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Overview
x
Professions
Acolyte
|
4 df
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Apothecary
|
12 df
|
Artificer
|
20 df
|
Attorney
|
15 df
|
Animal Handler
|
6 df
|
Artist
|
8 df
|
Assassin
|
12 df
|
Bartender
|
5 df
|
Bounty Hunter
|
10 df
|
Brewer
|
10 df
|
Cartographer
|
8 df
|
Cleric
|
6 df
|
Clerk
|
5 df
|
Cobbler
|
7 df
|
Cook
|
6 df
|
Courier
|
5 df
|
Dancer
|
4 df
|
Engineer
|
15 df
|
Falconer
|
6 df
|
Farmer
|
8 df
|
Fisherman
|
6 df
|
Forester
|
5 df
|
Fortune Teller
|
6 df
|
Gardener
|
5 df
|
General Merchant
|
11 df
|
Glassblower
|
7 df
|
Groomer
|
5 df
|
Guard
|
5 df
|
Healer (Druid)
|
15 df
|
Hunter
|
6 df
|
Information Broker
|
15 df
|
Innkeep
|
10 df
|
Investigator
|
10 df
|
Jewelsmith
|
12 df
|
Journalist
|
6 df
|
Necrodoctor
|
20 df
|
Laborer
|
2 df
|
Author
|
9 df
|
Leatherworker
|
9 df
|
Locksmith
|
7 df
|
Mason
|
7 df
|
Mercenary
|
8 df
|
Metalsmith
|
10 df
|
Midwife
|
6 df
|
Nurse
|
10 df
|
Performer
|
5 df
|
Perfumer
|
11 df
|
Physician
|
15 df
|
Physician's Assistant
|
12 df
|
Poisoncrafter
|
9 df
|
Potter
|
6 df
|
Priest
|
8 df
|
Prostitute
|
8 df
|
Politician
|
15 df
|
Gunsmith
|
15 df
|
Sailor
|
6 df
|
Scientist
|
10 df
|
Scribe
|
6 df
|
Shipwright
|
7 df
|
Shopkeeper
|
8 df
|
Slaver
|
12 df
|
Tailor
|
9 df
|
Tanner
|
6 df
|
Tattoo Artist
|
5 df
|
Teacher
|
8 df
|
Thief
|
8 df
|
Torturer
|
4 df
|
Undertaker
|
4 df
|
Veterinarian
|
10 df
|
Pirate
|
8 df
|
Woodcarver
|
8 df
|
Woodcutter
|
5 df
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Modifiers
On top of base wages, there are several ways in which a character can increase their daily earnings. Please note that skill modifiers are total, and not cumulative. Other modifiers, however, are cumulative, including with skill modifiers. These modifiers are:
Skill Tier
|
Bonus
|
Novice
|
5 df
|
Apprentice
|
10 df
|
Journeyman
|
20 df
|
Expert
|
30 df
|
Master
|
40 df
|
|
Businessowner
|
10 df
|
Guild Master
|
10 df (Guild Masters are those who lead prominent factions. These factions cannot be small or significant, and you must request permission from your city moderator in order to receive this wage bonus. This bonus does not stack with the 'Guild Officer' bonus.)
|
Guild Officer
|
5 df (Like with Guild Master, a high ranking member of a prominent faction can receive a 5 df bonus to their daily income.)
|
|
Seasonal Bonus
|
2 df (Every season a character works and receives wages, they will receive a cumulative bonus of 2 df per season. This bonus travels with them if they change jobs. It caps out at 30 df.)
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Innovation Bonus
|
5 df (If a character who works in a craft (such as Gunsmithing) discovers an innovation that they can work into their craft, they can apply for this innovation to become canon, and if so, they will receive a bonus of 5 df to their income. This can increase wages up to two times to a total of 10 df.)
|
Tax and Tithe Bonus
|
5-50 df (Some professions can gain increased income if they acquire prominence within a large institution that generates tax and/or tithe income. Typically, this refers to Politicians and Priests. Please speak to your city moderator about these bonuses, but they can range anywhere from 5 df to 50 df if you become a powerful monarch or acquire a position such as the Pontifex in Daravin.)
