Difference between revisions of "Nightfall"
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'''Obscura''': Apprentice. Mold darkness around yourself, becoming capable of camouflaging within darkness. wip | '''Obscura''': Apprentice. Mold darkness around yourself, becoming capable of camouflaging within darkness. wip | ||
− | '''Volley''': Journeyman. Expel contents of Compass, releasing a volley of congealed globs of darkness that blind or obscure the vision of enemies. wip | + | '''Volley''': Journeyman. Expel contents of Compass, releasing a volley of congealed globs of darkness that blind or obscure the vision of enemies. Will climb enemies to get to eyes. wip |
'''Stratum''': Journeyman. Wall of darkness; defense. Tendrils may be released from surface for offense. wip | '''Stratum''': Journeyman. Wall of darkness; defense. Tendrils may be released from surface for offense. wip |
Revision as of 12:38, 26 October 2021
Contents
The Origins
Unbroken Empire, Turned against slaves, Izonata Bombardment, Bleeding, Omen today, etc. wip.
Concepts
Twilight: Pull darkness from within light, siphoning the energy from photons. wip
Umbralplasm: After being pulled from light, darkness is converted into a congealed form known as umbralplasm. This can be physically seen, as organic-like matter appears to grow and expand along the form. wip
Initiation
Overstepping
The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.
Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration
Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness
Severe
x
Mutations
Abilities
Devise: Novice. Learn to sculpt darkness, drawing it in from light. Congeals into ectoplasm-esque form. wip
Compass: Novice. Form a sphere of darkness, which acts as a highly dense form of it to be manipulated for other abilities. wip
Confide: Apprentice. Leave a projection of your voice/head within a shadow, speaking to those you wish for it to speak to upon crossing it. wip
Obscura: Apprentice. Mold darkness around yourself, becoming capable of camouflaging within darkness. wip
Volley: Journeyman. Expel contents of Compass, releasing a volley of congealed globs of darkness that blind or obscure the vision of enemies. Will climb enemies to get to eyes. wip
Stratum: Journeyman. Wall of darkness; defense. Tendrils may be released from surface for offense. wip
Reign: Journeyman. Wings of darkness for flight. wip
Overreign: Expert. Dark tendrils plummet downwards from wings, impaling foes. wip
Obscurafane: Expert. Shadow-blending. wip
Shadowrend: Expert. Scythe-like serrated blades of shadow, follows movements. wip
Shadowform: Master. Dissipate through Umbralplasm, reform within a nearby shadow. Spammable/cheap. wip
Conjunction: Master. Fully expand a Compass, releasing its contents to inflict great destruction. wip
Stygian Abilities
Penumbra: Create a roof of darkness, blocking out the sun. Umbralplasm spreads from beneath it, generating a lair of darkness for the Stygian, who can meld within darkness to become invulnerable, capable of materializing from it at any point. Can cast abilities using the surface of the roof. wip
Novice
Apprentice
Journeyman
Expert
Master
Ascension: The Stygian
x