Difference between revisions of "Magic List"
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[[File:Affliction.png|100px]][[Affliction]]: At the cost of corroding their own souls, the wizard is able to afflict others with jinxes, hexes and curses. | [[File:Affliction.png|100px]][[Affliction]]: At the cost of corroding their own souls, the wizard is able to afflict others with jinxes, hexes and curses. | ||
− | [[File:Animus.png|100px]] [[Animus]]: | + | [[File:Animus.png|100px]] [[Animus]]: Currently being reworked - unavailable. |
[[File:Elementalism.png|100px]] [[Elementalism]]: Allows the wizard to command the elemental forces of the world. | [[File:Elementalism.png|100px]] [[Elementalism]]: Allows the wizard to command the elemental forces of the world. | ||
− | [[File:Kinetics.png|100px]] [[Kinetics]]: | + | [[File:Kinetics.png|100px]] [[Kinetics]]: Currently being reworked - unavailable. |
[[File:Masquerade.png|100px]] [[Masquerade]]: The power to craft illusions by masking the truth of what one perceives. | [[File:Masquerade.png|100px]] [[Masquerade]]: The power to craft illusions by masking the truth of what one perceives. | ||
− | [[File:Mesmer.png|100px]] [[Mesmer]]: | + | [[File:Mesmer.png|100px]] [[Mesmer]]: Currently being reworked - unavailable. |
− | [[File:Negation.png|100px]] [[Negation]]: | + | [[File:Negation.png|100px]] [[Negation]]: Currently being reworked - unavailable. |
− | [[File:Reaving.png|100px]] [[Reaving]]: | + | [[File:Reaving.png|100px]] [[Reaving]]: Currently being reworked - unavailable. |
− | [[File:Semblance.png|100px]] [[Semblance]]: | + | [[File:Semblance.png|100px]] [[Semblance]]: Currently being reworked - unavailable. |
[[File:Sigilic_Pyromancy.png|100px]] [[Sigilic Pyromancy]]: A war magic developed to use the fire of the soul to burn away all who dare to obstruct the cause of the user. | [[File:Sigilic_Pyromancy.png|100px]] [[Sigilic Pyromancy]]: A war magic developed to use the fire of the soul to burn away all who dare to obstruct the cause of the user. |
Revision as of 20:01, 5 September 2020
Below can be found a comprehensive list of magic to be found in Ransera.
Personal Rune Magic
Personal Magic is one of the major spheres of magic found in Ransera. It refers to those disciplines whose power is derived through the use of the wizard’s own aether as opposed to the aether borrowed through the use of tools or rituals. Some personal magics are more widespread than others but the unifying concept behind them is that the wizard themselves is the source of their own power. They rise and fall of their own merit, for better or worse.
Affliction: At the cost of corroding their own souls, the wizard is able to afflict others with jinxes, hexes and curses.
Animus: Currently being reworked - unavailable.
Elementalism: Allows the wizard to command the elemental forces of the world.
Kinetics: Currently being reworked - unavailable.
Masquerade: The power to craft illusions by masking the truth of what one perceives.
Mesmer: Currently being reworked - unavailable.
Negation: Currently being reworked - unavailable.
Reaving: Currently being reworked - unavailable.
Semblance: Currently being reworked - unavailable.
Sigilic Pyromancy: A war magic developed to use the fire of the soul to burn away all who dare to obstruct the cause of the user.
Summoning: The conjuring of spirits and other entities to do the bidding of the summoner.
Transposition: The power to fold space between two points and fashion a portal from one to the next.
World Magic
World Magic is one of the major spheres of magic in Ransera. Its schools are described and viewed as pseudosciences that have very structured and mechanical methods to their practice and implementation. Personal magic requires that the wizard take a piece of the aether within themselves and repurpose it into the effect they wish to manifest into the world. World magic differs in that it manipulates the aether inherent in the objects and rituals used to produce its effects, leaving the wizard’s aether untouched. This is not to say that world magic doesn’t pose risks, there are many, it simply doesn’t pose the same risks.
Alchemy: The transmutation of materials from one form to another by manipulating the very essence of the objects in play.
Artificing: The giving of the imitation of life and sentience to inanimate objects that can then be programmed to specific purposes. Golemcrafting.
Necromancy: The manipulation of the forces of Life and Death through the use of blood, bones and even souls.
Runeforging: Rare and highly dangerous, runesmiths forge artefacts of incredible power and versatility.
Scrivening: The study of pictography itself and the utilization of shapes, symbols and runes to redirect and modify other magic.
Wild Magic
Wild Magic is one of the major spheres of magic in Ransera. It has no structure or purpose beyond manifesting in the various forms found throughout the world. While wild magic can be harnessed, it is not something a wizard practices as it encompasses forces outside the control of any wizard or specific entity. Wild magic can be exceptionally dangerous and should only ever be approached with the most extreme caution.
Aetherborn Beasts: Creatures made of raw aether that manifest and vanish in a short period of time.
Dragonshard: Crystallized aether that manifests with various properties. Dragonshards are a key resource in many world magic schools.
Dread Mists: Chaotic fog that brings about unpredictable change upon that which it touches.
Lost Magic
The following are lost forms of magic. They are not open for play at this time and will require Architect level approval to pursue implementation within the game world.
Whether due to the catastrophe of the Sundering or simply dying out, these disciplines or schools of magic have been lost to the ages. Scant records of them exist and if there are any practitioners, they are so rare as to be considered a dead practice.
Blood Magic- By sacrificing the vitality of themselves and others, the Blood Mage - or Vandikar as they are called in slurs - can extend their aethereal stamina and unlock great destructive potential. Blood Magic is among all the most hated and feared, and for good reason.
Chronomancy- While the details of the art are long lost to the pages of history, whispers speak of this magic allowing its practitioners to observe, manipulate and benefit from the flow of time itself. The most powerful of these mages were said to be able to see the course of events past, present and at their strongest, even the future.
Eminence- In ancient times, Eminence was once a gift given to Eikaen's followers who brought prosperity and order to the world. Then, it was a misused tool by those who sought to become their own Gods. Since then, it has not been seen for thousands of years. Eminence is the power of light, and all of the things that stem from it.