|
|
Example
|
Our character, Samantha, is a Physician. Samantha begins with a base wage of {15 df/day}. Recently she discovered a way to mildly treat bacterial infections with a chemical solution she brewed in a lab. As a result, Samantha gains an innovation bonus of {5 df/day}, bringing her wage to {20 df/day}. Samantha is an Expert in Medicine, increasing her wages by another {30 df/day}, therefore bringing her wage to {50 df/day}. Sam also owns a business, and has been working as a Physician (and in general) for six seasons. Her business will bring her wage to {60 df/day}, and her seasonal bonuses will bring her wages to {72 df/day}. Sam is submitting wages for the Season of Ash, which is 91 days long. This means Sam's seasonal income is {6552 df}. Sam loses {30%} to taxes and lifestyle expenses as a part of her Noble class, reducing her wages to {4586 df}.
Math: 15+5+30+10+12 = 72 x 91 = 6552 x .7 = 4586 df.
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Class
Every individual in Atharen, regardless of their society, generally falls into a 'class'. This class can be based on one of two factors: their social status within society, or their income. For example, an individual coming from a Noble or Royal family will automatically be placed within this 'Class' tier, regardless of their income. However, a Commoner may receive 'Royal' standards of living regardless of their social status, if they meet the requisite income requirements.
Class determines one's amenities and luxuries. People of a certain class eat and dress a certain way, and may be assumed to wear clothes or consume food or drink of that quality in everyday life. Class also determines the amount of one's income that is subtracted as tax or living expenses, deducted from the character's submitted wage.
Tier
|
Description
|
Slave
|
Slave is a ‘class’ reserved for those who make no income (0 df/season). The living standards of a slave are largely determined by their master, but typically they live in squalor; truly abject conditions that deprive them of proper food, clothing, access to medicine, and even cleanliness. Slaves have no taxes, and their expenses are paid by their master.
|
Serf
|
Serfs are those who make an income of 0-1500 df/season before taxes and lifestyle expenses. They live in very harsh conditions, typically eating only enough to survive reasonably well. They are vulnerable to instability and famine, with even marginal crop failure frequently leading to scores of them dying of starvation, their conditions only better than slaves. Serfs wear common clothes, but typically dirty or low grade. They have poor access to medicine, cleanliness and public amenities. Of their income, 60% is spent on taxes and essentials for survival.
|
Commoner
|
Commoners make an income of 1501-4000 df/season before taxes and lifestyle expenses. These are the common individuals of the world, and while their living standards may be higher or lower depending on the nation (such as in Daravin vs. Lorien), across society they tend to receive reasonable accommodations. They eat well enough to be healthy, their clothes are mediocre but in decent quality, they have reasonable access to public amenities, medicine and other essentials. Of their income, 40% is spent on taxes and essentials for survival.
|
Merchant
|
Those in the Business ‘Class’ make an income of 4001-6500 df/season before taxes and lifestyle expenses. Typically Merchants, Businessowners or those particularly skilled or educated in their trade, they are conventionally seen as upperclassmen, though typically not living the luxurious excess of true Nobility. They dress well, can afford food enough to the point of being full, and have good or priority access to health and public amenities. Those in this class spend 30% of their income on taxes and daily essentials.
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Noble
|
Nobles, for the purpose of their lifestyle and/or wealth, are either those born or instated to their position, or those who make an income of 6501-9999 df/season before taxes and lifestyle expenses. Nobles wear high quality, luxurious fabrics, eat the finest foods whenever they choose, are easily able to afford and even employ private doctors, and society itself appears to be engineered to their safety and convenience. Of their income, 30% is spent on taxes and daily essentials. Please note that being in this ‘class’ as far as the Price List is concerned does not mean you are necessarily a Noble within your character’s nation or city.
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Royal
|
Those who live a lifestyle of Royal luxury are at the very top of society, of the true, elite class. They are either those who are actually members of a royal family, or those with such high incomes (10000+ df/season before taxes and lifestyle expenses) that their standards of living are roughly equivalent. Royals dress in clothes designed by famous tailors, dress in the highest quality silks and satins of the richest colors, are adorned with great jewelry and eat whatever they desire. They typically have private employees of every kind; chefs, doctors, valets, and all the like. Like Nobles, the realms they live in are effectively designed to suit them. Due to the exceptional extravagance of those living in Royal conditions, 40% of their income is spent on taxes and luxuries. Like with the 'Noble' Class, please note that being in this ‘class’ as far as the Price List is concerned does not mean you are necessarily a Royal within your character’s nation or city.
