
|'''Pirate''' | |'''Pirate''' | ||
|3 df | |3 df | ||
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|3 df | |3 df | ||
|'''Woodcutter''' | |'''Woodcutter''' | ||
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− | |||
− | |||
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|3 df | |3 df | ||
|} | |} |
Revision as of 17:47, 14 October 2021
For now, please use this link to access the price list: here.
Contents
Overview
x
Professions
Acolyte | 1 df | Apothecary | 2 df | Armorer | 3 df | Attorney | 2 df | Animal Handler | 2 df | Artist | 2 df | Assassin | 2 df | Bartender | 3 df | Bounty Hunter | 3 df | ||||
Brewer | 2 df | Cartographer | 2 df | Cleric | 2 df | Clerk | 3 df | Cobbler | 3 df | Cook | 3 df | Courier | 3 df | Dancer | 3 df | Engineer | 3 df | ||||
Falconer | 3 df | Farmer | 3 df | Fisherman | 3 df | Forester | 3 df | Fortune Teller | 3 df | Gardener | 3 df | General Merchant | 3 df | Glassblower | 3 df | Groomer | 3 df | ||||
Guard | 3 df | Healer | 3 df | Hunter | 3 df | Information Broker | 3 df | Innkeep | 3 df | Investigator | 3 df | Jewelsmith | 3 df | Journalist | 3 df | Laborer | 3 df | ||||
Leatherworker | 3 df | Locksmith | 3 df | Mason | 3 df | Mercenary | 3 df | Metalsmith | 3 df | Midwife | 3 df | Nurse | 2 df | Performer | 3 df | Perfumer | 3 df | ||||
Physician | 3 df | Physician's Assistant | 3 df | Poisoncrafter | 3 df | Potter | 3 df | Priest | 3 df | Prostitute | 3 df | Politician | 3 df | Gunsmith | 3 df | Sailor | 3 df | Scientist | 3 df | Scribe | 3 df |
Shipwright | 3 df | Shopkeeper | 3 df | Slaver | 3 df | Tailor | 3 df | Tanner | 3 df | Tattoo Artist | 3 df | Teacher | 3 df | Thief | 3 df | Torturer | 3 df | Undertaker | 3 df | ||
Veterinarian | 3 df | Pirate | 3 df | Woodcarver | 3 df | Woodcutter | 3 df |
Class
Every individual in Atharen, regardless of their society, generally falls into a 'class'. This class can be based on one of two factors: their social status within society, or their income. For example, an individual coming from a Noble or Royal family will automatically be placed within this 'Class' tier, regardless of their income. However, a Commoner may receive 'Royal' standards of living regardless of their social status, if they meet the requisite income requirements.
Class determines one's amenities and luxuries. People of a certain class eat and dress a certain way, and may be assumed to wear clothes or consume food or drink of that quality in everyday life. Class also determines the amount of one's income that is subtracted as tax or living expenses, deducted from the character's submitted wage.
Tier | Description |
---|---|
Slave is a ‘class’ reserved for those who make no income (0 df/season). The living standards of a slave are largely determined by their master, but typically they live in squalor; truly abject conditions that deprive them of proper food, clothing, access to medicine, and even cleanliness. Slaves have no taxes, and their expenses are paid by their master. | |
Serfs are those who make an income of x df/season. They live in very harsh conditions, typically eating only enough to survive reasonably well. They are vulnerable to instability and famine, with even marginal crop failure frequently leading to scores of them dying of starvation, their conditions only better than slaves. Serfs wear common clothes, but typically dirty or low grade. They have poor access to medicine, cleanliness and public amenities. Of their income, 60% is spent on taxes and essentials for survival. | |
Commoners make an income of x df/season. These are the common individuals of the world, and while their living standards may be higher or lower depending on the nation (such as in Daravin vs. Lorien), across society they tend to receive reasonable accommodations. They eat well enough to be healthy, their clothes are mediocre but in decent quality, they have reasonable access to public amenities, medicine and other essentials. Of their income, 40% is spent on taxes and essentials for survival. | |
