Difference between revisions of "Orkhai"

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Clan Saraghen are a uniquely brutal group of Orkhai, and given they primarily expand their people through murder and war, they tend to do so. They are violent and rash, but powerful, enduring warriors. They tend to have either green or brownish skin, and notable tusks. They are also known to be among the most hot-headed of their kin.  
 
Clan Saraghen are a uniquely brutal group of Orkhai, and given they primarily expand their people through murder and war, they tend to do so. They are violent and rash, but powerful, enduring warriors. They tend to have either green or brownish skin, and notable tusks. They are also known to be among the most hot-headed of their kin.  
  
'''Clan Drakaal:''' Y'shendra, all Dunash, greyish skin. wip.  
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'''Clan Drakaal:''' Clan Drakaal was originally built by Y'shendra as a method of self-defense; an army to defend her own dominion against the warring madness of Valteran and Jaxkael, who assaulted her followers, culled her Dregs and sought to push her to the fringes of Bel. She captured and learned to alter one of Jaxkael's Orkhai, creating a female companion for him, the first female Orc. As their numbers continued to grow and as decades went by, Y'shendra became increasingly comfortable with her new domain of Undeath, and so began to alter many of her Orkhai to become undead abominations. Through her own advanced form of Necromancy she would alter them by the hundreds, adapting and shifting their forms to turn them into true weapons of war, nearly unkillable and brutally eager to fulfill her will.
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In recent decades, Y'shendra has been turning many of her Orkhai into [[Dunash]], and pushing them out through the Gate of Zahn. Those who settled Rokhan beforehand, after the migration of the Orkhai into the Mortal Plane, tend to be strange Orcs with variable undead traits, burnished into their genetic code so that they pass down onto their children. The Drakaal who live in Rokhan have grey undertones to their skin, tend to live longer than others, and usually have at least one or two additional appendages that were added to their family line to make them more viable as soldiers.  
  
 
'''Clan Variant:''' Venadak-Saryn, embedded with Dregs, red skin. wip.  
 
'''Clan Variant:''' Venadak-Saryn, embedded with Dregs, red skin. wip.  

Revision as of 21:02, 17 October 2021


Orkhain.png

Fast Facts

Height: 6'2"-6'10" Males, 5'10"-6'4" Females

Weight: 250-330(lbs) Males, 180-240(lbs) Females

Lifespan: Adult (18 years), Elder (70 years), Deathly (70 years)

Notable Features: Red, Brown or Green Skin, Thick Muscles, Robust Physiques, Tusks, Sharp Ears, Black Hair, Orange Eyes

Player Restrictions: None

Racial Ability: Rakish Might: Orkhai are known to be considerably stronger and more enduring than other races, due to their powerful physiques. Their muscles are thicker and more dense than others, which appears to give them enhanced strength as well as durability. While this difference is not all too vast, it offers them a predisposition towards being dangerous melee brutes.

Population: 42,000,000

History

The Orkhai, or Orks, have a very recent history on Atharen. In fact, they have only existed in the world for a matter of around four hundred years. This is because -- as is well known -- they are originally from the plane of Bel, as brute servants to the Dregs, acting as their green-skinned mortal tools who participate in the Endless War and feed souls to the Corrupted Gods upon their death. The first of their kind to escape through the Pit flooded through the Wastes, only to make their way towards the mountains overlooking Radenor, Daravin and the other nations of Mornoth's border. From there, their relationship with the other races quickly soured, leading to the first Dreg Wars.

WIP.

Physiology/Biology

x

The Clans

Clan Saraghen: Clan Saraghen was the first Orkhai Clan to exist, formed of the original group of Orkhai created by Jaxkael. Originally, the Orkhai were an all-male race, with Jaxkael believing their physiologies to be superior for the Endless War; brawnier and more durable, created for nothing but combat. In his short-sightedness, he did not give the Saraghen Orkhai the ability to reproduce, and so their numbers - which were limited to begin with - continued to dwindle as they were sent to fight the Dregs of other Gods. This issue was later alleviated, but only as Gods began to capture Orkhai and repurpose them for their own uses.

Y'shendra first constructed the female Orkhai within Clan Drakaal, and their race began to proliferate, with other Gods eventually capturing and adapting their own variations of the race. Reluctant to admit the design-flaw in his 'apex species', Jaxkael instead altered his original Orkhai to be able to reproduce without sexual conception: through cannibalism. He installed a birthing tract into their throat, one that would receive the genetic information of other Orkhai they devoured. Within a week, a throat lump similar to a goiter would form, which would only expand until - around two months later - the Orkhai would vomit out their child, and shortly after begin training them as a warrior.

Clan Saraghen are a uniquely brutal group of Orkhai, and given they primarily expand their people through murder and war, they tend to do so. They are violent and rash, but powerful, enduring warriors. They tend to have either green or brownish skin, and notable tusks. They are also known to be among the most hot-headed of their kin.

Clan Drakaal: Clan Drakaal was originally built by Y'shendra as a method of self-defense; an army to defend her own dominion against the warring madness of Valteran and Jaxkael, who assaulted her followers, culled her Dregs and sought to push her to the fringes of Bel. She captured and learned to alter one of Jaxkael's Orkhai, creating a female companion for him, the first female Orc. As their numbers continued to grow and as decades went by, Y'shendra became increasingly comfortable with her new domain of Undeath, and so began to alter many of her Orkhai to become undead abominations. Through her own advanced form of Necromancy she would alter them by the hundreds, adapting and shifting their forms to turn them into true weapons of war, nearly unkillable and brutally eager to fulfill her will.

In recent decades, Y'shendra has been turning many of her Orkhai into Dunash, and pushing them out through the Gate of Zahn. Those who settled Rokhan beforehand, after the migration of the Orkhai into the Mortal Plane, tend to be strange Orcs with variable undead traits, burnished into their genetic code so that they pass down onto their children. The Drakaal who live in Rokhan have grey undertones to their skin, tend to live longer than others, and usually have at least one or two additional appendages that were added to their family line to make them more viable as soldiers.

Clan Variant: Venadak-Saryn, embedded with Dregs, red skin. wip.

Clan Grontern: Valteran, slitted eyes, bestial hunger. wip.

Psychology

x

Culture

x

Clothing, Grooming and Art

x

Religion and Worship

x

Reproduction, Aging, and Death

The Orkhai weren't intended to live long. They were intended to be used as a power source for the Gods of the Endless War, living a quick life as a soldier only to shortly after fade, surrendering their souls to their creator. For this reason, they have short lifespans, do not really have reproduction cycles, and if born on Bel, they tend to be born fairly developed, reaching full adulthood in a matter of a few years. WIP.

Language

The Orkhai speak Mor'drub, the common tongue of Bel. WIP.

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