Brand

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Revision as of 02:39, 24 February 2021 by Sovereign (talk | contribs) (→‎Concepts)


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The Origins

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Concepts

The Axis: A crystallized, physical core of ether in the chest. WIP.

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Initiation

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Threshold Sickness

The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.

Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration

Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness

Severe:


Mutations

Abilities

Glyph: Novice. WIP. Create glyph for extending control range.

Devise: Novice. WIP. Create ethereal blades.

Arbiter: Apprentice. WIP. Control ethereal blades.

Galvanize: Journeyman. WIP. Control base ether.

Replica: Journeyman. WIP. Replicate current blades.

Transmutation: Expert. WIP. Copy and connect glyphs, including underground.

Disband: Expert. WIP. Dispel ether, break it down.

Myriad: Master. WIP. Torrential rain of blades.

Descend: Master. WIP. A colossal blade descends.

Templar Abilities

Reaver: WIP. Dispel the ether in a body.

Reach: WIP. Turn blades into ethereal lines, akin to lasers, which endlessly pursue foes.

Novice

Apprentice

Journeyman

Expert

Master

Ascension: The Templar

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