Those in the Business ‘Class’ make an income of x df/season. Typically Merchants, Businessowners or those particularly skilled or educated in their trade, they are conventionally seen as upperclassmen, though typically not living the luxurious excess of true Nobility. They dress well, can afford food enough to the point of being full, and have good or priority access to health and public amenities. Those in this class spend 30% of their income on taxes and daily essentials. | |
Nobles, for the purpose of their lifestyle and/or wealth, are either those born or instated to their position, or those who make an income of x df/season. Nobles wear high quality, luxurious fabrics, eat the finest foods whenever they choose, are easily able to afford and even employ private doctors, and society itself appears to be engineered to their safety and convenience. Of their income, 30% is spent on taxes and daily essentials. Please note that being in this ‘class’ as far as the Price List is concerned does not mean you are necessarily a Noble within your character’s nation or city. | |
Those who live a lifestyle of Royal luxury are at the very top of society, of the true, elite class. They are either those who are actually members of a royal family, or those with such high incomes (x df/season) that their standards of living are roughly equivalent. Royals dress in clothes designed by famous tailors, dress in the highest quality silks and satins of the richest colors, are adorned with great jewelry and eat whatever they desire. They typically have private employees of every kind; chefs, doctors, valets, and all the like. Like Nobles, the realms they live in are effectively designed to suit them. Due to the exceptional extravagance of those living in Royal conditions, 40% of their income is spent on taxes and luxuries. Like with the 'Noble' Class, please note that being in this ‘class’ as far as the Price List is concerned does not mean you are necessarily a Royal within your character’s nation or city. |
Crafting Rules
1. Crafting of X tier will reduce total prices by X. WIP Rules.
Toolkits
Leatherworking Kit: x
Fletcher's Kit: x
Herbalist Kit: x
Blacksmithing Kit:x
Chemist's Kit:x
Larceny:x
Woodworking:x
Medicine Kit:x
Cartography:x
Writer's Kit:x
Flint Skinning Knife | 3 df | Tarp | 3 df | Rope | 2 df |
Oil | 3 df |
Bone | 3 df | Flint | 3 df | Hand Axe | 2 df |
Feathers | 3 df | Quiver | 3 df |
Satchel | 3 df | Hide Gloves | 3 df | Basket with Straps | 2 df |
Twine | 3 df | Tacks | 3 df |
Flint Skinning Knife | 3 df | Tarp | 3 df | Rope | 2 df |
Oil | 3 df |
Flint Skinning Knife | 3 df | Tarp | 3 df | Rope | 2 df |
Oil | 3 df |
Flint Skinning Knife | 3 df | Tarp | 3 df | Rope | 2 df |
Oil | 3 df |
Flint Skinning Knife | 3 df | Tarp | 3 df | Rope | 2 df |
Oil | 3 df |
Flint Skinning Knife | 3 df | Tarp | 3 df | Rope | 2 df |
Oil | 3 df |
Flint Skinning Knife | 3 df | Tarp | 3 df | Rope | 2 df |
Oil | 3 df |
Flint Skinning Knife | 3 df | Tarp | 3 df | Rope | 2 df |
Oil | 3 df |
Magical Kits
x
Weapons
x
Armor
Iron: x
Steel: x
Obsidian: x
Dunarium: x
Redspear Steel: x
Iron Cuirass | 3 df | Iron Greaves | 3 df | Iron Gauntlets | 2 df |
Iron Pauldrons | 3 df | Iron Tassets | 3 df | Iron Boots | 2 df |
Steel Cuirass | 3 df | Steel Greaves | 3 df | Steel Gauntlets | 2 df |
Steel Pauldrons | 3 df | Steel Tassets | 3 df | Steel Boots | 2 df |
Obsidian Cuirass | 3 df | Obsidian Greaves | 3 df | Obsidian Gauntlets | 2 df |
Obsidian Pauldrons | 3 df | Obsidian Tassets | 3 df | Obsidian Boots | 2 df |
Dunarium Cuirass | 3 df | Dunarium Greaves | 3 df | Dunarium Gauntlets | 2 df |
Dunarium Pauldrons | 3 df | Dunarium Tassets | 3 df | Dunarium Boots | 2 df |
Redspear Steel Cuirass | 3 df | Redspear Steel Greaves | 3 df | Redspear Steel Gauntlets | 2 df |
Redspear Steel Pauldrons | 3 df | Redspear Steel Tassets | 3 df | Redspear Steel Boots | 2 df |
Housing
x
Clothing
x
Jewelry
x
Animals/Livestock
x
Slaves
x