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Crafting Rules
1. Crafting of X tier will reduce total prices by X. WIP Rules.
Toolkits
These kits and their items must be purchased wholesale. You can replenish individual items that have limited quantities for 50 df each, but this is not required. This isn't every item you may purchase in game, follow this link to suggest an item for the pricelist on our Discord.
Toolkits
|
Apothecary's Kit: 150 df
|
Satchel |
Hide Gloves |
Basket with Straps
|
Twine |
Tacks |
Gardening Scissors
|
Mortar and Pestle
|
|
Artist's Kit: 200 df
|
Easel |
Set of Brushes |
Box of Paints
|
Art Canvas (x5) |
Stir Sticks |
Paint Trays
|
Sculptor's Knife |
Stone Sculptor's Slab |
Fine-Tipped Pencil
|
|
Cartographer's Kit: 200 df
|
Set of Scrolls |
Magnifying Glass/Glasses |
Ink
|
Quill |
Paperweight |
Compass
|
Measuring Compass
|
|
Chemist's Kit: 250 df
|
Set of Beakers/Tubes |
Set of Flasks |
Mortar and Pestle
|
Calorimeter |
Crucible |
Platform
|
|
Fortune Teller's Kit: 150 df
|
Set of Cards |
Ouija Board |
Candles
|
Book of Astrology |
Incense |
Reading Crystals
|
|
Larceny Kit: 150 df
|
Hide Gloves |
Mask |
Set of Lockpicks
|
Skeleton Key |
Switch Knife |
Rope
|
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Doctor's Kit: 250 df
|
Needle and Thread |
Bottle of Antiseptic |
Bone Saw
|
Scalpel |
Bandage |
Medical Book
|
Gauze |
Broken Limb Brace |
Mask
|
|
Jewelsmith's Kit: 250 df
|
Jewelsmith's Hammer |
Molding Base |
Pitch
|
Jeweler's Pliers |
Smoothing Metal |
Gilding Metal
|
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Tailor's Kit: 250 df
|
Fabric Storage (Box) |
Centimeter Tape (Measuring) |
Sewing Pattern Paper
|
Tailor's Shears |
Sewing Needle |
Linen Thread (Box)
|
Pins (Box) |
Bodkin |
Thimble
|
Magical Kits
Magical Kits
Like with nonmagical toolkits, magical kits must be purchased wholesale.
|
Artificer's Kit: 5000 df
|
Author's Crucible |
Writer's Quill |
Socket Binder
|
Borer |
Mapper |
The Lapidarist
|
Coater |
The Skimmer |
Strainer
|
The Maker's Mold
|
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Necromancer's Kit: 5000 df
|
Sinew Foam |
Carving Sickle |
Embalmer's Tongs
|
Grafting Needle |
Sinew Threads |
Sinew Cloth
|
Activators |
Mortifier's Dirk |
Shaper's Pen
|
Instinct Capturer |
Burnishing Balm |
Cardinal Resonator
|
Weapons
Ranged Weaponry
|
Bows and Slings: For ranged weaponry, players do not need to worry about purchasing ammunition.
