Businesses

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Revision as of 18:20, 12 June 2022 by Sovereign (talk | contribs)

Work in progress.

Common Bonuses

Skill Tier Bonus
Novice
5 df
Apprentice
10 df
Journeyman
20 df
Expert
30 df
Master
40 df
Businessowner
10 df (Please see here for the Business Sheets forum, where you may submit your business for approval.)
Guild Master
10 df (Guild Masters are those who lead prominent factions. These factions cannot be small or insignificant, and you must request permission from your city moderator in order to receive this wage bonus. This bonus does not stack with the 'Guild Officer' bonus.)
Guild Officer
5 df (Like with Guild Master, a high ranking member of a prominent faction can receive a 5 df bonus to their daily income.)
Seasonal Bonus
2 df (Every season a character works and receives wages, they will receive a cumulative bonus of 2 df per season. This bonus travels with them if they change jobs. It caps out at 30 df.)
Innovation Bonus
5 df (If a character who works in a craft (such as Gunsmithing) discovers an innovation that they can work into their craft, they can apply for this innovation to become canon, and if so, they will receive a bonus of 5 df to their income. This can increase wages up to two times to a total of 10 df.)
Tax and Tithe Bonus
5-50 df (Some professions can gain increased income if they acquire prominence within a large institution that generates tax and/or tithe income. Typically, this refers to Politicians and Priests. Please speak to your city moderator about these bonuses, but they can range anywhere from 5 df to 50 df if you become a powerful monarch or acquire a position such as the Pontifex in Daravin.)
Example
Our character, Samantha, is a Physician. Samantha begins with a base wage of 15 df/day. Recently she discovered a way to mildly treat bacterial infections with a chemical solution she brewed in a lab. As a result, Samantha gains an innovation bonus of 5 df/day, bringing her wage to 20 df/day. Samantha is an Expert in Medicine, increasing her wages by another 30 df/day, therefore bringing her wage to 50 df/day. Sam also owns a business, and has been working as a Physician (and in general) for six seasons. Her business will bring her wage to 60 df/day, and her seasonal bonuses will bring her wages to 72 df/day. Sam is submitting wages for the Season of Ash, which is 91 days long. This means Sam's seasonal income is 6552 df. Sam loses 30% to taxes and lifestyle expenses as a part of her Noble class, reducing her wages to 4586 df.

Math: 15+5+30+10+12 = 72 x 91 = 6552 x .7 = 4586 df.

Artisan Bonuses

Skill Tier Bonus
Novice
5 df
Apprentice
10 df
Journeyman
20 df
Expert
30 df
Master
40 df
Businessowner
10 df (Please see here for the Business Sheets forum, where you may submit your business for approval.)
Guild Master
10 df (Guild Masters are those who lead prominent factions. These factions cannot be small or insignificant, and you must request permission from your city moderator in order to receive this wage bonus. This bonus does not stack with the 'Guild Officer' bonus.)
Guild Officer
5 df (Like with Guild Master, a high ranking member of a prominent faction can receive a 5 df bonus to their daily income.)
Seasonal Bonus
2 df (Every season a character works and receives wages, they will receive a cumulative bonus of 2 df per season. This bonus travels with them if they change jobs. It caps out at 30 df.)
Innovation Bonus
5 df (If a character who works in a craft (such as Gunsmithing) discovers an innovation that they can work into their craft, they can apply for this innovation to become canon, and if so, they will receive a bonus of 5 df to their income. This can increase wages up to two times to a total of 10 df.)
Tax and Tithe Bonus
5-50 df (Some professions can gain increased income if they acquire prominence within a large institution that generates tax and/or tithe income. Typically, this refers to Politicians and Priests. Please speak to your city moderator about these bonuses, but they can range anywhere from 5 df to 50 df if you become a powerful monarch or acquire a position such as the Pontifex in Daravin.)
Example
Our character, Samantha, is a Physician. Samantha begins with a base wage of 15 df/day. Recently she discovered a way to mildly treat bacterial infections with a chemical solution she brewed in a lab. As a result, Samantha gains an innovation bonus of 5 df/day, bringing her wage to 20 df/day. Samantha is an Expert in Medicine, increasing her wages by another 30 df/day, therefore bringing her wage to 50 df/day. Sam also owns a business, and has been working as a Physician (and in general) for six seasons. Her business will bring her wage to 60 df/day, and her seasonal bonuses will bring her wages to 72 df/day. Sam is submitting wages for the Season of Ash, which is 91 days long. This means Sam's seasonal income is 6552 df. Sam loses 30% to taxes and lifestyle expenses as a part of her Noble class, reducing her wages to 4586 df.

Math: 15+5+30+10+12 = 72 x 91 = 6552 x .7 = 4586 df.

Industrialist Bonuses

Skill Tier Bonus
Novice
5 df
Apprentice
10 df
Journeyman
20 df
Expert
30 df
Master
40 df
Businessowner
10 df (Please see here for the Business Sheets forum, where you may submit your business for approval.)
Guild Master
10 df (Guild Masters are those who lead prominent factions. These factions cannot be small or insignificant, and you must request permission from your city moderator in order to receive this wage bonus. This bonus does not stack with the 'Guild Officer' bonus.)
Guild Officer
5 df (Like with Guild Master, a high ranking member of a prominent faction can receive a 5 df bonus to their daily income.)
Seasonal Bonus
2 df (Every season a character works and receives wages, they will receive a cumulative bonus of 2 df per season. This bonus travels with them if they change jobs. It caps out at 30 df.)
Innovation Bonus
5 df (If a character who works in a craft (such as Gunsmithing) discovers an innovation that they can work into their craft, they can apply for this innovation to become canon, and if so, they will receive a bonus of 5 df to their income. This can increase wages up to two times to a total of 10 df.)
Tax and Tithe Bonus
5-50 df (Some professions can gain increased income if they acquire prominence within a large institution that generates tax and/or tithe income. Typically, this refers to Politicians and Priests. Please speak to your city moderator about these bonuses, but they can range anywhere from 5 df to 50 df if you become a powerful monarch or acquire a position such as the Pontifex in Daravin.)
Example
Our character, Samantha, is a Physician. Samantha begins with a base wage of 15 df/day. Recently she discovered a way to mildly treat bacterial infections with a chemical solution she brewed in a lab. As a result, Samantha gains an innovation bonus of 5 df/day, bringing her wage to 20 df/day. Samantha is an Expert in Medicine, increasing her wages by another 30 df/day, therefore bringing her wage to 50 df/day. Sam also owns a business, and has been working as a Physician (and in general) for six seasons. Her business will bring her wage to 60 df/day, and her seasonal bonuses will bring her wages to 72 df/day. Sam is submitting wages for the Season of Ash, which is 91 days long. This means Sam's seasonal income is 6552 df. Sam loses 30% to taxes and lifestyle expenses as a part of her Noble class, reducing her wages to 4586 df.

Math: 15+5+30+10+12 = 72 x 91 = 6552 x .7 = 4586 df.