Baptism
Contents
The Origins
Made by Izonata, and partially Maztyx. Practitioners called 'Risen'. x
Concepts
Greymage: Exist in balance. x
The Doors: x
x: x
Initiation
Overstepping
The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.
Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration
Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness
Severe:
Mutations
Abilities
Realign: Novice. Change water between states. x
Ionize: Novice. Manipulate the acidity of water. x
Tendril: Apprentice. Water/ice/gas-limbs, water/ice/gas whips. x
Moondial: Apprentice. Scrying Pool. See the ways in which something's departing would impact/ripple the world around them. x
Immersion: Journeyman. Immerse another in water, determining many things about them by doing so. Waterboarding where you actually learn the truth. x
Purge: Journeyman. Imbue objects/water with burning/degenerative effects against ideological or strongly aligned enemies. x
Surge: Expert. Massive influx of water, fog or snow/ice. x
Pearl: Expert. Floating orb of water, can be freely manipulated; fortress for the Risen, who lies in center. x
Ensign: Expert. Water Elemental. x
Baptism: Master. Cleanse Corruption from the land. Undo/reverse magical effects. x
Rumination: Master. Blizzard, Acid Rain, or Hurricane. x
Celestian Abilities
x: x
Novice
Apprentice
Journeyman
Expert
Master
Ascension: The Celestian
Lunar-like being. wip.