|
Bow, Composite |
200 df |
Bow, Long |
300 df |
Bow, Recurve |
200 df
|
Crossbow, Composite |
400 df |
Crossbow, Hand |
250 df |
Crossbow, Standard |
300 df
|
Slingshot |
50 df |
Slingshot (Teostai) |
100 df |
|
|
Firearms
|
Arquebus |
2500 df |
Flintlock Musket |
4000 df |
Lever-Action Rifle |
10000 df
|
|
Throwing
|
Boomerang |
50 df |
Knife, Throwing (x10) |
100 df |
Axe, Throwing (x3) |
100 df
|
Spear, Throwing (x3) |
150 df |
Javelin, Throwing (x3) |
200 df
|
Melee Weaponry
|
Unarmed
|
Knuckle Dusters |
100 df |
Gauntlets |
150 df |
Gauntlets (Bladed/Spiked) |
200 df
|
|
Axes
|
War Axe |
200 df |
Battle-Axe |
300 df |
Battle-Axe (Double Head) |
350 df
|
|
Blades
|
Gladius |
200 df |
Shortsword |
200 df |
Longsword |
300 df
|
Rapier |
300 df |
Broadsword |
350 df |
Flambard |
350 df
|
Estoc |
400 df |
Claymore |
450 df |
Zweihander |
500 df
|
|
Blunt Weapons
|
Whip |
100 df |
Flail |
200 df |
Mace |
250 df
|
Morningstar |
300 df |
Warhammer |
400 df
|
|
Polearms
|
Quarterstaff |
100 df |
Spear |
200 df |
Sarissa |
250 df
|
Pike |
250 df |
Halberd |
300 df |
Poleaxe |
350 df
|
Bardiche |
400 df |
Glaive |
400 df |
Partizan |
500 df
|
|
Weapon Related
|
Materials
|
Redspear Steel |
Cost x 25 |
Dunarium |
Cost x 10 |
Obsidian |
Cost x 5
|
Steel |
Cost x 2 |
Iron |
Cost x 1 |
Bone |
Cost x .75
|
Wooden |
Cost x .5
|
|
Weapon Extras
|
Crossbow Bayonet |
150 df |
Hilt Flail |
100 df |
Rifle Bayonet |
500 df
|
Armor
Armor
|
Light
|
Chain Shirt |
200 df |
Chitinous Armor |
300 df |
Light Scale |
300 df
|
Padded |
150 df
|
|
Medium
|
Breastplate |
400 df |
Brigandine |
600 df |
Hide |
300 df
|
Chainmail |
400 df |
Hauberk |
400 df |
Scale Mail |
500 df
|
Lamellar |
600 df
|
|
Heavy
|
Banded Mail |
600 df |
Splint Mail |
550 df |
Heavy Scale Armor |
600 df
|
Full Plate |
700 df |
Half-Plate |
600 df
|
|
Shields
|
Buckler |
200 df |
Round |
250 df |
Heater |
300 df
|
Kite |
300 df |
Coffin |
350 df |
Scutum |
350 df
|
|
Armor Related
|
Materials
|
Redspear Steel |
Cost x 25 |
Dunarium |
Cost x 10 |
Obsidian |
Cost x 5
|
Steel |
Cost x 2 |
Studded Leather |
Cost x 2 |
Iron |
Cost x 1
|
Leather |
Cost x 1 |
Bronze |
Cost x .75
|
Vehicles
Vehicles
|
Land
|
Wagon |
x df |
Carriage |
x df |
Chariot |
x df
|
Chariot (Badlander) |
x df |
Four-Wheel Chariot (Badlander) |
x df |
Train |
x df
|
|
Nautical
|
Canoe/Gondola |
x df |
Rowboat |
x df |
Longboat |
x df
|
Trireme |
x df |
Longship |
x df |
Cog |
x df
|
Brig |
x df |
Barque |
x df |
Galleon |
x df
|
Frigate |
x df |
Steamship |
x df |
Druskan Warbarge |
x df
|
|
Sky
|
Dimp (Dagrunian Blimp) |
x df |
Grisic Skyvessel |
x df |
Krish Harbinger |
x df
|
Housing
Housing
|
Locations
|
City Center |
x2 |
Outer City |
x1.5 |
Rural |
x1
|
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Structures: WIP.
|
Cottage |
x df |
Townhome |
x df |
Cabin |
x df
|
Detached Home |
x df |
Farm |
x df |
Estate |
x df
|
Farming Estate |
x df |
Castle |
x df |
Palace |
x df
|
|
Additions: WIP.
