Magic List
Below can be found a comprehensive list of magic to be found in Atharen.
Raw Magic
Raw Magic is one of the major spheres of magic found in Atharen. It refers to those disciplines whose power is derived through the use of the mage’s own ether as opposed to the ether borrowed through the use of tools or rituals. Some Raw Magics are more widespread than others but the unifying concept behind them is that the mage themselves is the source of their own power. They rise and fall of their own merit, for better or worse.
Animus: By understanding another being, and knowing its life - the mage may adapt and become something entirely else.
Bane: Currently being reworked - unavailable.
Elementalism: Allows the mage to command the elemental forces of the world.
Mentalism: Wielding a cognitive enhancement known as the Neurocrux, the Mentalist may manipulate emotions - and the world - with their mind.
Masquerade: The power to craft illusions by masking the truth of what one perceives.
Oath: Currently being reworked - unavailable.
Sigilic Pyromancy: A war magic developed to use the fire of the soul to burn away all who dare to obstruct the cause of the user.
Summoning: The conjuring of spirits and other entities to do the bidding of the summoner.
Transposition: The power to fold space between two points and fashion a portal from one to the next.
World Magic
World Magic is one of the major spheres of magic in Atharen. Its schools are described and viewed as pseudosciences that have very structured and mechanical methods to their practice and implementation. Personal magic requires that the mage take a piece of the ether within themselves and repurpose it into the effect they wish to manifest into the world. World magic differs in that it manipulates the ether inherent in the objects and rituals used to produce its effects, leaving the mage’s ether untouched. This is not to say that world magic doesn’t pose risks, there are many, it simply doesn’t pose the same risks.
Alchemy: Currently being reworked - unavailable
Artificing: Currently being reworked - unavailable.
Etherforging: Currently being reworked - unavailable.
Necromancy: The manipulation of bodies, and the tools through which dead can be made alive, or something in-between.
Lost Magic
The following are lost forms of magic. They are not open for play at this time and will require Architect level approval to pursue implementation within the game world.
Whether due to the catastrophe of the Sundering or simply dying out, these disciplines or schools of magic have been lost to the ages. Scant records of them exist and if there are any practitioners, they are so rare as to be considered a dead practice.
Blood Magic: By sacrificing the vitality of themselves and others, the Blood Mage - or Vandikar as they are called in slurs - can extend their ethereal stamina and unlock great destructive potential. Blood Magic is among all the most hated and feared, and for good reason.
Chronomancy: While the details of the art are long lost to the pages of history, whispers speak of this magic allowing its practitioners to observe, manipulate and benefit from the flow of time itself. The most powerful of these mages were said to be able to see the course of events past, present and at their strongest, even the future.
Eminence: In ancient times, Eminence was once a gift given to Venadak's followers who brought prosperity and order to the world. Then, it was a misused tool by those who sought to become their own Gods. Since then, it has not been seen for thousands of years. Eminence is the power of light, and all of the things that stem from it.