Difference between revisions of "Draedan"

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Draedan, or Demigods, are the half-blooded heirs of the Gods, both Living and Corrupted. WIP.
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Draedan, or Demigods, are the half-blooded heirs of the Gods, both Living and Corrupted. They are exceedingly rare, and seem even moreso because many of them never learn what they are. Many of those that do learn of their identity choose to join their parents in Bel or Muid, fighting in their wars or seeking to fulfill their aspirations. Among all of the entities on Atharen, Draedan can become some of the most powerful, due to what begins as the hollow shell of Divinity, and grows into the full breadth of a Divine Spark. Merely the ability to manipulate Divinity rather than Ether offers them limits near unbound, though Draedan must grow over a long period of time, while evading the desires of others who would steal from them, and the hunting gaze of their father or mother's enemies.  
  
==Powers==
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==Abilities==
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Draedan can acquire up to fifteen abilities as they progress towards their zenith, what is often called 'The Exaltation', or sometimes 'The Awakening'. These fifteen abilities are unique and inherent to them, formed by the impulse and will of their Divine Spark. Often, their parent's domains will influence these abilities and their growth, as - unlike a Draedan's divine ancestor - they are not a primordial being of creation, instead taking after the omnipotent aspects of their parent and honing them.
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An example of a Draedan and their abilities might look something like this: the child of [[Jaxkael]] may have abilities around subjecting others to their will, or forcing them into a state of bloodlust and fury; forcing the allegiance of others with fear of pain and tyranny. Then, they may take after other aspects of him, such as his incredible strength in battle. They may become more durable, stronger, quicker, more capable with a weapon. Not all abilities are active: many of them become a passive part of the Draedan themselves, inherent to their being. All of them are powerful, or at least become powerful by the time they are mastered. The final three abilities, the thirteenth, fourteenth and fifteenth, are the most powerful of all.
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Innate to all Draedan are also a few natural abilities: they naturally have higher vitality, which makes them more capable of enduring pain, fatigue, injury. They are harder to kill, though beheading most of them tends to be enough. They tend to be stronger and more dexterous than most mortals, and even more intelligent. They are also virtually immune to poison and illness, but the magic of [[Bane]] is still capable of affecting them to the same degree, due to its ethereal nature. As one nears Exaltation, all of these passive enhancements to their being -- a result of the Divinity flowing within them -- grow in scale, until they are truly unrecognizable from the mundane being they once were.
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===Progression===
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All fifteen of a Draedan's abilities are considered to be their own skill. For example, if one has an ability called "Bloodrage" (in the case of the Jaxkael example), that will go onto your CS as a skill with 0/100 XP, and will need to be mastered like any other skill. You begin with your first three abilities, and after mastering those three, you will gain your next three, with this process repeating until you have mastered all twelve. At this point - with 1200 XP dedicated to your divine abilities - you will begin the process of Exaltation. You will gain your first Domain, which comes with it an incredibly powerful ability, often superior to the abilities of [[The Ascendant|Ascended]] mages. Once that ability is mastered, you will gain your second Domain. Once your second is mastered, your third, and once that is mastered... the process of Exaltation is complete.
  
==Progression==
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At this point, the Draedan's Divine Spark fully matures, and becomes that of a true God's. While they cannot even closely be compared to a Creator-God, the Draedan is no longer considered to be a half-blood mortal, but an eminent and divine being. Their mortal physiology changes entirely, and they become an immortal and ageless creature capable of what would seem like limitless growth. They gain the power to expand their strength through worship, much as the Gods do, which will be explained later on in this article.
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==Domains==
 
==Domains==
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==Physiology==
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==Divine Physiology==
 
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Revision as of 15:19, 25 October 2020

Draedan, or Demigods, are the half-blooded heirs of the Gods, both Living and Corrupted. They are exceedingly rare, and seem even moreso because many of them never learn what they are. Many of those that do learn of their identity choose to join their parents in Bel or Muid, fighting in their wars or seeking to fulfill their aspirations. Among all of the entities on Atharen, Draedan can become some of the most powerful, due to what begins as the hollow shell of Divinity, and grows into the full breadth of a Divine Spark. Merely the ability to manipulate Divinity rather than Ether offers them limits near unbound, though Draedan must grow over a long period of time, while evading the desires of others who would steal from them, and the hunting gaze of their father or mother's enemies.

Abilities

Draedan can acquire up to fifteen abilities as they progress towards their zenith, what is often called 'The Exaltation', or sometimes 'The Awakening'. These fifteen abilities are unique and inherent to them, formed by the impulse and will of their Divine Spark. Often, their parent's domains will influence these abilities and their growth, as - unlike a Draedan's divine ancestor - they are not a primordial being of creation, instead taking after the omnipotent aspects of their parent and honing them.

An example of a Draedan and their abilities might look something like this: the child of Jaxkael may have abilities around subjecting others to their will, or forcing them into a state of bloodlust and fury; forcing the allegiance of others with fear of pain and tyranny. Then, they may take after other aspects of him, such as his incredible strength in battle. They may become more durable, stronger, quicker, more capable with a weapon. Not all abilities are active: many of them become a passive part of the Draedan themselves, inherent to their being. All of them are powerful, or at least become powerful by the time they are mastered. The final three abilities, the thirteenth, fourteenth and fifteenth, are the most powerful of all.

Innate to all Draedan are also a few natural abilities: they naturally have higher vitality, which makes them more capable of enduring pain, fatigue, injury. They are harder to kill, though beheading most of them tends to be enough. They tend to be stronger and more dexterous than most mortals, and even more intelligent. They are also virtually immune to poison and illness, but the magic of Bane is still capable of affecting them to the same degree, due to its ethereal nature. As one nears Exaltation, all of these passive enhancements to their being -- a result of the Divinity flowing within them -- grow in scale, until they are truly unrecognizable from the mundane being they once were.

Progression

All fifteen of a Draedan's abilities are considered to be their own skill. For example, if one has an ability called "Bloodrage" (in the case of the Jaxkael example), that will go onto your CS as a skill with 0/100 XP, and will need to be mastered like any other skill. You begin with your first three abilities, and after mastering those three, you will gain your next three, with this process repeating until you have mastered all twelve. At this point - with 1200 XP dedicated to your divine abilities - you will begin the process of Exaltation. You will gain your first Domain, which comes with it an incredibly powerful ability, often superior to the abilities of Ascended mages. Once that ability is mastered, you will gain your second Domain. Once your second is mastered, your third, and once that is mastered... the process of Exaltation is complete.

At this point, the Draedan's Divine Spark fully matures, and becomes that of a true God's. While they cannot even closely be compared to a Creator-God, the Draedan is no longer considered to be a half-blood mortal, but an eminent and divine being. Their mortal physiology changes entirely, and they become an immortal and ageless creature capable of what would seem like limitless growth. They gain the power to expand their strength through worship, much as the Gods do, which will be explained later on in this article.

Domains

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Channeling Divinity

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Divine Physiology

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Reproduction

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Becoming a Draedan

There are a few ways to 'become' a Draedan. The first two options involve being born as one, and having your divine heritage become known as a result of fate.

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The third option is perhaps more sinister, and does not require that a Draedan be born any God's child at all.

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OOC Rules

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