Squall

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Revision as of 21:03, 10 February 2021 by Sovereign (talk | contribs) (→‎Abilities)


Squall.png


The Origins

Squall was created long ago by the God Jaxkael, contemporarily known as God-King Jack. WIP.

Concepts

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Initiation

A Tempest - the name of a practitioner of Squall - is made by being struck by an arc of lightning, infused with the ether of the initiating mage. WIP.

Threshold Sickness

The drawbacks listed below do not always come in pairs, and certainly not simultaneously. Some may come and others may not.

Lesser: Nausea, fatigue, headaches, muscle spasms, dehydration

Moderate: Bleeding through the nose, eyes and ears, intense cramps, seizure-like shocks and spasms, internal bleeding, vomiting and weakness

Severe:


Mutations

Abilities

Current: Novice. WIP. Wind manipulation.

Pulse: Novice. WIP. Touch-based shock.

Fulgur: Apprentice. WIP. Basic lightning bolt, not natural lightning.

Pylon: Apprentice. WIP. Conduct materials; charge with lightning properties.

Hammer: Journeyman. WIP. Striking from conducted materials.

Cumulus: Journeyman. WIP. Charge the atmosphere, bolster a growing storm.

Jam: Journeyman. WIP. Disable and overload.

Arcbolt: Expert. WIP. Chain lightning.

Thunderclap: Expert. WIP. Ride the lightning.

Finial: Expert. WIP. Turns target into a lightning rod.

Strike: Master. WIP. Natural lightning bolt.

Maelstrom: Master. WIP. Create a tornado.

Upheaver Abilities

Conjure: WIP. Create a vast lightning storm.

Dominion: WIP. Electromagnetism.

Novice

Apprentice

Journeyman

Expert

Master

Ascension: The Upheaver

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