Difference between revisions of "Mentalism"
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===Concepts=== | ===Concepts=== | ||
− | '''The Neurocrux:''' | + | '''The Neurocrux:''' When a Weaver is first initiated, their Rune crafts an ethereal network within and around their brain, lining it with arcane patterns that are visible if ever a Weaver's brain is extracted from their corpse. These patterns glow, albeit somewhat faintly, and this glow results in a faint iridescent hue glimmering through the eyes of the mage. The point of the Neurocrux is not one that is aesthetic, however. It instead serves as the major distinction of the magic, separating a Mind Mage from any other man or mage in what they can accomplish with their brain. The Neurocrux allows the Mind Mage to do a few things: to alter the Mural of others, to invade others' brains, to process others' thoughts and emotions alongside one's own in an effective manner, and to amplify and project one's own consciousness through Obelisks. The Neurocrux is the base that allows the rest of the magic to function and exist, as no mage would otherwise be able to perform the arduous cognitive tasks embedded into the Rune. |
'''The Mural:''' | '''The Mural:''' |
Revision as of 13:41, 13 September 2020
Contents
The Origins
Concepts
The Neurocrux: When a Weaver is first initiated, their Rune crafts an ethereal network within and around their brain, lining it with arcane patterns that are visible if ever a Weaver's brain is extracted from their corpse. These patterns glow, albeit somewhat faintly, and this glow results in a faint iridescent hue glimmering through the eyes of the mage. The point of the Neurocrux is not one that is aesthetic, however. It instead serves as the major distinction of the magic, separating a Mind Mage from any other man or mage in what they can accomplish with their brain. The Neurocrux allows the Mind Mage to do a few things: to alter the Mural of others, to invade others' brains, to process others' thoughts and emotions alongside one's own in an effective manner, and to amplify and project one's own consciousness through Obelisks. The Neurocrux is the base that allows the rest of the magic to function and exist, as no mage would otherwise be able to perform the arduous cognitive tasks embedded into the Rune.
The Mural:
Tethers:
The Weave:
Initiation
Threshold Sickness
The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.
Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration
Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness
Severe:
Quirks
Abilities
Compel: pull
Impel: push
Minstrel: happy emoji
Tragedian: sad emoji
Obelisk: mind control pylons
Constrain: suspend
Provocateur: angery emoji
Nailing: pin something down
Overbear: crush
Paramour: flirty eggplant emoji
Marshal: use telekinesis on self (other abilities)
Scarecrow: spoopy ghost emoji
Fashion: warp, twist, bend within a space
Apprehend: intensive mind reading
Unravel: suppress memories, etc
Invite: invite someone else into a mindscape; link them via your neurocrux
Aberration Abilities
True Subversion: mind control
Tower: major pylons
Novice
Apprentice
Journeyman
Expert
Master
The Aberration
crown of small, black, arched pylons. 3 on each side. purple glowing eyes, trail of aethereal tether-like energy following the mage.