Resonance

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Resonance.png


The Origins

Courlan made dis. x

Concepts

Synchronous Resonance: The magic of Resonance is the source of scientific understanding on the concept of Resonance itself, as well as several other theories involving sound. Much of these ideas are based in the concept of 'Synchronous Resonance', which explains how Resonance forms portals without having direct power over space and distance. Synchronous Resonance works through vibrations, matching against the natural frequency of the fabric of planar matter. When the vibrations created by Resonance reach against the surface of this matter, they can shatter through this matter by synchronizing their vibrations to the perfect, exact pitch. Once the matter is broken, a Resoner transmits frequencies to one of their Shard Resonators, which allows them to resonate the correct vibrations on the other side. This will then create a pathway for the Resoner to enter and emerge through, a sonic portal that will collapse through an equally startling pitch, vibrating to correct itself as it shuts.

To a lesser extent, Synchronous Resonance is also applied to other abilities within Resonance. Wielding vibrations and synchronizing frequencies is the core of the magic, with a variety of different effects.

Particularity: One of Resonance's most unusual abilities is the Sonic Blink, with Particularity being its root. Particularity is the ability of a Resoner to disperse their individual particles through sound waves, preserving the integrity of their original shape in doing so. Their Mark of Control resonates with the sound around them, forming a frequency so in tune that they may oscillate within sound waves, or propel themselves through them. Once the Resoner arrives at the intended destination, their particles oscillate back into position, only to rematerialize as their Mark adjusts their frequency to separate from the resonance of the sound surrounding them.

Initiation

WIP.

Threshold Sickness

The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.

Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration

Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness

WIP.

Severe

WIP.

Mutations

WIP.

Abilities

Intonation: Manipulate and fine tune sound. An instrument can be infused with sound, a voice can be made to boom more loudly, and sound can even be drowned out or finely manipulated. Novice. x

Sonic Blink: Scatter particles into sound waves, emerging at the desired location at the speed of sound; small sonic blip. Novice. x

Sonar: Sending out sound waves to scout and gain generalized information. Apprentice. x

Tonal Din: Loud, prolonged, unpleasant release of sound. Apprentice. x

Aural Burst: Use sound to propel, elevate. Journeyman. x

Ethersonography: Complex, high-specificity imagery using ethereal Sonography. Journeyman. x

Rattle: Force an object to rattle greatly on touch, making it difficult to hold. Journeyman. x

Transmission: Construction of a Resonance device, allowing for long-distance communication. Expert. x

Shard Resonators: Massively augment distance and force of sound-wave travel, allow multiple people/objects to be moved. Usually called 'Shards'. Expert. x

Kinesthesia: Sense vibrations around you, producing a slightly reverberating wave as a form of complex sonar. Expert. x

Interplanar Resonance: Travel into another plane. Master. x

Sonant Void: Null all sound around the mage or within an area. The mage can still hear. Master. x

Symphony Abilities

Aural Suspension: Through permanent music, uplift a hovering Bastion that the Symphony can finely control; flying citadel/fortress. x

x: x

Novice

x

Apprentice

x

Journeyman

x

Expert

x

Master

x

Ascension: The Symphony

x

Notes

  • x