Remnant
Contents
The Origins
WIP.
Concepts
Engrams: WIP.
Reclamation: WIP.
The Palace: WIP.
Initiation
WIP.
Threshold Sickness
The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.
Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration
Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness
WIP: X
Severe
WIP: X
Mutations
X
Abilities
Hallucination: Induce a projected memory, dream or thought, whether internally or onto the world. WIP.
Physical Memory: Physically manifest a memory or dream apparition/state. WIP.
Falsification: Adjust existing memories in subtle ways, affects Palace. Must be reasonably in line with target individual's reality/experiences. WIP. Expert.
Abyssal Abilities
Mind Leech: Inserts 'Mind Leech' into target's Mindscape, rapidly consuming their memories, the integrity of their dreamscape and their cognitive capabilities. WIP.
The Bridge: Links the Abyssal's Palace to the target's. WIP.
Novice
X
Apprentice
X
Journeyman
X
Expert
X
Master
X
Ascension: The Abyssal
X
Notes
- The Remnomancer cannot determine facts about another individual's Palace without their consent. This magic is meant to be collaborative and must be played as such.