|
Additional Room (Low Quality) |
x df |
Additional Room (Standard) |
x df |
Additional Room (Luxury) |
x df
|
Courtyard (Standard) |
x df |
Courtyard (Luxury) |
x df |
Walls |
x df
|
Blacksmith's Workshop |
x df |
Leatherworker's Workshop |
x df |
Woodworker's Workshop |
x df
|
Artificer's Workshop |
x df |
Necromancer's Workshop |
x df |
Gunsmith's Workshop |
x df
|
Fighting Ring |
x df |
Slave Pens |
x df |
Chapel |
x df
|
Clothing
Clothing
|
Materials
|
Velvet |
x6 |
Silk |
x5 |
Damasked |
x4
|
Lace |
x3 |
Fur |
x2 |
Common |
x1
|
|
Sizes
|
Tiny (Fae'Loti) |
0.5x |
Small (Gnomes) |
0.75x |
Medium (Most Races) |
1x
|
Large (Orkhai, Hyr'Norai) |
1.25x |
Huge (Velsign, Jindai) |
1.5x |
Massive (Large Jindai, Tree Fae) |
1.75x
|
|
Garments: As a member of a certain class, you own up to six outfits of that class' general tier or level of quality. These items are for if you wish to purchase additional sets throughout RP.
|
Apron |
100 df |
Boots |
1000 df |
Boots, Riding |
1000 df
|
Belts |
1000 df |
Blouse |
800 df |
Cape, Full |
500 df
|
Cape, Half |
10,000 df+ |
Cloak |
1500 df |
Corset |
1400 df
|
Doublet/Vest |
800 df |
Dress |
1000 df |
Eyepatch |
1500 df
|
Girdle |
800 df |
Gloves |
2000 df |
Hat |
1500 df
|
Jacket |
3500 df |
Loincloth |
4500 df |
Robes |
3500 df
|
Robes (Bath) |
3500 df |
Sash |
3000 df |
Scarf |
1000 df
|
Shirt |
2500 df |
Shoes |
2000 df |
Skirt |
4500 df
|
Stockings |
1200 df |
Suspenders |
300 df |
Tabard |
1500 df
|
Toga |
2200 df |
Tunic |
2000 df |
Undergarments |
1200 df
|
Jewelry
Jewelry
|
Materials
|
Diamond |
x6 |
Ruby/Sapphire/Emerald |
x5 |
Topaz/Amethyst |
x4
|
Gold |
x3 |
Silver |
x2.5 |
Titanium/Zinc |
x2
|
Manganese/Cadmium |
x1.5 |
Brass |
x1.25 |
Wood/Clay |
x1
|
|
Accessories: As a member of a certain class, you own up to twelve pieces of jewelry of that class' tier or level of quality. These items are for if you wish to purchase additional trinkets/accessories throughout RP.
|
Anklet |
1000 df |
Armlet |
500 df
|
Amulet |
1000 df |
Amulet (Locket) |
800 df |
Bracelet |
500 df
|
Body Piercing |
1000 df |
Brooch |
800 df |
Chatelaine |
500 df
|
Crown |
100 df |
Choker |
1000 df |
Emblem |
1000 df
|
Prayer Beads |
1000 df |
Ring |
800 df |
Torc |
500 df
|
Animals/Livestock
Animals/Livestock
|
Pets
|
Bird (Small) |
x df |
Bird (Large) |
x df |
Cat |
x df
|
Dog |
x df |
Ferret |
x df |
Guinea Pig |
x df
|
Hamster |
x df |
Mouse |
x df |
Rat |
x df
|
|
Mounts
|
Pony |
x df |
Donkey/Mule |
x df |
Horse |
x df
|
Warhorse (Armored) |
x df |
Elk |
x df |
Moose |
x df
|
Camel |
x df |
Elephant |
x df
|
|
Livestock
|
Alpaca |
x df |
Bull/Cow |
x df |
Chicken/Rooster |
x df
|
Goat |
x df |
Llama |
x df |
Pig |
x df
|
Sheep |
x df |
Yak |
x df |
Water Buffalo |
x df
|
Slaves
Slaves
|
Modifiers
|
Weak |
.75x |
Average |
1x |
Strong |
1.5x
|
Unruly |
.5x |
Average |
1x |
Obedient |
1.5x
|
Unskilled |
.75x |
Average |
1x |
Combat Trained |
2x
|
|
Merchandise: Even a PC slave must be purchased, modifiers included.
|
Slave (Child) |
x df |
Slave (Adult Male) |
x df |
Slave (Adult Female) |
x df
|
Slave (Exotic Race) |
x df |
Slave (Mage) |
x df
|