Mentalism
Contents
The Origins
Concepts
The Neurocrux: When a Weaver is first initiated, their Rune crafts an ethereal network within and around their brain, lining it with arcane patterns that are visible if ever a Weaver's brain is extracted from their corpse. These patterns glow, albeit somewhat faintly, and this glow results in a faint iridescent hue glimmering through the eyes of the mage. The point of the Neurocrux is not one that is aesthetic, however. It instead serves as the major distinction of the magic, separating a Mind Mage from any other man or mage in what they can accomplish with their brain. The Neurocrux allows the Mind Mage to do a few things: to alter the Mural of others, to invade others' brains, to process others' thoughts and emotions alongside one's own in an effective manner, and to amplify and project one's own consciousness through Obelisks. It also allows one to create 'the Weave', turning their own conscious will into physical force and reality. The Neurocrux is the base that allows the rest of the magic to function and exist, as no mage would otherwise be able to perform the arduous cognitive tasks embedded into the Rune.
The Mural: The Mural is the cognitive and psychological landscape of all mortals. It was given this name by scholars of magical theory, though it is even referred to as such by the Gods. It is called this for what it initially appears as to a Mind Mage: a complex work of art, somewhat like fragmented, stained glass shards placed upon a circular facet. The Mural, when visibly viewed, appears almost like a chaotic emblem of images immortalized in crystalline form.
The Mural first becomes visible when a Mind Mage manages to enter the brain of another through tethers. Once these tethers have reached the mind, they feed back images to the mage's Neurocrux. If willing, the mage can then close their eyes and focus on the nuances of the mental shape, which often coils, unfurls, twists or reorganizes itself based on the change in emotions demonstrated by the observed mind. Otherwise it is largely represented by colors. The Mural often appears to be shaped strongly by the individual's perceived image of their position in the world.
Vaguely, one can see shapes and concepts revolving around the person's identity; they are often the centerpiece as well, though ideological minds may view things on a more grand scale. An example of a Mural may be a beggar woman's image of herself; downtrodden, pressed against the cobbled floor with others looking down upon her. Her own shape is colored blue with sorrow, while others are gilded gold, or various shades of grey, depicting a sort of ambivalence. Perhaps if one gives generously to her, her Mural will appear differently in the immediate aftermath; suddenly the shapes of others will be kneeling to help her from the ground, offering her alms, wearing friendly faces. In many ways, the Mural offers an ever-changing simplicity to the complex thoughts of mortals. It also allows the Mind Mage a reasonable way of learning of others minds, and seeing the consequences of the changes they inflict upon them.
Tethers:
The Weave:
Initiation
Threshold Sickness
The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.
Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration
Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness
Severe:
Quirks
Abilities
Compel: pull
Impel: push
Minstrel: happy emoji
Tragedian: sad emoji
Obelisk: mind control pylons
Constrain: suspend
Provocateur: angery emoji
Nailing: pin something down
Overbear: crush
Paramour: flirty eggplant emoji
Marshal: use telekinesis on self (other abilities)
Scarecrow: spoopy ghost emoji
Fashion: warp, twist, bend within a space
Apprehend: intensive mind reading
Unravel: suppress memories, etc
Invite: invite someone else into a mindscape; link them via your neurocrux
Aberration Abilities
True Subversion: mind control
Tower: major pylons
Novice
Apprentice
Journeyman
Expert
Master
The Aberration
crown of small, black, arched pylons. 3 on each side. purple glowing eyes, trail of aethereal tether-like energy following the mage.