Baptism

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The Origins

Made by Izonata, and partially Maztyx. Practitioners called 'Risen'. x

Concepts

Greymage: Exist in balance. x

The Doors: x

x: x

Initiation

Overstepping

The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.

Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration

Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness

Severe:

Mutations

Abilities

Realign: Novice. Change water between states. x

Ionize: Novice. Manipulate the acidity of water. x

Tendril: Apprentice. Water/ice/gas-limbs, water/ice/gas whips. x

Moondial: Apprentice. Scrying Pool. See the ways in which something's departing would impact/ripple the world around them. x

Immersion: Journeyman. Immerse another in water, determining many things about them by doing so. Waterboarding where you actually learn the truth. x

Purge: Journeyman. Imbue objects/water with burning/degenerative effects against ideological or strongly aligned enemies. x

Surge: Expert. Massive influx of water, fog or snow/ice. x

Pearl: Expert. Floating orb of water, can be freely manipulated; fortress for the Risen, who lies in center. x

Ensign: Expert. Water Elemental and Guardian. Shows reflection during interrogation. Can discern truth and lies, reflection changes based on honesty. x

Baptism: Master. Cleanse Corruption from the land. Undo/reverse magical effects. x

Rumination: Master. Blizzard, Acid Rain, or Hurricane. x

Celestian Abilities

x: x

Novice

Apprentice

Journeyman

Expert

Master

Ascension: The Celestian

Lunar-like being. wip.