Remnant

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Revision as of 12:06, 25 September 2021 by Sovereign (talk | contribs) (→‎Abilities)


Remnant.png


The Origins

WIP.

Concepts

Engrams: WIP.

Reclamation: WIP.

The Palace: WIP.

Initiation

WIP.

Threshold Sickness

The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.

Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration

Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness

WIP: X

Severe

WIP: X

Mutations

X

Abilities

Hallucination: Induce a projected memory, dream or thought, whether internally or onto the world. WIP.

Physical Memory: Physically manifest a memory or dream apparition/state. WIP.

Falsification: False memories, affects Palace. WIP.

Abyssal Abilities

Mind Leech: Inserts 'Mind Leech' into target's Mindscape, rapidly consuming their memories, the integrity of their dreamscape and their cognitive capabilities. WIP.

The Bridge: Links the Abyssal's Palace to the target's. WIP.

Novice

X

Apprentice

X

Journeyman

X

Expert

X

Master

X

Ascension: The Abyssal

X

Notes

  • The Remnomancer cannot determine facts about another individual's Palace without their consent. This magic is meant to be collaborative and must be played as such.