Nightfall

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Nightfall.png


The Origins

Izonata. Practitioners called 'Nightfallen'. x

Concepts

Twilight: Pull darkness from within light, siphoning the energy from photons. wip

Umbralplasm: After being pulled from light, darkness is converted into a congealed form known as umbralplasm. This can be physically seen, as organic-like matter appears to grow and expand along the form. wip

Initiation

Overstepping

The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.

Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration

Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness

Severe

x

Mutations

Abilities

x:

Mold: Novice. Learn to sculpt darkness, drawing it in from light. Congeals into ectoplasm-esque form. wip

Compass: Apprentice. Form a sphere of darkness, which acts as a highly dense form of it to be manipulated for other abilities. wip

Obscura: Apprentice. Mold darkness around yourself, becoming capable of camouflaging within darkness. wip

Volley: Journeyman. Expel contents of Compass, releasing a volley of congealed globs of darkness that blind or obscure the vision of enemies. wip

Stratum: Journeyman. Wall of darkness; defense. Tendrils may be released from surface for offense. wip

Reign: Journeyman. Wings of darkness for flight. wip

Overreign: Expert. Dark tendrils plummet downwards from wings, impaling foes. wip

Conjunction: Master. Fully expand a Compass, releasing its contents to inflict great destruction. wip

Stygian Abilities

x: x

Novice

Apprentice

Journeyman

Expert

Master

Ascension: The Stygian

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